Hi, returning player from TSW here.
I’ve discussed a bit with people on SLW, and I’ve learned with great regrets some dungeons were actually not available, aka MFA & MFB, as well as HF Fac HE & SH at higher difficulties.
SWL has been launched in 2017 - 3 years ago - and I find it quite weird these dungeons are not implemented
I can understand why MFA & B are not, their mechanism is all about the aegis shields, which has been removed. But when it comes to the classic dungeons, this is quite a mystery…
I know funcom is (as always) working on too many projects with a limited team, but it’s amazing they couldn’t add the elite/NM versions of HF & Transylvanian dungeons in 3 years.
Is this going to happen anytime ? I can hear the GD telling “soon” (but people used to FC communication know what that means )
Isn’t it time for “SWL only” players to learn to fear Halina in NM ? To dread HF6 ? To feel the true power of the Slaughterhouse ?
I still got my nifty Warchitect outfit, I’d love to boast wearing it, but it’d lose its charm if people don’t know the pain to get it
The recent balance update brought back the penthouse for higher elites. That gives the devs a path for bringing MFA/B back as well, but yes, Soon TM.
It’s the ones deemed unplayable with reticle targeting / new abilities, so they couldn’t just bring across mechanics untouched. I don’t know the exact nature of the issue in SH but HF’s problems are pretty obvious (bosses with 3-4 mandatory impairs across 3-4 targets)
For once, let us tanks trust the dps to impair Phase
Nah, I’m kidding, tanks should never trust the derps with a simple task
And indeed, the reticle targeting makes it hard in some fights (ah, I remember when Joel sold that to the players, telling it was asked by many folks in the community )
What about Fac ? That’s barely a month I came back to the game, so not up to date with current mechanisms… Is good old healtanking impossible now ? So fun to kite the deathball through the filth poodles (actually, it’s not, but it was a nice challenge)
No such thing as healtanking, mechanics wise… if you’re under 51% hp AA you’re not a tank, under 51% heal AA you’re not a healer. Can’t mix heal gear with tank passives like in tsw. Closest it gets is it’s hard to kill a shotgun tank who has an available target to attack.
Probably a plain healer could kite the ball in Fac if they wanted, fac has never really been for the 3 dps 1 healer 1 tank role anyway (several bosses don’t deal damage)
The thing with dungeons was they implemented the ones that were easiest to adapt as time permited.
Fac, SH, HF, MFA/B were just dropped as they either would need a complete redesign taking up way to much time (MFA/B) or that implementing them would need both some elbow grease to make work in the new system with reticle, GCD and buffs/debuffs/cleanses and what not and would eat up a lot of time fixing the baggage of dodgy code. DW is dodgy as heck, those dungeons are even dodgier.
Will we ever see them? Maybe, I mean it is a longshot but not an impossibility especially since now the rebalance adressed high Elite tanking. It still isn’t just flipping a switch.