Don’t sell yourself short. A lack of experience does not mean one cannot still acquire knowledge and make reasonable discussion on a matter, and I think that you’ve proven you’re fully capable of that.
I’m going to stay out of the PvE debate on this perk. I personally do not like the perk for a variety of reasons that I feel span PvE and PvP, but I think any of my PvE arguments are purely preferential to gameplay, and I admit the perk is very handy while playing PvE.
…and brief background. I have been playing since the northern expansion in August of '17. My EA days were exclusively official PvP server, when there was no such thing as the encumbrance perk, and all farming and XP was 1x. Many of my arguments regarding the perk are therefore anchored by the experience and knowledge of what the game has been from then through where it is today.
The 5th perk utterly destroys the raiding/defending game. The most aggravating thing about raiding/defending is a mix of two factors that are directly impacted by this 5th perk. Time efficiency gained in farming resources to build massive bases, and to also endlessly foundation/build block while defending said bases, makes dislodging and wiping opponents next to impossible. One can solely focus on farming, building, and repairing/build blocking and effectively remain nearly impossible to wipe/defeat.
(Please, spare me the arguments about it being doable. I’m not debating whether something is possible or not, but whether or not it’s reasonable and good for gameplay. Just because a handful of people are capable of spending endless hours to farm bombs and/or hack/exploit servers to defeat massive sprawling bases does NOT necessarily mean the mechanic of being able to build or defend with such efficiency is ‘good’).
Already alluded to, but taking away the 5th perk would make it much more difficult for people to gather the resources necessary to massively spam PvP servers.
In the ‘good ol days’ of EA /s you couldn’t afford to go farm encumbered. Yea, you could pick a dense area, farm beyond encumbrance, then roll dodge your way to your base. But this took significant time to roll dodge your max load home and carried significant risk of getting ganked while unable to run away. Equally took significant time to farm up to your limit, run home, run back out, rinse/repeat and so forth.
Weight and encumbrance has to do with resources, and the easier the devs make it to massively acquire resources, and do so without much risk, results in and is at the root of problems with the overall PvP server game.
Sort of… again, it’s also a time/efficiency issue. If one person, or a clan, has access to resources to build massive establishments, then the tools to tear those down need to be potent enough to do so in an equal amount of time expenditure (combat/defense mechanics aside). But then the question starts going into what’s reasonable time, and whether or not such establishments are good for the PvP game. The devs need to satisfy a broad base of players to keep the game alive. A large amount of that base that wants to do PvP doesn’t want to spend a whole week of their game time farming up bombs and treb materials to compete with the very few number of players who can grind 16 hours a day. Something here needs to change. Yes, that handful will always have a time advantage, but something needs to be done, and the 5th perk is one of those things that has VERY FAR reach effects that could change things for the better (IMO of course!)
I could talk 'til I’m blue in the face on this issue, but it’s bad. Real bad. And no, I’m not one of those who goes around saying we need to go back to like it was in EA, but there are things that were good back then that have been abandoned that should be at revisited.