The Great Encumbrance Perk Debate

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You don’t have to throw away anything. It would take more time yes, but why the hurry on PVE? If you find a spot, a few whacks of stone and wood can claim it long enough to make the move. On PVP, i can see needing to move shop…but even then, part of the PVP is politically buying yourself time to get a proper base up.

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The hurry is that everything takes so long to begin with. Its not just a little slower without max enc, its A LOT slower.

Long??? Compared to what. there is a thread about making a bigger preserve box because it is too easy to fill up the current ones and that person is running out of space.

the only real time consuming things are crafting and breaking thralls tbh. But since officials run when you are offline, that can be mitigated. but the time spent is relative to each player, i know that. But the fact on PVE/PVE-C officials i would wager their are more people with vaults of excess vs players who don’t. And on PVP, even with warring and raiding, there is always 2 or 3 clans with an over abundance of stuff. By about the end of 24-30 hours of game play on any official, one has passed the “need” for anything and now is just farming for farmings sake.

It can take hours if not days to move a base. Preserve box has literally nothing to do with it; you cant pick it up with everything in one inv slot.

Just curious - I may have missed an earlier comment but - are you making a generalization across PvE and PvP, or are your arguments geared towards one of them. Also, IF PvE, why move bases? Why not just make another one? This isn’t meant to be a question or knock on your choices, just genuinely curious.

I doubt days if you are truly a noob. For an established player yes, but your argument was for noobs. And you can pick up the preserve box an everything will go in your inventory. Preserve box is an example of how easy it is to get excess if one stays in 5th enc, and just farms. Even farming haunch alone can be done quickly.

yea, pretty much - isn’t PvE about the process/journey/experience of it all? Why not enjoy the progression?

Haven’t done it yet, but one of these days I’m gonna do a private server where XP rate is .25 so you are forced to spend more time in the progression curve. This level 60 in several hours business makes so many people miss out on swaths of experience and fun at the lower and mid levels. This of course is with PvE in mind. On PvP servers, in the current state of affairs, they might as well skip leveling and let everyone just start at level 60…

My argument is that a noob will pick a spot and invest a lot of time in that spot, only later to realize (when no longer noob) that they made a poor or undesirable choice. They can have immense amounts of stuff at that point (true story, happened to me) and want to relocate. Relocating can take hours. I think the last time I did a full base move it took me 3 full days of over 8 hrs a day to do the move (thralls being the biggest PITA).

Im just saying that the perk is useful in ways that people need and taking it away appears completely punitive unless it can be demonstrated that it is having an adverse effect on regular gameplay. Removing it because “ah well, its kind of silly” isnt good enough because people have been using it for a long time.

Again, make it a server setting. Then a little experiment can be conducted. You can turn it off for pvp, leave it on for pve, and see how much chaos is/isnt created. There is no reason WHATSOEVER to make it a top down choice across all servers/playstyles.

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At some point, if they didn’t have the 5th enc to allow them to build up in one spot, they would realize they need to move faster. And moving followers is not tied to 5th enc, as you have to move them 1 x 1, so that time is going to stay no matter what atts you spec out in. Crafting thralls could be loaded on a caravan rhino/elephant and moved in batches of 30. But i would guess if you have more than 30, you are not really a noob. And without the 5th enc, and realizing moving to a better “centralized” farm location would come sooner, thus less mats to mass move.

Again, workarounds abound that all take longer. There’s still no reason to take it away from everyone because some people don’t like ot.

You have given me no reason why faster is better? why do players need to fill vaults as fast as they can?

Encumbrance perk is one of the oldest features in the game, that sets Conan Exiles apart from other survival games.

Don’t fix what ain’t broke.

If one wishes to have players choose something else by default, than perhaps make alternatives that are more enticing, like a perk called “organized” that has a workstation remotely and automatically withdraw resources for crafts from nearby containers.

If you make that mutually exclusive to encumbrance, you’ll be surprised how diverse builds are going to be while offering meaningful choices.

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No reason why faster is better? Really? Cuz time is precious? Cuz I’m dying slow while chopping rock? Cuz there are literally a finite number of hours to play the game in a day and I want to do something other than walk back and forth 3 times instead of once? Because, and this is a real flyer here, ITS ALREADY IN THE GAME.

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Thank you for the kind words, but my self-criticism comes from the fact that any knowledge I can acquire without playing comes from people on this forum and that’s kinda like trying to become a doctor by following health advice in newspapers and magazines. :confounded:

Okay, so it looks like most of the PVP opinions in this thread are the exact opposite of what I’ve been hearing elsewhere, which is that “foundation-wipe raids are a problem that happens too often”. I think I can finally let go of that particular misguided belief, especially since those who espouse it elsewhere are staying out of this particular discussion.

After all you and other PVP players have said here, I feel like I’ve come to a better understanding of the fundamental disconnect between PVE and PVP. I’ve always known that how we build is different: a PVE player will want to build an intricate, aesthetically pleasing structure; a PVP player might value those aspects, but can’t afford to give them more weight than the defense of what they’ve built. What I lacked before is a better understanding of the ramifications of those differences.

On a PVE(-C) server, building is one of the primary reasons to play at all. I am not saying it’s the only reason or “the best”, but it’s sort of a common denominator on those who play and stay official servers. The game doesn’t really offer much of direction in general and what passes for the “main quest” is not really compelling, so players have to find their own reasons to play. Most of the RP-oriented people will head for RP-oriented private servers sooner or later, because official servers really aren’t conducive to strong RP. Most players who prefer conflict will head out to PVP or private servers, because even PVE-C servers are very light on conflict and very heavy on PVE. So what do people do? They build.

The reason why I’ve just devoted a whole paragraph to what a lot of people will deem obvious is because of this:

Because our time is just as limited as yours :wink:

Please don’t take that as a confrontational statement. I’m just trying to explain that both PVP and PVE players are motivated by their need to achieve something. We aim for different goals, but we all want to achieve them in a fun way within the time we have available.

I don’t want achieving PVP goals to be impossible, frustrating or unfun, but I don’t want that for PVE goals, either. So every time I see an argument along the lines of “you play PVE, you should be okay with breaking rocks for days” or “you play PVE, you should be okay with taking 4 times as long to level your followers”, I see it as a fundamental lack of understanding of PVE playstyle.

Again, it’s not meant to be confrontational or insulting. It’s just an explanation :slight_smile:


Having said all that, is there any way for Funcom to reconcile these playstyles? Things are looking grim, but I still think that it’s not a completely intractable problem.

Right from the start, I can see two directions in which to go:

  • Make it harder to build.
  • Make it easier to destroy buildings.

Only one of these – the difficulty of building – affects both PVE and PVP1, but that doesn’t mean that it can’t be tweaked. It only means that it should be tweaked in ways that are configurable through settings, so that PVE and PVP servers can support different playstyles.

Making it harder to build can be done in many ways. Simply getting rid of the 5th perk isn’t going to be a magic bullet: if they do it without replacing it with anything useful, they’ll drive a lot of PVE players away2; if they do replace it with something useful, then it might not be drastic enough to solve PVP problems.

A better solution would probably have to address the economy of building and do it in a way that can be differentiated between PVE and PVP. Right now, the harvesting multiplier is higher for PVP servers than for PVE, which seems a bit counterproductive when it comes to solving this problem. Maybe they could introduce new multipliers?

On the other hand of the equation is the difficulty of destroying other people’s buildings. Of course, bringing the health down or something along those lines is still going to favor the 16-hour farmers. So maybe the solution is to make harvesting slower?

As you can see, these are all shots from the hip, in the dark, but they’re in the spirit of Cave Johnson: throw “science” at the wall and see what sticks :stuck_out_tongue:


One detail I found very intriguing is what you said here:

This really blew my mind. Anyone who has ever had a Purge knows that you can’t build while it’s happening. Yet you can defend your base from a raid by building!

Of course, I imagine that suggesting that you shouldn’t be able to build during raid hours wouldn’t be very popular :laughing:

Maybe what PVP needs are declared wars?


1 Yes, I know that the Purge can destroy buildings on PVE(-C) servers, but I posit that the strength of the Purge can be tweaked without affecting the PVP balance too much.

2 Not to mention that many PVE servers already have massive builds. What should be done about those? Wipe the servers and see if the PVE players stay despite losing everything overnight? Or don’t wipe them and have the newcomers be discouraged by the inequality?

Yea, there was one time I defended one of our clan bases three nights in a row by myself against 5 other players, all because I could just ■■■■ block them, or in some cases, trap them inside. But that gets us going down an entirely different rabbit hole than the encumbrance perk :wink:

Admittedly didn’t vote on the PvP side. I don’t have a foot in that side of the game.

However, I am strongly opinionated as far as the perk on the PvE side of the game. I have ranted elsewhere about this. Pressed for time now however though so will have to come back to add my thoughts to my vote later.

Dont mess with my perk!

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We have a hashtag: #handsoffmyperk

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Not everyone likes are even use mounts, so punish us who do not use horses by removing the only way to travel other then run, does not seem fair to me just because some do not like fast travel. I have a better solution for those, do not use obelisks and stop trying to get things removed that many people like. Geeze its always remove this, nerf that. I am happy so many love those mounts great, not all of us do!!

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I dont like graphics. We should remove them. The entire game should be done in puppet show.

Or interpretive dance.

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Half of it’s already done in pitch black, pretty much without graphics, in the jungle and Mounds. Couldn’t you just only go out at night in those areas?