I understand adding the animations to potions and wraps but crushing the healing potential of some many items, especially the healing arrow, is bad for the game imo
I actually don’t see much of any effect from Healing Arrows now and my fighter thralls are always getting killed now. This might be reasonable if you could train one to level 20 in a day, but it’s more like one or two weeks so they need to all be buffed in HP’s or get better heals. Siptah was too many changes at once and Exiles doesn’t work anymore.
This might be reasonable if you could train one to level 20 in a day, but it’s more like one or two weeks so they need to all be buffed in HP’s or get better heals.
They increased the XP thralls get for kills, I leveled up a Relic Hunter Seeker to 20 in a day just by gathering brimstone with her on aggressive.
As for the topic, yeah they need to decide what Healing Arrows are going to be. Is it a incombat heal? or is it a Out of Combat heal?
Right now, I feel like its meant for Out of Combat, I shoot them at my thralls feet. But if they wanted to make it a In combat heal, my suggestion is below.
-Healing Arrows provide a 30% damage reduction when in their Area of Effect, in addition to the current healing.
Reason: This allows the arrows to be used in Combat to provide some time to heal without removing the need for Wraps/Potions. But could also still be used Out of Combat to heal thralls.
I still make ALOT of use of healing arrows in addition to others. Your arguement is invalid.
they’re CHEAP, they heal AOE (you can heal pets and thralls) and have NO animation time, that makes them hella usefull. I allways(!) have a bow with healing arrows on with me, they are still cool. They’re perfect the way they are now. (In my opinion.)
This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.