Greetings, this one has a small suggestion.
Stygians in game, be they Invaders or Relic Hunters, are Agility primary thralls.
Exiles favour neither strength nor agility in appreciable levels.
Pirates and Dogs of the Dessert are likewise Agility.
The Khopesh is a Strength weapon.
The Khopesh is also the signature sword of Stygia.
When the next rebalancing wave runs through, would it be possible to look at perhaps revamping the Khopesh so that it is an agility weapon of some variety?
Or, perhaps, add a double Khopesh version of Whirlwind Blades.
Just so that Stygians may have a greater affinity for their signature swords than they do for Katanas.
Gratitude for your time.
There are actually some things that would need fine tuning someday! It doesn’t bother me a lot, but when a set priest is attacking me and say “Yog will have your soul”, it’s a bit foreign, strange I guess ! I believe that this someday must get greater attention so the lore of the game will be more educational for the players!
One off topic question however if you allow me (again sorry)?
Strength weapons do not get extra damage from agility perks? I believe they do, isn’t it?
I remember @SirDaveWolf telling me that predatory blade is making 300 dmg with the agility perks, did I understand wrong? Plus in my pve builds I always use agility and strength equally, not only for the speed but for the dmg outcome too!
Aren’t they related?
What? I’m still to explore the agility tree, if I’m ever to use my beloved voidforged gladius , but is this real? Strenght weapons get bonuses via agility? What kind of sorcery is this?
Btw @stelagel what combination of armors would you advise for agility?
I use mostly dragon hide! I still didn’t do the agility build or the strength build! I like the stats that I gain from this armor, it’s easy to fix and very beautiful on my Bellas body especially in white color ! So I cannot advice you better than you can do for your self and that’s a fact. PvP players I am sure that they will already find the perfect build, stamina loss and regen are vital for PvP and finally for pve too! On Siptah I love the Grey set too, it gives me the stamina regen that I need, no matter if it is based on agility! Maybe it sounds like a mistake that agility and strength are related to your battle outcome, but is how I do it. Even in the oar challenge my stats was
3 strenth
3 agility
3 vitality
3 grit.
With the fiber armor your dodge is very effective and quick and your stamina regen super fast! I used gruel too since it stucks on a hundred and eating slightly helps stamina regen! When you loose stamina you still walk fast so you can avoid hits easily.
I played the game with the old dodge! Back then naked you could defeat literally everything, even the rockslide! It was really cool but unbalanced! Now we have better balance from all the other years I played this game and light armor has a true cause an meaning to fix even in pve! @Xevyr is in love with agility weapons and @Taemien is the Legolas of the forum. Plus @Wak4863 plays a lot daggers!
They will have surely an excellent suggestion for a fantastic agility build, which I believe it’s different for archery and melee weapons!
As far as Agility armor goes, if you’re also playing with a follower there’s nothing better than Skelos Master. The recipe is easy to come across, and it actually requires a light padding rather than medium, even though it’s classed as medium armor.
As for the khopesh, it looks more like a cleaver than a nimble sword, so turning it into an agility weapon feels counterintuitive. Then again, the Poitain plate armor used to give an Accuracy bonus pre-3.0, so not every game design decision has made sense before, either. I’m definitely not opposed to having more Agility weapons, especially since thralls tend to be somewhat unproficient with the current selection.
To note, when a player uses them at least, Str weapons receive a very mild benefit from Agi and vice versa.
The perks are just perks, but the actual stat does contribute, very slightly, to damage.
Not certain if it works the same with thralls. Hypothetically it should, but there are many hidden modifiers.
As for the Khopesh looking like a cleaver…
So do most Falchions and Machetes, and yet they are quite light weight. In our own world, the Khopesh was more of a one handed axe than a sword as we recognize it today. Compare the Khopesh blade to the blade of Egyptian Battle Axes.
However, if the weapon is going to continue into use well into a time of significantly more advanced metallurgy, especially in a hotter region, a line weapon needs to be lighter weight.
Of course, having Stygian warriors with high Strength scores would be another option, but that seems like so much more work.
@stelagel this one’s favourite wibble is when Black Corsairs Derketo priest says “Atali has come”. However all of the voice to faction mismatching is very disconcerting.
Yes, they do. I’m not really a sword person myself (I prefer spears, and more recently fell in love with the Dane axe), but last summer I tried out a messer that felt really good in my hand. The fellow demonstrating the weapons told me it was the favorite among young women he had trained, due to its light weight. So I guess as far as swords go, I’m a young woman. But Khopeshes are (as far as I know, I haven’t actually handled a historically accurate one) chop-eshes. As you say, more like axes than swords.
this one’s favourite wibble is when Black Corsairs Derketo priest says “Atali has come”.
Clearly that one has been an Ymir worshipper in the past but converted to the Derketan faith, and at his last moments he realizes that his past master has sent his daughter to fetch him for a stern lecture. The ultimate “oh crap” moment.
To be certain the Bronze Age Khopesh was a chop and hack weapon. It was also bronze.
Assuming such a weapon merited keeping around and making of steel, a more yataghan or flyssa balance would be realistically expected.
Messers were fairly ubiquitous in their day and region. An excellent blade for self defense. Especially against light or no armour foes.
Most historical swords were generally quite light. Then again, historical two-handed techniques were faster and had shorter range than singled handed cut and thrust maneuvers. Mind you, Katzbalger were “Shortswords” but were weighty hacking blades comparatively useless for thrusts, despite having a similar profile to a Pompeii pattern Gladius. But that’s history not as pertinent to the Sword and Sorcery game at hand. (That was this one’s effort to not go off on a never ending tangent).
This one just wants Stygians to be vaguely competent with their signature weapon.
Me, I find fighting against them bothersome enough as is, especially the mercenaries on Siptah who also wear heavy armor. Relic Hunters at least have the decency to die to a few stabs.