Please make the light emanating from the character a selectable option or add a special slot for a lantern that can be hung on the belt, so those who fight with two-handed weapons can do so safely even when it is dark. This is an excellent solution to please everyone without ruining the gaming experience and immersion!
Ya Dennis. We never needed the lightt, talk about a vanity option.
Seriously I have no need of it, and it really screws with my lighting going in and out of caves. I get this light flicker that make my right eye flutter; really.
More over since the personal light was added nights have gotten brighter and much shorter so they are really not needed.
You can use a mask give night vision , you can use a dust give you night vision , you can use a potion give you night vision and for last you can Put your Gamma to Max in config and SEE everything in night.
it seems not to be enough, so I proposed 2 other solutions rather than seeing that unbearable and annoying blue light
“A lantern you can carry on your belt” and “immersion” in the same breath talking about a low fantasy game. That is one hell of a gem.
Wearable lantern is perfectly viable in a low fantasy setting. Candle in a box or glowing goop.
On a pouch, maybe. On your belt, no.
However that point is mute because you can simply use sorcery light.
It’s not caveman levels of low fantasy in Conan. 1x glass flask 1x candle or glowing goop 1x leather strip or twine to attach to your belt.
Have you tried playing the Siptah at night during a Storm? A Storm is a very common occurrence on official servers.
Dust for night vision works extremely variable for me. Sometimes it works, and sometimes it doesn’t. It is also unpleasant that when the day comes, the dust gets in the way if it has worked.
I play on official servers and don’t use any mods. Very often, the sorcery light (sorcery 2-1) and other magic just doesn’t work. The spell animation is there, the scepter is spent, but the light does not appear.
A solution was proposed - the character must die in order for the magic to work. This is a bad way, since sigils are lost on Siptah at death.
No, this is not my client’s problem, when I see a broken magic, I ask other players to try the 2-1 spell (the green light around the player). It doesn’t work for them either, which indicates a problem with the servers.
3 things, obviously.
Glowing goop works by size. Something must have a big bulb of it to glow enough. But that would be the “least” problematic.
Now candle ? That must come from someone who always see candles in movies.
From Cinematography “classes” everywhere you will hear something like this when you talk about candle light:
“You have to get the candles special-made with two or three wicks, like the three-wicked candles in “Barry Lyndon”, but mostly two-wicks because the flame from a three-wick candle is a bit excessively large.”
And those are modern candles which wax is made so they are brighter, much more than animal fat and stalks candles.
Then there is the practical thing: You wont be wanting to do what they do in movies and carrying a flaming object tied to your body, but someone who eventually fight you would love that.
In medieval settings, both historical and fictional, it’s more accurate to imagine people using natural light or being adapted to low-light conditions, perhaps using light sources only when absolutely necessary and in a way that minimizes risk and maximizes practicality, such as carrying a lantern in hand away from the body.
Not trying to light an entire room. It’s a personal light source, nothing more. My advice? Don’t try to drag real world stuff into a video game that has dragons etc. I’m simply thinking of items that are currently in game that don’t require sorcery… As for the belt lantern idea, it’s not mine and it’s already been done as a mod.
- the lantern is just an example (it can also be made with the sticky substance as has already been done for the torch.
- a lantern is more immersive than a character that emanates light from nowhere.
Hard white stearic acid candles actually. Formerly used in mines. So no, not cinema.
you are complicating things, I have proposed simple solutions regarding that light emanating from the character. Either you add a lantern (which works with oil or sticky substances) or you put it as an option in the settings.
Exactly.
People talking about realism and history when we have literal glowing gemstones.
Radium Gems, hallo?
Why can’t we tie them to a belt?
Mount them on a sword or shield?
Heh, set one in a circlet or diadem?
And before anyone clutches their pearls about radiation poisoning…
- The permanent light fixture versions have long existed.
- Sure, go ahead and make them extremely low grade corrupting to equip
- We drink stale sewer water and it is refreshing in this game
As for the whisp…
It’s not as bad as it was, but it’s still annoying and flighty
So, manky instead of absolutely abhorrent.
As for the core issue that our characters are all now low tier bioluminescent…
Yeah, a toggle off would be grand.
It goes pitch still in some places on Siptah.
this is exactly what I mean, there are many ways to make light at night in a more sensible and useful way for everyone without making the character bioluminescent
so no intention of having children?
“Radium (chemical symbol Ra) is a naturally occurring radioactive metal. Radium is a radionuclide formed by the decay of uranium and thorium in the environment”.
Just carry a torch, that is why they are in game. Not saying a glow helmet or radi um um aaa umm oh a radium helmet/circlet would be a bad item to add to the artisans bench{?}.
But yes, if the game had an option to have it I’d uncheck it.
Hate that whisp, my eyes tend to follow it