The sorcery light is awful. If it was a good light and didn’t give lots of people headaches then it would be ok, but that light it pretty terrible.
Torch takes up a hand.
Torch cannot be used while climbing.
Torch cannot be used while schlepping.
Torch cannot be used while dragging the new hire back to the office for orientation.
Torch is a fine solution for low level play.
But just as we advance out of handcrafting everything, there are options to already in game that would make sense for light sources that don’t require a hand slot.
The glowing legendary weapons are a step in the right direction there.
But if not having a radium bangle or trinket…
Why not glowing essence body paint or radium set into the flat of weapon blades?
Also, the “radium” in this setting is likely not the radium of the world we live in.
Radium gems here are made from witchfire powder and omni-crystal (it can be melted into glass or ground down into salt) with alchemical base (gold silver and ichor). The witchfire powder itself being glowing essence (bioluminescent algae + aloe) and sulfur.
Also, the flavour text indicates drive one insane rather than warp the body.
Tinker’s bench weapon attachment?
I would very much like these solutions to be taken into consideration. That bluish light that the character gives off at night is really frustrating and many people think so
Never seen my characters emanating light from nowhere. I like dark nights and if I dont do anything, thrall or player, they will be drowning in pure darkness.
Developers added light surrounding characters a couple of updates ago. It’s really noticeable depending on your settings and build location. I used to love the night time settings prior to that update, now not so much.
See, now you understand where this one is going.
Embrace the madness.
you can use a magic staff and cast a permanent green light that stays around you so you can see at night without holding a torch. the player light is around you that is a slight glow at night no one else can see so all it does is help it from being pitch black. and if you don’t want either of those options to see at night there are two handed weapons that emit a light source aswell and you can transmog them over your current two hand sword or mace.
there is also night vision potions, dream dust, and a night vision mask.
there’s litteraly 0 issues with night time lighting - and if you want the opposite and want it so absolutelly dark that you can’t see. just turn your gamma down lol genually impossible to see then.
there’s 0 issues with light sources and alterantives for all play styles.
and if this is for single player and not offical servers . theres dozens of lighting mods.
All those glowing in the dark characters, my tavern seem like a xmas tree … or does it ?
Then the “oh, but it is a weapon effect”, and turns out there is a toggle for weapon effects.
But you know what makes characters glow ? Certain body replacer mods that cant do “normal maps” and instead, use glow effects to enhance the “shinny” of the character skin.
The character glow is also on console. Which does not have access to mods.
Unless it doesn’t. Just because you say so doesn’t make it true.
Or even if FunCom decides that’s true it doesn’t matter. They could easily make a glowing goop torch or lantern that requires 10 glowing goop to manufacture. Or 20. Or 50. The number doesn’t matter, what does matter is that FC could add it to the game.
It wouldn’t be problematic at all. None. Nada. Zilch. It would be zero problematic. Just require more than one to make a torch or lantern, or maybe even require an alchemy process that distills multiple goop into a light source. Problem solved.
You should try googling before you reply. Candles are the oldest light source in lanterns, with oil lanterns only being invented later.
Even after oil lanterns were invented people kept using candle lanterns for lots of things. In some historical settings oil was too expensive and people kept using candles long after they had oil lantern technology. There are tons of historical illustrations (from books, tapestries, paintings, etc.) of people using candle lanterns.
Candle lanterns were extremely common for a very long time.
This isn’t cinematography, it’s a game, the logic is completely different.
In cinematography they are specifically talking about how to make candles look good when you’re making a movie, which has absolutely nothing to do with any discussion of lanterns used in a game. This is especially true when it’s a game about a fictional time period that never existed.
Making a candle lantern that works for cinematography has nothing at all to do with adding a candle lantern to a game.
Speaking of practical things, you also wouldn’t want to drink salt water to quench your thirst, drinking salt water causes madness, but in Conan you can drink from the oceans as much as you want to. You can even fill your water flasks with salt water. Having a candle lantern hanging from your belt is a lot more realistic than drinking salt water.
Hit points aren’t real.
Sorcery isn’t real.
Living skeletons aren’t real.
Lemurians aren’t real.
Bat creatures aren’t real.
…and so many other things.
Trying to use realism is a silly argument.
Again, you need to do more homework. Lanterns, both candle and oil, were used a lot in historical settings.
I believe the effect should have a reduced range. I would even go so far to say that it is only on the character themselves. But I wouldn’t remove it entirely.
When we play video games, we’re limited in view to wherever the camera is pointing, we’re limited to what we can hear by our audio devices (most have stereo, some have 2.1 and some even have 5.1 or even more). But we don’t have the ability to taste or smell, or feel air pressure or humidity, or feel vibrations on the ground and feel dust or water kicked up. And thus a spatial awareness is limited to what we can see and by our limited hearing.
Without the ability to see our character, it would be akin to someone being in a dark room with sensory deprivation. Our characters don’t lose the ability to feel their other senses just because it is dark. So we should not lose the ability to know what our character is doing.
I mean when I close my eyes, and raise my hand, I can feel that my hand is raised. That needs to translate in game. This is done by making it so we can see our character at all times. And we probably need to be able to see what our character is standing on, but not much further than that.
Course its always a pet peeve of mine when foliage or other obstructions just above and behind my character obscures my character. As if someone loses their senses because something is at a specific angle and distances behind them.
As has already been discussed elsewhere in this thread - the sorcery light is awful. It’s not nearly as effective at generating light as it is at generating eye strain and headaches. It also quite often fails to work, a player casts the spell and… nothing happens.
In order for the sorcery light to be a good counter-argument it needs a) to be a better light source and b) to be more dependable & less buggy. It should have been the solution to this problem, but the implementation is bad.
That’s a fair point, but only applies if someone wants their transmog to look like that weapon.
Night vision potions are annoying at best, they have always been a disappointment.
a) They should last all night, instead of frequently running out and requiring the player to use another one.
b) They should automatically expire at dawn, rather than causing awful graphics until they run out.
It’s silly for a potion to be so bad when It could have been a good potion, the visual effects are nicely done, but the mechanics for the potion are lame.
Same issues as night vision potion.
The first thing you’ve listed that might actually be a good answer - once it can be acquired. Not exactly a universally available solution though.
In addition to which, wearing it compromises a persons armor set. Being forced to wear a piece of light armor for the sake of light isn’t exactly a universal solution.
You literally don’t know what literally means. Some of the issues had already been discussed & described before your post.
Come on! There are many solutions to have a light that makes logical sense, oil lanterns, candles, magic stones and other magic to insert inside. You could make a kind of lantern using the sticky substance you often find. And there are many other solutions that have been said here, it would be enough to send these messages to the developers!!! We need to make ourselves heard! I know this is the least of the problems, but we have to start somewhere
Lanterns have one thing in common: they get very hot. Wearing one on your belt would probably get uncomfortable pretty quickly unless you wore good insulation.
I have hand-crafted candles and candle lanterns (well, the glass was pre-cut) in the 1990s.
True, but again we return to the fact that this is a game in which you can drink salt water without going insane. And… lanterns could be made with goop and/or an alchemical process that prevents overheating from being a problem. Any argument that tries to limit the discussion strictly to realism is misguided. The game is not based in realism, it’s based in heroic fantasy.
There are so many ways that in-game logic could be used to justify better lighting that it’s silly for those of us in this thread to be having a discussion about realism in the first place. These tangents about realism are nothing more than a distraction from the core discussion as presented by the OP - lighting in CE is bad, it would be nice to have better lighting. Regardless of the details, that’s what the OP is asking for.
Now if someone simply wants to offer the opinion that they like the lighting as it currently is and that they don’t want better lighting options, that’s certainly a valid opinion. Everyone is entitled to their preference.
But all arguments that claim better lighting shouldn’t happen “because of realism” or claim that the lighting in the game is fine and no one has the right to ask for better lighting, well those arguments are both misguided each for their own different reasons.
If you’re worried about heat, how about glow sticks? Or here’s a thought - Witchfire candles for your lantern, as they generate zero heat.
I agree with you. Is there a remote possibility that this whole conversation could be noticed by the developers, so that they can evaluate the various proposed solutions?
They at funcom dont care what we player’s like or not.
This was one of the most annoying things brought to game.
Interesting they haven’t just remove night, they did remove it already from admin panel in age of sorcery.
So many cool things was removed from game,
I bet shires beams were removed for character glow
in reality there was never night in the administrative panel