The Maelstrom has lost it's magic!?!

What in the name of all the gods happened to my Maelstrom! :disappointed_relieved: :sob: :cry: :cold_sweat:

I took a bit of a break waiting for some new juicy content and now with the new lands on the horizon, I could not help but jump back in.

Went into the maelstrom for the first time after Funcom tweaked it and goodness me! Its GONE!
The outside looks ominous as ever, absolutely beautifulā€¦but what in the hells happened in the eye of this ominous demon fueled cataclysmic eventā€¦it looks CRAP! It is an absolute anti climax when entering this beast and it looks like another day on the beach with a light breeze.

I was reading the patch notes in my hiatus and remember the ā€œtweakā€ being mentioned but this is absurd guys. Not trying to be disrespectful here but seriously, it is time to throw away that tweak hammer and really start using the scalpel or in this case tweezers could be most effective?

Please Funcom, with all the respect I have, change the storm back to its former true ominous self. There was nothing wrong with it and it fit so beautifully into the gritty barbaric world you have created for us. Please please pretty please form the bottom of my black heart I beg you change it back.

:metal: :smiling_imp:

18 Likes

I agree that the maelstrom should be restored to the old visuals. It had that Lord of the Rings epic battle vibe to it, that Iā€™m already missing so much. :expressionless:
The old maelstrom was inspiring in both visuals and difficulty. It added an extra layer to the survival aspect of the game.
I wish it would be at least 30min. I donā€™t mind if they make it occur every 3-4 hours, but please make it longer and bring back that dark red nuance that it once had.

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+1

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+2

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I currently play on testlive. I am kinda ā€œSo and soā€ with the entire foggy thing during day Light. Nights look amazing if you find yourself in one of the new Camps.

2 Likes

+4 :stuck_out_tongue:

I wonder if they changed it because they thought people who build inside the Maelstrom wouldnā€™t like it? Honestly, if someone wants to build inside the Maelstrom, they should have to deal with the visuals. :man_shrugging:

7 Likes

Totally agreed , bring back the majesty and spookiness

5 Likes

100% Agree!

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100% agree, and keep it longerā€¦ 15min is too short!

1 Like

+1000 to this

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I did like the ā€˜oldā€™ Maelstrom look-feel-threat, but we do have to think about all those poor, unsuspecting NPCs that migrated on in and set up camp within the balmy, summery (and breezy) zone near the Tower. You can imagine the wails and screams when that olā€™ fine-print ā€œcharming summery breezes may cause death and destructionā€ kicked in.

Also remember that Siptah is early-access and therefore a somewhat mobile, disruptive environment (pun intended).

2 Likes

If you ask me the visual may be even more hardcore then it was.
The map is becoming even more of a rush run down the content then it was beforeā€¦

Iā€™m missing survival element on this map for example:

The Exiled lands, the further North the harder the conditions are and you need to think twice before going somewhere.

On the Isle I never have to think about preparingā€¦no torch, no heat/cold, the mobs are almost the same difficulty all over the place or just plain annoying ā€œcoughā€ Rock Noses ā€œcoughā€.

For me the weather system sucks in generalā€¦ its not really a thing you have to keep in mind that much. Other survival games do this way better, Conan Exiles is a bit arcade.

3 Likes

I agree. I observe now these lightening changes for a while, and iā€™m curious for what will show up over time. The maelstrom is just a part of it. Sure could be much spooky for me to.
While i love the nights, and the new sky lot, things could still be darker, especially the days. Siptah is a beautiful map, but must remain mysterious, and somewhat dangerous, not just inside proper dungeons.

I remember when Conan was in EA, life was way more dangerous everywhere, and i died lot when i made a new character, had to care where i went, repair my armours and weapons lot. Sure some changes had to be done, but it went bit to much from survival to casual.

The donjon bosses may be more mighty now, with more HP overall, to be handled more in groups, but the maps in itself have become much more chill.
I play mostly with default settings, with 0.5 for XP (yes, iā€™m kind of a ā– ā– ā– ā– ā– ā– ā– ā– ā–  for some, but i hate fast leveling).

Edit: whatā€™s wrong with the word ā€œMaXPochistā€ please ? Especially if i call myself so ! Censure is still lovely !

6 Likes

Offtopic, but they nailed the nights on Siptah.

On topic. Inside the maelstrom is a lot more brighter then outside of it. The bit of redness that remained is making the maelstrom look a lot harmless from inside when compared to the outside.

4 Likes
  • over 9000 , and in total honesty also , some people wanted to be able to build inside the storm area to benefit of those visuals , didnā€™t mind the elder siege bosses , the only thing people wasnā€™t too keen on was the storm can litterally one shot a T3 fundation episodicaly so no benefit over a T1 fundation , if only this was removed from the former mechanics , and the damage done to building a bit tweaked so that a well maintained base could whithstand a few storms without itā€™s owner online , then it would have been a fun endgame mechanic type ( not saying it should / would have been the only one :wink: )
3 Likes

bring back the imposant visuals and as much interaction and visuals as possible
+10

5 Likes

This!!

This looks great indeed! Finally torches and base light get a purpose again.

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Yeah, but that was apparently at the cost of making the whole island look like itā€™s on the tail end of a dust storm. Doesnā€™t seem like a fair trade to me. Now we canā€™t see at night and during the day what we can see is as ugly as sin.

Facepalm, why did they have to touch the day? We only wanted night changed lol.

Testlive, I think. Though honestly Iā€™m not sure. The day just looks really murky now. Like thereā€™s a ton of dust in the air.