What in the name of all the gods happened to my Maelstrom!
I took a bit of a break waiting for some new juicy content and now with the new lands on the horizon, I could not help but jump back in.
Went into the maelstrom for the first time after Funcom tweaked it and goodness me! Its GONE!
The outside looks ominous as ever, absolutely beautifulā¦but what in the hells happened in the eye of this ominous demon fueled cataclysmic eventā¦it looks CRAP! It is an absolute anti climax when entering this beast and it looks like another day on the beach with a light breeze.
I was reading the patch notes in my hiatus and remember the ātweakā being mentioned but this is absurd guys. Not trying to be disrespectful here but seriously, it is time to throw away that tweak hammer and really start using the scalpel or in this case tweezers could be most effective?
Please Funcom, with all the respect I have, change the storm back to its former true ominous self. There was nothing wrong with it and it fit so beautifully into the gritty barbaric world you have created for us. Please please pretty please form the bottom of my black heart I beg you change it back.
I agree that the maelstrom should be restored to the old visuals. It had that Lord of the Rings epic battle vibe to it, that Iām already missing so much.
The old maelstrom was inspiring in both visuals and difficulty. It added an extra layer to the survival aspect of the game.
I wish it would be at least 30min. I donāt mind if they make it occur every 3-4 hours, but please make it longer and bring back that dark red nuance that it once had.
I currently play on testlive. I am kinda āSo and soā with the entire foggy thing during day Light. Nights look amazing if you find yourself in one of the new Camps.
I wonder if they changed it because they thought people who build inside the Maelstrom wouldnāt like it? Honestly, if someone wants to build inside the Maelstrom, they should have to deal with the visuals.
I did like the āoldā Maelstrom look-feel-threat, but we do have to think about all those poor, unsuspecting NPCs that migrated on in and set up camp within the balmy, summery (and breezy) zone near the Tower. You can imagine the wails and screams when that olā fine-print ācharming summery breezes may cause death and destructionā kicked in.
Also remember that Siptah is early-access and therefore a somewhat mobile, disruptive environment (pun intended).
If you ask me the visual may be even more hardcore then it was.
The map is becoming even more of a rush run down the content then it was beforeā¦
Iām missing survival element on this map for example:
The Exiled lands, the further North the harder the conditions are and you need to think twice before going somewhere.
On the Isle I never have to think about preparingā¦no torch, no heat/cold, the mobs are almost the same difficulty all over the place or just plain annoying ācoughā Rock Noses ācoughā.
For me the weather system sucks in generalā¦ its not really a thing you have to keep in mind that much. Other survival games do this way better, Conan Exiles is a bit arcade.
I agree. I observe now these lightening changes for a while, and iām curious for what will show up over time. The maelstrom is just a part of it. Sure could be much spooky for me to.
While i love the nights, and the new sky lot, things could still be darker, especially the days. Siptah is a beautiful map, but must remain mysterious, and somewhat dangerous, not just inside proper dungeons.
I remember when Conan was in EA, life was way more dangerous everywhere, and i died lot when i made a new character, had to care where i went, repair my armours and weapons lot. Sure some changes had to be done, but it went bit to much from survival to casual.
The donjon bosses may be more mighty now, with more HP overall, to be handled more in groups, but the maps in itself have become much more chill.
I play mostly with default settings, with 0.5 for XP (yes, iām kind of a ā ā ā ā ā ā ā ā ā for some, but i hate fast leveling).
Edit: whatās wrong with the word āMaXPochistā please ? Especially if i call myself so ! Censure is still lovely !
On topic. Inside the maelstrom is a lot more brighter then outside of it. The bit of redness that remained is making the maelstrom look a lot harmless from inside when compared to the outside.
over 9000 , and in total honesty also , some people wanted to be able to build inside the storm area to benefit of those visuals , didnāt mind the elder siege bosses , the only thing people wasnāt too keen on was the storm can litterally one shot a T3 fundation episodicaly so no benefit over a T1 fundation , if only this was removed from the former mechanics , and the damage done to building a bit tweaked so that a well maintained base could whithstand a few storms without itās owner online , then it would have been a fun endgame mechanic type ( not saying it should / would have been the only one )
Yeah, but that was apparently at the cost of making the whole island look like itās on the tail end of a dust storm. Doesnāt seem like a fair trade to me. Now we canāt see at night and during the day what we can see is as ugly as sin.