The exclusion zone around al-Meriyah needs to extend to the river, Mek’s spire, the mountains to the east, and the waterfalls to the north.
We have had multiple clans build large structures all around that just kill server performance. We had one clan that got suspended for their giant city. Now that the suspension is over, they went right back and built again right at the front door, and they continue to add to it. We can’t even set up siege weapons to assault the city because of all the junk.
Server performance is terrible when these guys log in. If the No Build zone was bigger, perhaps we could actually enjoy the content that was put in the game. As it is, we can’t.
I also think there should be no build zone EVERYWHERE in the rendering distance of al-Merayah. I also don’t get the trend to build another huge structures at the gate threshold of the fortress.
The performance around this structure is already bad enough by itself. And those dumb landclaimers just make raiding it almost impossible, because fps there and lag around there is even more insane with their huge landclaims around.
And one other thing about al-Merayah - it should be way harder to get the katana and bombs from there. Players often systematically go there like first thing in the morning, steal all those interactables and then go away. So even if someone would decide to raid the fortress just for the fun, passing by, he can not, because hoarders claim those things for themselves without using them there in any way, so all of the stuff respawns after killing the boss.
Maybe it’s just a matter of taste, but to me this style seems cheesy and troll like. On one server I am positive it’s one person doing it, and it would be the one building at the doorstep of al-Merayah.
Some people never change do they?
Now you do understand why i spend so much time in my single player session.
I know that if they get banned 3 times it’s over for them, no more official servers ever.
But does it worth it?
I don’t know.
I am sorry @speedice you’re going through this sh.t on your fun time m8.
But, if it extends that far, how could you set up a siege weapon anyway? It’s also a “building”.
Anyways, I am surprised that these clans can survive and thrive in such laggy environments. Does that mean they are all on 4090 ultra?
The sucker is moderate compared to 2/3s of the builds on the public server I’m on.
NO JOKE. The compound next to my base is easily 3X that size. I can walk to 5 others that could bury that keep and never leave the east coast.
Seriously, am I the only one playing on this over built of a public server?
ETA: Hell there is a base right next to it just as big if not bigger, and that is just one of the bases in the same area.
Hard, resounding, ‘no’ from me. We have already had countless debates surrounding the addition of new no building zones in the past. It was a bad idea then, and it remains a bad idea now. I cannot even overide the Al Merayah no building area using the ‘allow building anywhere’ admin setting as it is now, and you wish to see other huge swathes of the map added to this. No thankyou. Allow me to propose an alternative instead.
Use the reporting system; thats why its there. It may take time and persistance, but the answer does not lie in making life difficult and unenjoyable for those on private servers, or those who do do the right thing.
Developers do not need to be involved in fixing issues that sever policy can fix themselves. Especially if said fix will have a detrimental effect in most cases.
Which was as much of an opinion then as now. And not shared by all.
Yes.
funcom wont even investigate PVE. If it’s not some clan spam reporting something on a PVP server funcom doesn’t have the time for it.
I’m sorry but we apparently have had vastly different experiences with the system.
IF and only IF they actually take the time to enforce it.
So how is a no build zone around the Stygian keep more detrimental then some one building practically on top of the main gate, with tiers of archers in aggro range of the enemies at the gate and on the wall, that the game counts as your party so scales up enemies respawn to suit your army of 2 dozen archers?
I’m not saying make it big, just big enough people can’t build in aggro range.
I just shift delete and ban the person the person who builds like a jerk or have the server admin do so if I’m not one myself. So a larger no build zone is infinitely worse than the situation you mention.
Its not -my- problem, and I don’t want it to be made my problem.
I see you have had not had the pleasure of using the system, otherwise, you would not even suggest it.
You see, it is not in violation of the rules that plainly state causing server lag by overbuilding, or blocking unique content, is a violation. It is not a violation because you can always assault the rear of the fortress. It is also not a violation because the defenders do actually appear once they start to hit you, even if they were invisible on their run to you.
Then, you get to contend with added defenses of the fortress that is buffed by the 100 or so thralls belonging to the clan next door. I have made the assalt on Single, Private, and Public servers, so I do have knowledge of how it works. The public is almost impossible, given the additional fighters that seem to spawn as soon as they are killed.
So, please do not suggest these laughable solutions. This clan was suspended last time because they made threats in messages, and it was easier to count the player who didn’t report them than those that did.
And it is still a fact that adding additional no build zones will negatively impact people on private servers as well as solo / coop players That is not an opinion no matter how much you want it to be, that is a fact.
The only people it might benefit are those on official servers, yet they have the ability to use the report system to deal with the issue so the inclusion of adding additional no build zones is still not even the best option. This would take time away from developers who already have enough on their plate not only working on the next Age / Chapter but also attempting to fix the clusterfvck of a chapter they put out, and the various hot messes that were “supposed” to be fixes.
So no, asking them to take on yet more work for the selfish few to deal with and even smaller selfish few when there is already a system in place to deal with these situations that does not involve the developers is in fact the most logical manner to approach the problem. Report the offenders and let Funcom handle it via thier ToS. There is no need to punish others for a tiny miniscule of a fraction of the playerbase.
What I find interesting about this idea of just increasing the no build radius versus simply reporting offending players is that even if the Devs were to do this, those players would simply build around the new area anyway. Necessitating the need for reporting anyway.
The only way for a no build zone to work in this case is to no build zone the entire map.
You mean a parameter in the admin panel Or that thing I’m quite sure a mod will be made for?
That simply does not work. Whether it’s PVP spam reporting, admin being to busy to investigate, or the server has a whale on it that is above the ToC, or simply leaving it up to people that do not want to be funcoms HoA agent, the system does not work.
If the system actually worked I’d agree with you. But you know what happened when I reported that shtshw of a build right on top of the Stygian gate? I got a “we so busy” email the day after my hunting base, that had been there since 3.0, mysteriously lost stability. I know who not to report now.
al-Merayah IS Very lagged with or no builds near.
If you check in SINGLE player al-Merayah still lag
What the points If all place turn in no build place? You cant use sieges weapons also It Raid casttle IS a garbage you waste time Just to grab 7k Gold coins.
What funcom need do is remove It lag casttle from the map and maybe If They put a good reward add he in a instance.