Al meriyah is a failure, no doubt about it. As an xbox player, al meriyah is a serious issue to which the game would be improved significantly if it just didnt exist. Building within render range is a no deal, as framerate tanks in the vicinity, add in extra work of a full player base and this region becomes a slide show, move further away you still notice significant framedrops when looking in the direction of al meriyah from as far away as the sinkhole. Ontop of this part of al meriyah spawn awkwardly, standimg at white tiger in savannah, you can see base, outer perimiter and 9 or so floating gold piles, but no towers that gold piles are inside, this looks amateur and unproffessional. This is on a series x in performance mode. I am aware quality improves render, but is unplayable here. Also sieging this place.is a disaster that most of.the community plainly avoids, rubbish rewards, paired with rediculous risk and op spawn rates make it a no go. Maelstrom is worth assualting, al meriyah is not. Lastly al meriyah is just plain ugly, its an eyesore.on a beautiful desolate landscape.
So what to do?
Here is my proposal. Al meriyah is too big, so step 1.
Break al meriyah down into 3 smaller forts at 3 different locations. Maybe design based on egyptian fort/roman villa?
1st fort down south along river or jungle, made from t1 materials, 20 or so guards with a few pets/hyenas. Boss is a ritualist, wielding a hardened steel weapon that is droppable, the ritualist will have boosted health maybe 800-1000. Enemies will not respawn until boss vanquished or invaders killed. This will be a great challenge to wet the teeth of new players.
Fort 2, location al meriyah, slightly bigger than first fort. This fort will be t2 materials. 25ish guards, 1 skull wolves wolves as pets. Mixture of black hand and jhebbal sag. Health boosted to 450. Boss will be boatswain with 1200 hp drop star metal great axe, plus one grand master weapon kit, and will be guarding a carryable treasure loot, maybe chest as pirates? Again, no respawns umtil complete or failure.
Last fort.
Frozen north, east side. Maybe move blue dragon down imto frozen trenches where weaker rockslides live.
It will be built from stomglass and styled on one of the smaller siptah ruins on volcanic isle siptah. 30-35 accursed and yakith pets, boss will be a champion accursed dalinsia, wielding legendary mace with 2745 health. She will be supported by two strong yakith 2000hp. As this is the final fort winning here will unlock 3 legendary chests, a fitting reward for significant challenge.
All forts.wont respawn enemies until either the fort is complete and the player vacated or players defeated.
Keep it small, huge bases are no fun if fighting in them is a slideshow.
Well thats my tencents