The rescue option for your thrall

Ok guys I see there was a post regarding the rescue option and that you were looking into solving the issue of thralls being under the map. This thread was closed June 11 2020.

So guys this problem is still happening and the rescue is great but at the cost of losing everything they have. You said there was no plan to alter the function because you knew this was happening and working on it. Well its almost 1 year and 6 months and still happening. I had my thrall and my horse going under the map so waited for them to return as they were on scouting as I died. Then my horse disappear completly so I took the hit of the rescue so I did not lose him as well. So guys please fix it or do something about the rescue losing everything.

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I do agree that something needs to be done about this. Either it should be fixed that thralls do not get stuck inside the map, or that we do not lose everything when we rescue them.

This rescue thing seems to have been implemented in order to address the getting stuck problem, no? So we are essentially being punished for using a feature made to work around a glitch. I understand people can use it to ā€œcheatā€, but who uses this other then to get their thralls out of the map?

Even if it was just for ā€œcheatingā€, we have access to admin panel soā€¦who cares? XD :stuck_out_tongue:

So far the best thing I found to do is, if you are able, through ghost mode, to find your thrall inside the map, and then locate them, take all their stuff, go back to the map and rescue them. At least this way they have no items or equipment they can lose.
Finding the thrall in the map is often easier said than done though, but I have managed before.

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At the very least there needs to be an Admin only option of ā€˜Full rescueā€™ that returns the follower and everything they are carrying. In its current form, the rescue system is utterly useless for dealing with these bugs. I would guess the ā€˜lose all carryed itemsā€™ and the cooldown between attempts is intended to protect servers, but that shouldnā€™t penalise players that are having to rescue their followers from game glitches.

An admin only ā€˜full rescueā€™ option would at least solve this problem for singleplayer and all private servers (I have no idea how it can be solved for official servers, short of Funcom hiring admins for them (which wonā€™t happen for a range of reasons), or giving up on the restrictions, which has itā€™s own problems).

Of course, fixing the bug itself will provide a short term solution, once the causes have been successfully identified and prevented - but this doesnā€™t change the basic problem of the rescue system. There have been other similar bugs in the past and are likely to be again in future. Having an actual viable way to rescue followers from these bugs would be extremely useful.

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That is an even better idea you gave; have a full rescue option with the rest of the cheats.

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Thatā€™d mean every time I log in in singleplayer itā€™d be raining thralls. I donā€™t know if thatā€™s brilliant or horrifying :rofl:

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Iā€™ve mentioned this before, but I think have an exception to thralls losing their gear if you are very close to them (only considering the XY, not Z, coordinates).

This would only be useful if they are stuck underground, so couldnā€™t really be exploited.

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That would simply be creepy. Just as creepy as going down into the ground in ghost mode, looking for thrallsā€¦the colors become darker, there is rain, weird sounds, like you are traveling into a hellish dimension. O_o

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I think rescue is intended more for when you leave a thrall in a dangerous place you canā€™t easily get back too than for rescuing underground thralls, it just works as a workaround for the plant-thrall issue

Itā€™s better to use ghost admin to get your underground thralls, thankfully the problem seems way less common online than in SP

I really hope they can get underground thralls ironed out, as itā€™s a very very common problem on single player.

Iā€™m personally not for the idea of making rescue keep items because it could be easily abused in online play, so Iā€™d rather that option only be used as a last resort kind of fix

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Oh I go for the ghost mode look around first, lol. But, as you note, it happens in single-player a lot right now, and often there seems to be no way to find them. Iā€™m just getting rather tired of having to revert save files as the only way to actually fix it, leaving me having to repeat things.

Thatā€™s why Iā€™m suggesting an admin-only version. As you say, I can imagine having it freely available could cause a problem on servers. But, equally, the current version is irrelevant in singleplayer (where the biggest current problem of this nature exists) - itā€™s pretty hard to accidentally leave a thrall somewhere, but itā€™s comparatively common to have to retrieve them from somewhere that a bug has sent them. A ā€˜full returnā€™ option that was admin-only would fix this problem (not just for the current incarnation of this bug, but for all similar past and future bugs), without endangering server play at all.

The reason Iā€™m arguing for it as more than just a last resort fix, is precisely because weā€™ve seen these sorts of bugs before and will likely see some variant again. Fixing this current bug will only solve this problem for now, which is why Iā€™d like to see a more permanent solution put into place. I can certainly see why server players would be concerned at such a feature being added for general use, but in an admin-only form I feel that should alleviate those concerns? Or am I missing something that would cause it to still be a potential problem for servers? (I canā€™t think of anything, but that doesnā€™t mean there couldnā€™t be somethingā€¦)

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:notes: Itā€™s raining men, hallelujah, itā€™s raining men, amen :musical_note: :rofl:

Seriouslyā€¦ What about thralls being placed inside buildings, wouldnā€™t they end up on top of the roof?

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Admin only option would be a great option. Something needs to be done. One year an half and it`s still a problem.

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Honestly, I donā€™t really understand why they have to lose the gear and their inventory when rescued. I mean, yeah, I can imagine that people would come up with some ā€œcreative usesā€ for that, but the action is already extremely restricted: neither the player nor the thrall must have taken damage for X minutes, and then thereā€™s also the cooldown on the action itself.

But if theyā€™re so adamant about preventing abuse, then having an admin rescue option would be a good solution.

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If FC fixed the thralls the rescue system could remain untouched.

The problem is with the thralls. Ask for that to be fixed. Changing a mechanic like thrall rescues could lead us to worse bugs.

The problem with that is that itā€™s a short term solution - it solves the current problem (and donā€™t get me wrong, I want to see that solved), but it leaves players still at the mercy of any future versions that arise. As I said above:

When the current bug gets fixed, thatā€™s great - but the existing rescue function has failed us in this instance, and so we have to wait for the bug to be fixed. If an admin-only ā€˜full rescueā€™ option could be added alongside the fix for the current bug, then that would mean that in future versions of the situation we wouldnā€™t have to wait for the fix, we would already have a workaround set up.

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If FC fixed the thralls, we wouldnā€™t need the rescue system at all.

Yes, people are asking for that to be fixed, too. Repeatedly. Seriously, go look at bug report forums.

Wanting to have a better rescue tool now, while the thralls are not fixed yet, does not preclude wanting to fix thralls. Itā€™s a false dichotomy.

Either you believe Funcom can fix bugs and therefore we should ask them to, or you believe theyā€™re so incompetent that anything they do will introduce worse bugs, but you canā€™t believe both and be honest.

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I agree with your sentiment. Admin only rescues would be usless for everything but private servers, unfortunately.

Easy Mage. I do believe FC can and does fix bugs. I also believe FC makes many errors and the chance of making things worse by implementing change is very present. Honestly.

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Personally it bothers the hell out of me to see 2 tiers of testing performed and the result is bugs, bugs, bugs. Some so detrimental they prevent log in or in this case, Moleman Thralls.

It is absolutely disgusting and each time a parch is released it is a guarantee that some old bug that has been patched a half dozen times is right back on the reports list, so many mistakes.

Support it if you feel the same.

This game, and followers in particular, has far too many bugs for it to be reasonable that you lose all items when recovering a follower. Disable that until you fix all the bugs. Donā€™t double punish players with brutal game rules and incompetent bug-ridden code.

Thatā€™s no reason to tell people they shouldnā€™t ask for a better short-term solution. :man_shrugging:

I agree that Conan Exiles suffers from quality problems. Even when you account for the fact that the game development industry is lagging light years behind the rest of software developments when it comes to QA, thereā€™s something really wrong with this teamā€™s QA process and practices. Iā€™ve said that before and Iā€™ll say it again.

What Iā€™m really tired of is having people come to preach at me on these forums. If Funcom fixes a bug and someone opens a thread to thank them for that, that thread is guaranteed to have one of you pop in and say ā€œyou shouldnā€™t thank them, you should demand betterā€.

No, thanks. Iā€™m going to praise them when I think they deserve praise, criticize them when I think they deserve criticism, and ask for changes and fixes I believe we should have. Sure, that might bring additional bugs, but if you think you can avoid bugs by carefully picking what you ask for, then you donā€™t really understand how easy it is to introduce a bug into a software of this complexity.

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