@erjoh
Rng m8, rng. On 3728 I never took the maul of hyena, never. I may visited Den 200 times, but never, until I quit the effort. In other servers I may took it even from my first visit, but on 3728 No ![]()
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. Maybe they did this to encourage the exchange between players and communication, they surely have good reasons to do it, but things doesn’t always work as intended.
And yes, if I remember correctly to learn all the recipes on exile lands you were needed not more than 1400 points, so if I consume these fragments I wouldn’t need the tablet, truth, yet it was pve and running the unnamed city is one of my best in this game, so I didn’t actually care a lot, plus I gifted too many recipes to other players, hopefully @anon83039162 had a chat room for 3728 and people was asking things all the time, so I did my thing, the one that makes me happy in this game, so no problem at all
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Dude, Mario was a plumber
. We are rare and expensive
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I am really happy you have met people who enjoy aspects of this game and even playing it “half” they feel complete. This is the point of gaming after all, to have fun and this is only what we must keep. I totally respect people who play games for fun, this is the point.
I guess the enemies in the pools have the same mechanic as others, which is:
If they fight with a thrall, and you hit it when they finished their attack/combo, they will aggro at you. So while they’re performing their attacks and you jump in, they won’t attack you.
Best example the dragons: if they stomp and your slave falls because of that, and the dragon is waiting it to get up/preparing for its next attack, and YOU attack it, it will turn around and fights with you.
I prefer using shield becahuse blocking an attack costs less stamina than a dodge. However the oppontents’ attack delay is reset, so they attack more quickly. It is more challenging in this regard, but I like it exactly because of that.
You mentioned hammers: I have NEVER used one! Can you believe it? ![]()
I use swords on soft-hitting mobs in groups, but for boss fights, shield+one handed (or less often daggers - they are my dancers’ weapons).
P.s.: On the long weekend (March 15th is a national holiday in Hungary yeee) I will probably buy IoS and see what’s that disappointing in the Summoning pool bosses.
I was caught off guard a bit initially, because to me top tier healing potions are an integral part of my game.
I agree that if that is the OPs preference we should not belittle him for it. If I seemed as if I was, I apologize.
Also, when I was watching twitch streams during the twitch event, I noticed a few players that still used basic bandages and no potions. This group was trying to do the werewolf dungeon on Siptah, and were all level 40 and up, but were getting owned pretty badly. I did not say anything in the stream chat, but I do not think they even realized there were much better healing options.
Another time I ran into another player during PVP hours at the pirate ship and we engaged. He took some serious damage and ran off. I could still see his health bar in the distance ( I did not chase him ) , it was at about 1/4 and not moving. I asked him in chat why he was not healing up and he stated he never carried potions. That kind of took the fun out of the fight, lol.
The pools aggro only whomever used the statue. They only lose aggro if you leave the pool area for a brief time and then they revert to what is closest. if you leave LOD area they despawn. If you have a thrall, you can just run and drag them thru thralls attack area. Some bosses that can 2 shot you are tricky, as well as fast moving 5 npc mob type spawns. But once you get yhe hang of it, you and your and your thrall can chop thru easily.
It’s nice for you to say this, but your comments didn’t really come out intolerant, instead they were rather quizzical. This isn’t meant as a soliloquy, and it’s not pointed at you, JJ. I see a lot of people saying “just let it go, it’s a game,” or “don’t take it so seriously, it’s just stuff.” Well the reason we’re here at all is because we are willing to “fuzz” the barrier between real and fake. We do this for our pleasure.
This is fundamentally why I won’t challenge another’s playstyle or belittle it. I’d much rather hear their motivations, which can open one up to a set of perceptions you wouldn’t normally access.
Because I can read a few languages pretty well, during my time with Myth of Empires, I learned a lot of cultures frown on potions because they are either expected to be alcoholic, or they are culturally outlawed*. In MoE, certain rejuvenations are specifically not called potions. Just observing the chat told me this.
For me, if I were to try a Speed Run, the Pools would be a definite grind spot. No thralls, no potions. Not exactly compelling Streaming either.
* When I taught ESL, one of my special students was an older Chinese lady. When we went through her workbook in a special session, she objected to the lesson because it dealt with dice. She made devil horns, and a little cat noise, then what looked like an elbow drop motion. Ah the global language of pantomime.
I think you all are misunderstanding the criticisms. When they are saying he should use potions. The idea isn’t that you absolutely need potions. Because let’s face it, in CE, all damage is avoidable. But for a player who isn’t able to avoid all damage, potions are there. For them to avoid using them is them handicapping themselves. Nothing wrong with that.
But when they blame the game, that’s when there’s a problem. You cannot blame the game for a handicap you place on yourself.
Same thing with thralls. I personally don’t use them often with the exception to carry loot. This isn’t some thought process to make the game harder for myself. I need more inventory space for what I am doing and I do more damage on my own than with the thrall plus me because they get in the way.
In this case, the OP doesn’t use thralls for the same reason, they use them as a primary source of damage. Well this has issues when there are parts of the game where this is less effective. So he is only handicapping himself by not learning to fight without one. Again, this is their decision, not how the game is, that is causing this issue.
This is akin to someone telling me they play SMB1 without using the run button. I’m like… sure you can do that. But its going to make the game significantly harder. And 8-1 might be as far as you can get (unless you glitch). But asking for the game to be changed so it isn’t needed… well that’s going to draw general criticism and even ridicule for obvious reasons.
But relying on thralls to that degree, I am going to HIGHLY recommend trying to get off that crutch going forward. I do not believe it will be sustainable. OP can take that advice, or not at their leisure. But know that it was given.
My complaint has never been about the difficulty of the summoning pools, just about the aggro mechanism that in my view has zero benefit and significant downsides. For my preferred playstyle it makes combat less enjoyable.
I wasn’t up for respeccing but I did gear up for the pools and went with one thrall instead of two. I went with medium armor instead of heavy to decrease the dodge penalty.
- 80% DR
- 25+7 str
- 11+10 agi
- 35+5 vit
- 24+5 grit
- 27+5 enc
I brought 15-20 statues and 10 potions. I used 3 for Bokrug (damn that laser-guided death beam, only had him twice and did not figure out how to reliably avoid it) and 1 for the Krllyandian. Had a decent selection of statues, notably missing were the brutal Silent Legion trio and the Blood Moon Beast. It’s not that hard, it’s just not my playstyle. Why force the aggro on the player? What is the benefit?
It’s also more effective to farm with two thralls and sit on the ledge. As previously mentioned the dumb aggro mechanism combined with the dumb AI causes enemies to stand at the wall for a while raging stupidly at me while my thralls have free reign to tear them apart. They do not move so my thralls do not miss, they do not attack my thralls and interrupt them. The summoning pools have (inadvertently?) created the ideal Thrall Commander Deluxe combat situation. This was my complaint from the start. I like to engage in combat, but the summoning pools have created a situation where the most effective approach is to completely disengage from combat and let the thralls do 100% of the fighting.
What parts of the game are these? I think it is you who are handicapping yourself by not learning how to use thralls effectively.
It’s not a crutch it is the most effective weapon the game provides the player. What do you mean by “sustainable”? I have absolutely dominated pretty much all content in the game (on official PvE servers). If there’s one thing this game needs it is less bugs. If there’s two things, it’s less bugs and more challenging content.
I would be happy to give you a tutorial on using thralls effectively. You are absolutely handicapping yourself.
What? Standing on a ledge and spamming attack on the thrall? Oh no, I kill way faster than doing that.
As I said, it was advice, take it or not.
I’m good, I don’t want to get stuck at 8-1.
You never answered my question. Point to a part of the game where my tactics are ineffective. I’ve played the whole Exiled Lands and Siptah and am pretty sure my tactics are very effective, but I am always open to learning. I highly doubt you kill faster than me at summoning pools.
If it’s good and clear I will take it. I’m not clear on what is not sustainable about my approach (since it has carried me through all content in EL and Siptah).
I seem to be coming under heavy criticism for saying “I’m good with my approach” and now you’re saying you’re good with your approach and don’t want to learn anything new. I geared up and went to the pools to fight everything face to face to see what I learned. If your experience is that thralls slow you down then it’s very much worth learning how to use the most powerful weapon in the game effectively.
You know what? At Launch in May '18 I used to park a thrall on Exiled Lands with a bonk bat at Meadowwatch and just run up there for a few seconds to collect the human booty. Funcom responded by changing the terrain and blockages so it was much harder to cheese. You may be onto something.
2? Are you on a private or solo and using the plus thrall mod? If so it changes alot about the game and makes it hard to identify woth your issue.
If you mean mount and thrall, i usually put my mount on follow of 15 meters and back it away bybth edge and then place statue. This way the mount stays pretty much out of the way. As far as thralls, i just use daggers and engage to put stacks if possible on the spawn. i also time my dodges by learming the tells of the spawn and this allows my thrall to “catch up” and attack as well. Just pointers. And 90% of the pools spawns take about 4-5 minutes doing this. The others are the mushroom and plant style that really challenge my avoidance skills.
Official PvE. I have no issue with difficulty at the pools, I just really dislike the 100% aggro on the player mechanism.
My guess would be that they did that specifically in order to thwart the playstyle you’re describing.
That’s a fair guess, but as with so many things in the game they failed spectacularly and created the opposite result. It’s also just a lazy and uncreative solution.
If it is this way on pc I have another reason to envy you all pc players. I can say for sure that in both maps the rock boss can proove you a bit incorrect about avoidance of damage, or the rhino in Murielas hope with the reptilian monstrosity boss in the jungle that we still have the bug glicthing under its neck unable to do something sometimes, the panthers in the jungle obelisk that if you do the mistake to teleport low level alone your death is certain, the passage from north to jungle now it is the same with the jungle obelisk, the reptilian skeleton is killing you while in loading screen and last but not least the 3 year old unsolved problem on skelos well that the guardians on the gate respawn after 15 min and kill you no matter your armor or the thrall you have as a follower. There are several other examples to give, trust me on this one, examples of bad performance of the game and I won’t speak about the major console performance issues, for example invisible npcs or bosses, Insta rotation of red mama etc…
Potions exist to use them, there is nothing bad in this one.
Animation exists to make the game more challenging, there is nothing bad on this one too.
Bandages can do their job without completing your animation and the most magical is that the simplest bandages you fix from fiber are healing your thralls equally with the best bandages so I thank devs for it because there is not a dungeon that doesn’t give you some fiber.
Thralls are very useful, very necessary and in some situations they pull the snake out of the hole. But no, players do a “mistake” to wait all the fights to be cleaned by them and if something goes wrong then the game is trush and the devs are one million things I don’t want to reproduce. I keep telling them on chats to trust only their skills and to focus less in their thrall assistant but no, they are spoiled by the God thralls they used to have and cannot accept the new logic of the game.
@drachenfeles was right, the game was very easy, humiliating easy actually, easy combat, easy healing, easy dungeons. They were even killing the Arena champion without pulling a sword, God thralls were doing all the job. I am so damn happy this is changed, so damn happy. If I didn’t had my performance issues and this tragic delay of ps5 delivery I would be even happier I guess. Let’s wish on April finally I will get my new console and finally enjoy the game again
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That describes pretty much ALL of the changes I’ve seen them implement over the past year. At least a HUGE majority of them anyway.
Not to go off topic, lol, but this made me laugh. The panthers are super annoying, but there is nothing like porting to the ice bridge Obelisk and immediately being attacked by skeletons. I do not know if they glitch there or someone ran thru, but it has happened to me a dozen times.