A religion overhaul would be welcome, both ingame as well as outgame.
The latter is probably outside Funcom’s range of action or ambition, but to give some suggestions for the former:
- Player characters could align themselves with a certain religion (to the exclusion of others) to get specific advantages, such as cold resistance for Ymir, immunity to poison for Set, doubled healing for Mitra.
- NPCs (including thralls) could also get religious affiliations and deal increased damage to targets of opposing faiths, such as Set and Mitra.
- Instead of or in addition to the Avatar summoning, religions could allow to transform into smaller, less powerful, but PvE-usable forms, such as a wolf or bear for Ymir.
- Their could be a system to summon celestial servants, similar to the demons summoned by sorcery.
- Xotli could be introduced, preferably with abilities similar to the Herald of Xotli in Age of Conan. That was a weird, but fun class.
- Religious armors are a bit useless currently. They should at least be made equal in power to regular armor, including epic variants. In addition, they could give extra stats when worn by characters aligned to the religion or add other interesting effects.
- Dungeons related to religion would be cool, similar to the Grove of JS.