There are fewer and fewer players still on this game. Especially in Asia

Nowadays, it’s very difficult to find any clan member on the official server.
Most players quit the game after being raid when they are offline.
Why funcom never care about the player number on the official server??
Do you have any plans to enable the dynamic PVP time to reduce offline raids???

2 Likes

For what it is worth, over the years, player numbers have gone up and down all the time. New games come along in a similar genre and players play those. Sometimes/often they come back, but some don’t. This is normal. Before Conan Exiles, most players were on other games. Some have stayed since then. On my servers I have some players that have been there forever, and some have left permanently to play other games. Not a biggie. I hope you see more players back on the regional servers you prefer. See if you can find other areas that have more traffic. You can always look at setting up ytour own server too. Good Luck!

The following only counts for Steam (PC).

From a potential 21k+ average player count, which would’ve put Conan Exiles into the top 50 of ALL Steam games (~35).

We went to a miserable 7500 average player count.

Yes, it is not prime time for rn Conan, but even then it does not get into the top 100 of all Steam games.

Just sad.

1 Like

I’d invite you to PVE, but good luck finding any place to build.
Most PVE servers are packed.

Here is a list of all the things that motivates players to play something else.

-PVE isnt a challenge.Once you reach endgame gear its hard to get killed. :slight_smile:

-Official server performance is horrible.

-Clans on official servers are too big. 1 clan can have 25% of the entire server population.Imagine if they have allies.

-Clans dont grow naturally.Its either join a large group and sit with 10 other people in discord or get raided everyday.

-They need to reduce the amount of servers and upgrade them so they perform.

-Official Solo, duo, trio servers so clans can grow out of friendship and not because people cant compete with just their friends.

-Private servers are P2W ,you play 100% guaranteed against admin and friends + they have a bunch of rules that dont make any sense in a pvp setting.

-Cheaters, the report meta and official pvp servers never wipe.So, good luck trying to find a good base location and at the same time deal with fully decked out clans who patrol resource spots.

-Constant changes to battlemechanics that noone asked for.

etc…
The list is endless.
Ill add one more thing that is extremely frustrating when playing on pvp servers.Checking your event log every 5 min for 6hrs a day 7 days a week…
A ingame warning system and even a offline warning system should be implemented.
Burnout from sitting idle in base while watching Youtube because you dont really wanna play that day.But you have to be online because there is never a break and it took weeks to get something build.
GG :slight_smile:

3 Likes

:face_with_raised_eyebrow: That is situationally dependent. I died to fall though bug twice the other day; felling through a floor tile to my death. A notorious killer in game right now.

No seriously even at 60th level there are some things in game that can kill you quick and easy, and it’s not a boss. Half a dozen darfari with stone clubs can stun you in to a grave. When they first did the change to battle mechanics any NPC with a 2 handed hammer was the bane of my existence. Now a roll back gets you out of range again. And then there is weapon knock back. I can jump on an enemy with any weapon doing a chrage attack, still wont stop an NPCs heavy weapon combo, which of coarse, hits, stuns, and i have to stand there and take the rest of the combo; and if it’s a star metal weapon get ready for a long run naked :grin:

Gportal. Not sure why funcom has Conan on Gportal other then some cheap contract. I know I carry on about the ToC on PVE but if the servers weren’t so crap build size; hording, wouldn’t matter so much.

Upgrade yes. But PVE servers are over crowded as is. Maybe just reduce the number of PVP servers?

I’m all for yearly wipes. PVE perspective people have been on some of these servers since they came online, and have been accumulating content all that time.
Look at the game like a truck. You are already running it on the cheapest tires and gas you can, do you really want to over load it? Not doing oil changes or filter replacements, just makes it worse.

Thing is there are people that would come unglued and quit if PVE servers got wiped. I may understand why but not really feeling for ya. If funcom offered servers with yearly wipes I’d quit the server I’m on. It’s always been about the journey for me.

Ya, I can see trying to find a good balance but bouncing back and forth is just infuriatingly frustrating.

I don’t PVP because most of the time I don’t find it fun; well BRs if the haxs is low. My opinion PVP brings out the worst in people. But there has been times I enjoyed raiding because it was a very structured system.

Flags. White flag meant not participating in raids. This was a 2.5D scroller so you entered your opponents area to raid. Yellow was caution, either the compound was a tier above or below you; 1-5 tiers or 0 -59th level. If the compound was a tier below you you got red flagged, or just opened yourself up to out of tier raiding and some 50th level was about to raze your compound. And of coarse green.
You got an auto white flag after a raid till you took it down or raided some one else.

I liked it because I could spend the week looting the city and crafting better defenses then raid on weekend when most people were on.

The only time I liked Conan PVP was a privater server and PVE-C. Weekend tag was a hoot.

1 Like

Offlining is a factor for sure; it’s a culture that is pretty much encouraged.

But it’s not offlining as to why the servers have such low numbers right now. It’s hacking.

2 Likes

The second question was answered awhile back “no plans to”. Your first question is answered like this; players choose the environment they like, and if more players used the funcom servers, they would add more, but if more people trend towards SP or private servers, they may reduce them further. Player numbers on the funcom servers are a result of how players experience each other. Some people make good friends and enjoy it. Others meet jerks and leave. There is nothing FC can do to keep people from being jerks sadly. They just wind up spending a lot of time and effort moving a goalpost.

Yeah, am in agreement re Offical servers - waste of time there (my opinion). I moved over to private servers within the first year of release and effectively from the moment private servers were a ‘thing’.
Since then moved to my own servers, added a few consistently updated mods that continue being supported, and not really looked back. Have a small core of regulars that have been on and off playing since.
Yeah, since Official servers (global) cannot be fairly/regularly/effeciently monitored and the exploiters, abusers and griefers cannot be quickly sorted out, it’s free for all. Admins stop that on private servers.
Oh, yeah, there are those private servers that claw back fees from players, and/or the admins are the issue in themselves, or rules are crazy, but there are servers where Admins take a back seat and just play the game, only occasionally stepping in when players grief or cause issues for the rest.
I wouldn’t use gportal for anything based on feedback. I use GTX and have had no issues there.
I have skulked on other private servers around the world that are amazing. Sometimes they are by invite only. Some not. Some are modded or charge, but many are not. Servers are easy to start up and cost way, way less per month than even one of the Bazaar Sets cost. Well worth it.
(I have over 10k hours in the game (real gameplay), which in retrospect is a shocking amount of time - I guess occasional pandemics have their linings I guess.)

Not always. A proactive admin does, especially considering the oversaturation of private server attempts. There’s much unspoken competition in that realm.

Even then, you cannot prevent it from happening. It’s going to happen which means cheating is a problem for everyone on multiplayer and not only for those on Officials.

I’m quite appreciative of your general contributions but being this is a post regarding Official, about issues faced on Officials, why are you focusing on general private server promotion? It’s disingenuous.

Private servers are a choice, not a solution.

1 Like

They are a choice no doubt about it. I get why people like the idea of the funcom servers, but every time I see posts talking about their lagging user base (is it really? I dunno… but the posters seem to think they are so I’ll just accept the premise) I wonder if people really only like the idea and not the reality.

I’d be very curious to see the numbers of current players + those banned vs old numbers… conclusive? No, but with enforcement raw numbers will decline.

1 Like

:smiley: Only if the private server doesn’t have mods. I have the best of the Admin mods loaded on all servers and can easily spot where players are messing about.

Though I see your point, and this topic is regarding the lowered numbers on Official servers, my second reply was in response to what darthphysicist mentioned.

Official servers are not attractive places, based on Forum feedback. Official servers are not easy to manage (by Funcom). There don’t appear to be the tools, let alone the time, to do effective management of them. The main drive would be to try whack-a-mole fix the bugs and exploitable items I would guess?

Yes. There are very exploitable areas in the game. Other games possibly share this issue, I neither know nor care. When I play on Official (rarely), I do have a couple of fave servers I will play on because they have retained some better clans that have kind of policed the server(s) themselves.

My original point was that the numbers are also down because of a slew of new, excellent games and updates that attract players. Depending on the games, some players staty there and some come back. Players for all games vote with their feet, official or private, solo or online. It’s a thing.

Definitely subjective. Is it the user, the game, the server? We never get a true answer to these. Yet we are encouraged (not a requirement) to be vigilante reporters within a system that fails everyone subject to it.

There’s many reasons why Officials are chosen despite their failings. I can provide all the reasons but I’ll state mine only: I know what to expect on Officials and it provides me a multiplayer vanilla experience.

3 Likes

I really do wish they were better experiences, but maybe I’m a cynic when it comes to public spaces. Its a shame what people do to places that someone else is responsible for maintaining. That behavior begets rules that are often enforced on the wrong people while the major transgressors work around them. I think we’ve all encountered that in the real world as well, where a rule is made, the rule followers (who always have followed them) are caught up in the aftermath and the abusers continue to be abusers.

1 Like

No. Mods do not prevent cheaters and this is after the fact. I get what you’re saying but it is exactly what I’ve said above: proactive admin. Admins on privates cannot prevent users from using 3rd party. For exploits, some mods or server settings can remove the opportunity to use an exploit but that’s about the only way to prevent some, not all.

You’re minimizing the impact of third party injection programs which is commonly referred to as: hacking. Hacking is not an exploit.

You’re right and is absolutely a factor. However, on PVP Official especially, the numbers have quickly dwindled over the past 4 months due to hacking, the worst it has ever been. There are spaces dedicated to discussing, obtaining and using the hacks that have exploded in popularity. A group has even vowed to make Official PVP servers dead. They’re even moving onto PVE-C now.

I would still be playing if it wasn’t for this huge problem. So would the rest of my clan, friends and acquaintances. We’re not alone in this decision.

I’ve spent the better part of 2 weeks trying to find a private server that meets my basic, realistic expectations to avoid hacking: vanilla PVP. None exist without so many of the drawbacks that players face with private admins. So I also explored (again, I’ve had a private server before) opening my own. It’s not as simple as you make it out to be. Especially if you want it to be successful; cost, player enjoyability, retention, time.

Probably also the openness of it. PVP as I so humbly understand it (if I may be so bold!) seems to like to have new people cycle in to keep it dynamic. With those new people is a vulnerability to the hacks and exploits that can ruin even a private server.

1 Like

I completely agree :confused:

Some personal responsibility is required but the reality of Officials are a symptom of Funcom’s own creation.

Yes. There’s been rarely any new blood the past year though. I was always excited when I could confirm that new players came around. They became disenchanted with the game quickly though. That vulnerability is absolutely present both regarding gameplay and outside influences. Despite attempts to take them under wing to teach and play.

So we fight the same people, rinse and repeat. Those people might have different Funcom IDs but they’re still the old enemy. People don’t stay quiet for long and certain behaviours are often repeated. Easy to spot.

2 Likes

Subjective, because skill issue.

Also anything that is remotely challenging is optional.

V-Rising also hosts on G-Portal. Game runs better. 180 players with 30ms ping.

Conan is unoptimized as hell…

2 Likes

Why do you think that?

Okay. Hope you find a server that suits your playstyle then - or a game that does.
I see between three and seventeen intermittent regulars on my servers. To be fair, I don’t really worry if they play or not or whether they are on some other game now and again, I enjoy playing and that’s that :slight_smile: I do like seeing the creative builds. And the active, though in the background, Admins keep players to the basic rules. Works for some - not for all. That’s games :wink:

[quote=“darthphysicist, post:16, topic:255902”]
like to have new people cycle in to keep it dynamic
[/quote] - yeah Darth, in agreement with ya, new visitors do keep things dynamic and new faces bring zest into the game. Three newbies currently have collaborated to complete one of the questlines from what I have seen. Fun seeing that they exploited one of the battle-‘glitches’ to beat down a particularly unpleasant demon-spider living near the Southern Aqueduct.

2 Likes