To date the only problems I am experiencing and I think other people are having the same problem, are blocked path and inability to enemy base depot.
There is no clear indication of the reason so you will never know if the error is due to the treasurer’s location or if from the surrounding areas for the enemy base depot.
Besides if you have spent 3 hours of your life building your own base with the treasurer specifically used for sieges.
Placing the treasurer on the ground and checking with a link the surrounding areas could be useful for two reasons:
first: you know that your treasurer is within 360° purge range.
second: you know there is a valid location for the purge base so no interference with other players’ terrain, no interference from architectural barriers.
Allowing the game a random choice could be exciting but rest assured, I write this from experience, the purge base will always be deposited in a 200 foundation radius (I don’t know the unit of measure) around your treasurer trying to avoid mountains and cliffs., once works, three doesn’t work…
Having a verification tool to perform an area test I think is a good starting point for a purge.
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