I know hey, after all the recent topics on nerfing, its kinda weird presenting one that is asking for buffs. Im yet to see the new and improved versions of enemies added in with the recent updates, but I can think of 2 which I feel really need a buff or overhaul, call it what you will. The 2 enemies in question are Serpentmen and Grey Apes. Here is my case:
Serpentmen- while these guys dont have a bad damage output, they are just too easy. Each time we hit them with a melee weapon, they seem to become ‘stunned’ or ‘dazed’ and they simply dont try to fight back, they just stand there stupified taking hits until they are dead. I can complete full 4 hit combo sequences one after the other and they dont even try to hit back or move. The only exception to this I have found is the one who tends the Volcanic Forge. The Volcano, and especially the Well of Skelos, are areas designed for high level players, I cant help but feel that they should present more of a challenge than they do; they are just too easy. While their health and damage isnt too bad, I would like to see them be able to hit back during player combos.
Grey Apes- while I had both Grey Apes and Gorillas in mind, I am focusing more so on the Grey Apes especially. Much like the Serpentmen, while I have no objection to their current health and damage levels, something else about them does bother me. They are just so slow!! For me personally they are one of the single easiest enemies in the game to read, to dodge and to counter. And while one of them might sneak in a hit here and there in larger groups, I honestly can not recall the last time one even hit me in a one on one combat situation. Their swing/attack speed is just too slow to make them even the least bit challenging. But the thing is that in reality monkeys (and apes) are actually very fast and agile creatures, much more so than humans. I would like to see there swing/attack speed increased.