Bugs and annoyances are one thing but my biggest concern is how FLAT this game is.
There is literally nothing to do in Conan, content lasts for 20 hours of gameplay if you play PVE, maybe some more if you go PvP. My buddies and I dominated and wiped 2 PvP servers in 10 days and basically called it quits.
My biggest gripe with Conan is how much potential it had to be the first survival game with some meat on its bones, some cojones, some substance, instead it falls flat in ājust another survivalā category. Letās look at the new areas weāve got on release and in the free āDLCā The Frozen North to illustrate my point further
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Jungle: Amazing theme, Xulan architecture inspired by Thailand/Cambodia looks freaking amazing but the entire area is empty and pointless. Not only its void of resources but monsters are just lazy remodels using same animations as Shellback/Crocodile/Rhinos. Instead of Lemurian camps, we are getting Black Hand which feels like a beta-placeholder since we are not getting a single spawn of Derketo priest or a single Lemurian camp other than those 10 mobs surrounding an Derketo trainer NPC. The boss fight is disappointingly easy and short. On PvP servers Jungle is a perfect hiding spot because NOBODY BOTHERS TO GO THERE. Only allure of the zone might be building your own tree-house, but thatās pretty much it.
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Volcano: pretty fun area. Compared with jungle itās kinda packed with content. Unfortunately, there is no reason to spend time there other than getting gold from obsidian spawns. What we got is 2 pointless weapon tiers: Serpent-Man and Obsidian that nobody uses because they are inferior to what people usually have by the time they can survive volcano heat. Dungeon looks amazing but is ridiculously pointless, you have two options: run towards the boss for 10 minutes ignoring everything on your way or make a lucky jump and get to the boss in 50 seconds. The boss fight itself is boring and easy requiring no other skill than swinging axe heavy attacks around. If you can get your hands on silent legion early (clanmates) I bet this dungeon can be done solo @lvl 40. Zero challenge.
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The North: Yeah I know it was released way before the official release but that is the expansion, that in my mind, completely ruined the PvP balance. Introduction of steel to the mob loot tables made Tier 3 buildings ridiculously easy to reach. You donāt even have to prepare/level up before going to New Asagarth if you have few buddies (if you donāt just pull mammoths around and collect the steel). Whoever dominates Asagarth area dominates the server. Since this update, I have not spent a SINGLE steelfire to create a steel-bar making it easier to stockpile ridiculous amounts of bombs pretty fast. When it comes to dungeons, The Temple Of Frost is pointless since the Black Ice weapon tier is useless and Black Temple got its traps removed making the entire dungeon nothing but a 10-minute walk around a damp cellar. Boss: disappointing, can be bugged on the stairs and killed with a bow. Silent Legion is way too powerful and removing hearts from the recipe was another HUGE balance mistakes. Altho there are very specific builds that can go against a silent legion in 1v1, in group scenario clan packed with iron-clad silent legion players will always stomp players in other sets. The sheer amount of armour you can get and versatility of this set (and how ridiculously easy it is to get loads of +stat legendary weapons by farming Rocknose) makes any other set obsolete, not to mention it does not require any perfected paddings etc. Oh, did I mention that Ymir faith is still not fixed after the shard-gain nerf?
For me Conan is a game with no real endgame and no challenge (unless its PvP but even then I rarely find it challenging since people seem not to grasp the concept of PvP on PvP servers and usually donāt fight back, crying on global channel instead) and the only challenging things (like one-shot spike traps in Black Temple) get nerfed quickly because someone got their bloody feelings hurt.
It seems that, at some point of development process, there was an idea to introduce some lore and story (various lore items, NPCs, ghosts, lore-stones) but the idea got dumped half-way-through and all weāve got is some remains and tidbits of a bigger project that never really worked out. You can see bits of unfinished lore everywhere, from Hyena brothers to portals that lead nowhere in Temple of Frost and Tower of The Bats, it looks like someone took napkin scribbles of someone responsible for the story then threw them in without any coherence.
For me its a game only a roleplayer or a compulsive castle-builder can enjoy (tbh I donāt know why I have seen games in alfa stage with better building mechanics than Conan, for example, Dark and Light) for longer than two weeks, which is really disappointing since I had so much faith in Conan to deliver us a PROPER feature and lore packed survival game. Conan Exiles is a shell, a hollow product lacking any substance, a proof-of-concept of a greater game.
Was it worth the money?
If I had played on PvE server Iād say no. Thankfully Iām a PvP player that managed to abuse game imbalances to terrorize few servers to gather loads of salt from people that donāt grasp the concept of PvP servers so - yes, it was worth the money. However, it is not the game I was hoping for and I wonāt be supporting it with any DLC/cosmetic purchases because I donāt believe that FunCom is capable of delivering any significant polished and fun content to that game.