I’m quite confused. On the one hand, you reference the E3 video in a way that implies that you’ve either played the game from the start or done some decent research before buying it. On the other hand, the rest of your comments indicate a lack of in-game experience and knowledge that I would expect from someone new to the game. Given your outlandish comparisons of Conan Exiles with other games, I would assume the latter is more likely, but if you’re truly new to the game, why did you even buy it if your research could have shown you it wasn’t to your tastes?
At any rate, most of your feedback is shallow and lacks understanding. Let’s take a look.
In what way, exactly? Even though I’ve read the whole post and the rest of your replies in this thread, I still don’t understand what it is that actually bores you about Conan Exiles single-player mode. I happen to play solo – online on an official server, but without help from anyone – and I also played single-player for months on end. I have my own opinions on which aspects are boring and which are fun, but I can’t even tell whether you’re frustrated by the same things, because you didn’t really make it clear. So I ask: what makes the game so boring?
They’re actually making a lot of effort to focus on both PVP and PVE. It’s easy to tell by reading the forums, because PVP players keep complaining about how Funcom focuses too much on PVE and doesn’t understand PVP, and PVE players keep complaining about how Funcom keeps ruining PVE because of PVP-related nerfs and changes
As for nerfing the player… what? What exactly are we talking about here?
They haven’t. In fact, the game is extremely flexible and can adapt to different styles of solo play even without touching any of the settings and sliders.
As a solo player on an official server, I can’t “cheat” by changing the settings or spawning in the things I need, and despite that I can engage with the entirety of the PVE content in Exiled Lands (I don’t play Sipath anymore) in a variety of ways. I can solo most of the world bosses alone, and there are only a few where I prefer having a thrall to manage aggro.
Likewise, there’s no dungeon that I find I can’t do. Some I can beat alone, and for others I take a thrall either as a last resort or as a way to manage aggro.
As for the rest of the PVE content, the non-boss/non-dungeon portion of it, they’ve done a great job with it over the years. I remember the time when I could stroll into New Asagarth nonchalantly and just slaughter everyone in there in a mindless flurry of clicks. They’ve been tweaking the system constantly, and now it’s actually at a point where you can’t just click your way through New Asagarth or Mounds of the Dead without sparing a thought for tactics.
If I have any complaint about all of this, it’s that most bosses rely on either large health pool or extreme force. Neither of those techniques is challenging. When you’re fighting a damage sponge, the fight can last long but it gets boring. When you’re fighting one of those who hit like a semi, the danger’s there, but it’s not fun, because the danger is that the lag might kill you. Ironically, offline single-player mode is where those are actually more fun, because you can rely on timing your blows and dodges correctly, so I still don’t know what you’re actually complaining about here.
Other have already pointed out that if you watch an E3 promotional video about a game and you buy into that stuff like it was some kind of a promise, then it’s on you. I mean, it’s E3, for Mitra’s sake. It’s like choosing what beer you wanna drink because of the Super Bowl commercials…
As for the game being like Minecraft… hoo boy… One of the few games I’ve played as obsessively as Conan Exiles used to be Minecraft, before Microsoft started adding all sorts of unnecessary crap to it. And yeah, I played both in the same way: explore, farm, and build fancy stuff. So I can see the similarity, but that’s an extremely superficial comparison. Conan Exiles is “like Minecraft” the same way Dresden Files books are like Harry Potter books. Both are series of books about a wizard named Harry, but that’s as far as the comparison will take you.
Yes, the theme is Conan universe. And Funcom actually used that spectacularly well. Considering that the the complete body of works about Conan goes way beyond Howard’s stories, they’ve done an amazing job making a game that feels cohesive and yet satisfies most of Conan fans.
So even if it were true that this is “all it has” – and no, it’s far from true – it would be no small detail.
Shows how much you know about Conan Exiles or those other games. I haven’t played Ark, but my son plays Rust extensively and I can tell you those games are nothing alike. For starters, Rust isn’t a PVE game in any meaningful way. Yeah, I know there are some PVE servers, but seriously, Rust devs focus exclusively on PVP and it shows. Ceronesthes actually explained the difference quite well in his video called “Everything Wrong with Conan Exiles”. I don’t always agree with him, but the dude at least knows the game and communicates his ideas well, neither of which qualities I can apply to you so far.
As for Minecraft, I already mentioned the two games are extremely unalike, but I haven’t gone into details. So let’s take a look.
First and foremost, “vanilla” Conan Exiles (i.e. without mods) caters to a much wider variety of players than vanilla Minecraft. It does so in numerous ways: a variety of diverse game mechanics, hand-crafted (instead of procedurally generated) maps, deep and intricate lore, etc. That’s a fundamental difference right from the start and I could go on about for a long time, but this post is already way too long and it’s nowhere near done.
Then there are other, more mechanical differences. Conan Exiles mostly shies away from farming through passive generation. You can’t build an automated farm and sit there idling. And the building system is more challenging, although I do miss being able to dig holes in the terrain.
And let’s not ignore the most superficial difference between the two: the graphics and the sound. Both games use their art assets in a way that ends up being extremely immersive, but dude, the difference in how they use them is staggering.
How? In this whole thread, I haven’t seen you explain that anywhere. Unless you count your complaints about how it’s “hard” to fight? I mean, if that’s the case, then I finally get to use the phrase I never thought I would use in my whole life: git gud. Seriously, I’m not skilled at videogame combat at all – I couldn’t even get the “true” ending with Hollow Knight or Guacamelee – and even I find ridiculous the noting that Conan Exiles PVE combat is “hard”.
That would be great. Sadly, it’s a limitation of the engine. It’s, as @Multigun pointed out, simply not how this works. If you want co-op without a leash, you need a dedicated server. You can host your own locally, on a PC.
I haven’t actually seen the E3 video, so I don’t know what they showed there. I started playing in February of 2017 without ever having seen any promotional hype, because I like Conan in general and I like sandbox survival games. So I’ve never been quite sure what everyone (or rather, a small minority) is whining about when it comes to sorcery.
I know that Conan Exiles is based on Howard’s Conan stories, which had an immense impact on shaping the whole sword and sorcery genre. Given that, I find plenty of sorcery in the game already. The corruption, the teleportation, the alchemy, the undead enemies and followers, the summoning of the surges on the Isle of Siptah, etc.
It’s not flashy, and that’s fine. Just like nobody would say there’s no magic in Tolkien’s universe simply because you don’t have a bunch of people throwing fireballs (or throwing each other around by telekinesis, like in Jackson’s movie adaptation ffs), so we shouldn’t take seriously claims that there’s no sorcery in Conan Exiles.
If they add more sorcerous game mechanics for players, I hope it stays true to Howard’s original style. I wouldn’t mind spells, but they shouldn’t be flashy combat spells. The market is full of games where you can play a D&D-style mage. Pick one and enjoy it, instead of insisting on ruining our immersion.
I wish I could find the E3 video, because I’ve been hearing about the settlement system, and it sounds like something I would actually like to have in the game. As for “the coding would be too stressful”, what does that even mean? Are you implying you have access to the codebase?
Translation: “make the game too easy, so I don’t have to bother to plan how to spec out”.
No. Just no.
There’s no “requirement”. If you dislike farming fragments so much, you can always respec feat points when you need to. Personally, I find it much more comfortable to use the surplus fragments – and I get way too many of those – to craft tablets of power and expand my knowledge point pool so I don’t have to respec, but to each their own.
Why would you need a team?! What insurmountable PVE challenge did you find that you cannot face without a team?
True, having 500 attribute points doesn’t make you a god, it just strips away any remaining PVE challenge and completely screws up the PVP balance. You don’t even have to “test this data” to come to that conclusion – you just have to play the game enough to actually understand it – but if you really want to test it, there are mods that give you items that expand your attribute point pool the same way fragments of power expand your knowledge point pool. Go play with those mods for a while, and you’ll notice that it all becomes way too easy and boring.
They’ve been doing all that they can, but the game will keep growing the more content they add to it. I really don’t get the complaints, though. Are hard drives really that scarce or expensive these days?
I beg to differ, but that’s beside the point. What puzzles me is why you even bought it if it “doesn’t stand out”?
Bandages were changed. They still lock down your movement at first, but once the animation has passed a certain point, you can interrupt it.
Nevertheless, bandages aren’t meant for healing in combat, but rather out of combat. If you want to heal during a fight, potions are the way to go, but you have to be careful to avoid damage. Honestly, though, your best bet in PVE is to fight smart. When it comes to the bosses, learn their patterns. As for groups of smaller enemies, learn how to approach them and split them apart, how to use the terrain to your advantage, which enemies to prioritize killing so you can run away and come back to fight the rest, etc. And if all that fails, bring a well-equipped thrall or a well-leveled pet to help you.
That much is true. PVP base defense is a huge problem, but nobody can agree on how to actually solve it.
The single-player mode has been there from the start. The only change is that they made it truly offline, so people can play it even without a connection.