This is how bad stamina changes are

It’s funny, back then in 2018/2019 people complained about “Poke’n Roll”.

Now when we have 6 rolls in light and now this atrocious stamina system it’s not a thing anymore?

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Because game is more friendly to players who couldnt handle their stam back then. Then they just blamed it on “poke n roll” when it’s alot more poke n roll now and no complains. Because you can run away now and not back then xD.

Sad they remove mechanics someone had a thought behind and remaking it to be totally ■■■■.

People will always complain about almost everything my dear Sir and you know it. What we really loved in this game, no matter if it’s wrong or right are piece by piece removed. Don’t you miss the fast weapon or tool swift?
I can understand and embrace the reasons they should be removed, but they were awesome mechanics nonetheless. At least we played the game and enjoy it with the “wrong” mechanics. We are bad players asking wrong things :wink:

To be honest, I liked that side step more than how it is now.

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When I look at Conan Exiles streams on Twitch and see everyone running around overencumbered in heavy armor I understand the thoughts behind the stamina changes.

The thing is, @den is doing changes based on the wrong playerbase. The new stamina system will benefit #avoidingpvp even more and make bomb spamming 15 meters away instead of fighting even more viable.

As you can see in my video, people can just roflroll away from any PvP encounter.

When they will remove rootmotion we will basically get back to the fighting system we had in early access. No one is doing combos and only spamming first attacks, because people constantly dodge roll.

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The lighter the armor the best the dodge. Naked had the furthest dodge of all. I remember going with a friend on wine cellar with this dodge still. We both wear heavy armors, the rare redeemed silent legion from a purge armorer. We both builded full vitality, tanks so we wont need thralls (noobish choice😆) . We both died so we had to run naked and obtain our items. We repeated the final battle naked, it was a piece of cake m8, piece of cake. So wearing the rarest armors of the game the fight was almost impossible and naked a walk in the park…
Still, for me it was really cool, i still wonder around naked, bad habits :rofl:.

It was based on armor type. 3 different rolls for light, medium and heavy.

Naked was light.

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I won’t disagree, i am a console player so i can only speak from observation, i have not the tools that you have, plus back then i was so “lost” in this game to figure out details like you do. So you are certainly right, thank you @SirDaveWolf for the correction :+1:t6:

Awful update, it is just a roll fest now, joined the forum to express my disappointment with it.

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This one personally doesn’t enjoy the combat in Soulslike games.
Which this is beginning to resemble on a couple levels. Especially in the roll supremacy and very tight stamina management.

Perhaps the game is trying to appeal to that demographic?

Regardless, from the little this one has gotten to putz around on the test server, any build that is not a Rolling Thrust build is the wrong build for combat. Especially of using the largest of Strength based weapons, Agility to Rolling Thrust is the clear choice.
Now, there will be variance in builds.
Some will rolling thrust with a Spear. Given the cripple ability, this is quite possibly the patrician dueling choice.
Some will rolling thrust into a great cleave from a Two Handed Sword. Also a cripple attack, but more time consuming than the Spear poke. However, Sword of Crom builds will do terrifying damage.
As a Shortsword enjoyer, it’s pretty good. Rolling Thrust into the machine gun evisceration combo isn’t bad. Not as efficient as the others above, but serviceable.
As a Shield user, it’s bad. Blocking is the wrong way to use Stamina, and with durability taking dice… Roll instead.
Light Armour is the correct answer, because rolling is the correct answer.
Corruption is the wrong answer.

That is not to say other builds are impossible. Just significantly sub optimal.
One is always free to ice skate uphill

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If it is, it will fail miserably by so many reasons I won’t even begin to comment.

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Really? I would have thought it would excel since the limits to full combos

Stamina spent blocking is stamina not spent on a rolling thrust
Stamina spent blocking is stamina not spent attacking.
Stamina spent blocking is related to damage the attack deals. Damage/attack is significantly up.
All Shields have had a durability nerf.

Blocking with a Shield is hit by the Stamina economy just like everything else is. They then get their durability halved to ad insult to injury.
As a Shortsword enjoyer, the Shield never played a part in the attack series. There is no difference between using a Shortsword Solo and using a Shortsword and Shield, or a Shortsword and Throwing Axe. For those who used Mace or Axe and shield, the overall feel may be different, but for this one’s needs, it’s quickly approaching environmental protection only.

Mind you, Shortswords have had a significant lateral shift.
No longer a strong stat stick, they are now a bleed applicator (with less in the realm of direct damage, regardless of what the hypothetical pen and damage say). Others may squee with glee over a one handed dagger, but this one finds it far less rewarding. Especially as the strong combo (HA, LA, LA, LA, ect) is far from a good use of the weapon/your precious stamina now.

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I really, really like this idea. If only the developers would listen. We could have a “toggle” like you said, that we could turn on or off. The zombies would only cost one reagent pouch to summon. They could do damage and act as meat shields like before and be way more cost effective.

Right now the benefit of sacrificing unwanted npcs for blood outweighs making zombies. Just my opinion…

I don’t see a problem with that. Full combo uses half of my stamina.

The build I use:


image

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Not everyone want to run around with ranger armor for extra stamina…

Or is that what we need to do now? Have that one armor that will help us a little bit with stamina?

Stamina change is not good. It affect a lot of things, that should also be readjusted. Anyway its not good, no matter how you slice it…

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well as apparently the regen stamina speed take into account the weight of your armor too but ALSO your total point of stamina, you see what it means :slight_smile:

but i agree with you, it has impact on so many things they have not re ajusted that this is crazy to even think to make it live without a serious testing and feedback for a very long time to adjsut it in all apects of game (and for sure not 1 month)

now my though is if well balanced in every aspect may be it can be interesting, but actually there is no balance at all, so good luck to them if they release it in this state.

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I don’t like the changes to stamina either. I HATE them.

Stamina consumption is just a small problem. I mostly play PvP and there you don’t do brainless combo spam unless it’s daggers.

But even without the ranger armor, you still have enough stamina to do full combos with my build.

They should’ve pushed a patch to testlive already with changes. But Funcom does not care.

Balance is not Funcom’s strength. Because they don’t care.

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well honestly i hated at first the change of stamina, but just started to think may be interesting in exploring more (i would have not say that yesterday), but in actual state of beta, no way; rolling stuffs is a joke in light armor with infinite roll (and somehting like 7-9 in heavy now), it need so many things to adjust all to make it viable for all aspect of the game : pvp/pve/pvec

yes sadly balacing stuffs has never been their strengh

and if i was their manager, well i would have say to them don’t touch to combat system for moment, this is not priority, we have so many things to fix and balance before, we will do that later, in taking time.

i mean reworking weapons stats which was long waited, is enough to create passion for players to farm for it and play again, clan emblem and treasure is very good idea (well may be manage your admin concerning building at same time… and be sure they understand difference beetwen pvp server and pve server), slight other change in addition and all is going well.

and i m pvp player too, but solo one, so less based on melee fight pvp (as always outnumbered), so concerning balance of fighting system you are the one they should listen :slight_smile:

I believe that would be Kurak’s pants from the new dungeon. They give you flat 30 stamina iirc.

Yes. But we can try to make noise and sometimes they listen. They DID buff and fix some of the sorcery spells, just not all of them yet.

Currently its:
low tier spells: decently useful and dont cost much
mid tier spells: really good utility
high tier spells: Cool cosmetics, completely useless in practice

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