I have a true beef with explosives. Those jars tick me off more than any other game element. I’m the kind of player who has only ever resorted to that crudeness for two reasons: destruction of griefers and destruction of abandoned temples interfering with PVP Progress. I barely make the time for that Journey Step these days.
The rest of your points seem to me to also be about balance. I hate to compare Funcom to a AAA studio, but even Rockstar is scrambling with balance issues on their flagship product, in which I am deeply immersed. The reason is generally, flow of information, and priority of the rebalance. Changing one item of balance can often cause “marionetting,” where one change to the hand of the puppet somehow also makes the face work differently; therefore it is crucial that balance be time-tested and player-vetted to reduce the amounts of flareups caused by ill-considered patches or tweaks. Feedback is essential, and I hope to encourage Funcom to continue to make measured changes to our essential battle systems.