This just isn't working

Now the barkeeps came back so all of the searching for new ones was for nothing… It’s great that you returned them but you could have mentioned something to save us from the trouble. But there’s still the issue with the doors. I disabled every single seating from my outside terrace bar so my workers wouldn’t walk back and forth opening my base doors giving access for everyone so now the patrons won’t sit there either. If i enable thrall use my workers start opening the doors again. Not a great situation. Just add the enable/disable thrall use to doors as well so we can control where they go and what they open.

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They were floored with astonishment.

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Honestly at this point I think they’d be doing us a favor if they just took the game down and reworked it from the ground up for the next year. Seriously, I’m just so tired of it all. Not to mention paying for 2 servers that are constantly experiencing problems caused by Funcom, not modders. Indeed, it’s silly as heck they we keep having to rely on modders to make mods that fix what they broke or revert changes we hate until Funcom gets around to it. Which is too often never. I’m just… really tired of getting my hopes up.

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oh my

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I just recently discovered that the Large wood Crates have to be disabled aswell cause it’s tied to some leaning emote that the workers like. Disabled it and that stoped 1 worker going where they weren’t supposed to.

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Good call out.

Hell. Wouldn’t it be GREAT if we got some solid documentation from the game studio on how this Living Settlements system actually works? :rage: :rage: :rage:

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Since i’m on a PvE server, I just place my crafter thralls outside my crafting areas, Disabling thrall usage on the actually used Workstations (they still get the thrall buffs), and let them have some decorative crafting stations out in public space if I want the aesthetic of them working.

Course this wouldn’t work well in a PvP setting and would definetly agree, door disabling would be ideal. But I half imagine them teleporting through doors regardless if that was the case considering how much trouble it was just to get Purges to get treasure paths properly back in the day.

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