Thrall behaviour

My thralls sometimes move in slow motion. Is this a graphics problem or is it due to an overload on the main server?

According to the producer’s announcement, more time will now be spent on fixing bugs. It would be nice if the behavior of the thralls could be adjusted.
If the chase distance is set to 40 meters, I also expect the thralls to detect an enemy at 40 meters and attack automatically if they are set to attack.

Furthermore, it would be nice if the thralls could shield the enemy so that they can no longer land a hit on me. Certain enemy NPCs (Shoebill, Kudu, Gorilla, Cobra) always manage to get right through to me. Is this the official intention? Or is it possible to optimize the thralls’ abilities in combat?

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What still annoys me is teleporting to the home zone via pippi user & service management mod/chat. Some thralls don’t teleport to the home zone and either have to be collected from the last area or return themselves after some time.

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