Thrall died without cause

Well, Dune’s release has been delayed, and they’ve previously left bugs that caused overflow errors that made the game hard fail on boot for an entire platform (XBoX) for months on end.

The one human they have working part time on this, remote from an opium den, may get around to it eventually.

But hey, compass!

This one jests, there are at least two people on the art team working on new assets (Bazaar items, ect) in addition to the one person having chatgpt work on the spaghetti and roach code plate.

Bitter joking aside, this one is honestly about ready to throw in the towel. It was a good game that the company who produced it decided to trash rather than refine.
They keep obviously faulty systems active when it would be simple to just disable them until they are operational.
They could just disable Living Settlements on officials. They’ve done so in the past.
What we see now is a deliberate choice that this is the way they want the game to be played. This is the player experience they are deliberately choosing.

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