Thrall limit suggestion

With the limit can we have the base limits split between 55 combat thralls/pets and 20 support thralls/pets. Combat thralls would be fighters, archers and the like while support thralls would be dancers and bearers.

This is also my suggestion, I really don’t need more than 50 warriors to fight, but I need slaves “even if they don’t fight” the so-called artists to put the armor I buy in the DLCs, and look I already have 24 armor only 8 DLCs already purchased, and you intend to sell new DLCs right?, Apart from the hundreds of non-DLC armatures.
I play at PVE and basically at PVE this is our “joke” collecting, slaves, armor weapons … limiting PVE without an “alternative” as artitsas (not basque and furnace) slaves to display our armor would be tragic !! !

INCREASE: Dancers could lose the ability to fight !!! and to be added other categories of “non-fighting NPCs” that would be the “domestic” class to solve this huge problem for PVE players and we are PVE US who buy cosmetic DLCs!

Wouldn’t say that only pve buys the cosmetic but a large majority of us would.

All the dlc armor we have made for our thralls would also be useless as we can’t even get the mats back from them as the deconstruction bench dose not even work with them

followers should be a way for smaller clans to defend and attack larger clans sense larger clans have bounce of more players smaller clans should have bounce of more followers and aiblty to lead more into an attack not other way around.

also smaller groups should be able to take more followers to help fight boss battles sense larger groups and clans have the ability of more actually man power of real people if there worried about game balance that would be fair way of doing it.

But that’s the point, we want a different position between PVP, limited and PVE servers where no one fights anyone!

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