Thrall (specifically end-game) Damage

This is because Funcom still has errors in the code for the variety of purge strengths that can spawn in areas.
They do know that the upto 40 varieties of purges possible are still not happening. No doubt it’s in their agenda to fix still.
They’re only just recently convinced the starving exiles to not throw off their clothes when they come out to attack. Perhaps the next step is to increase the bravery of the other purge types so they will engage the enemy instead of sending out starving exiles.

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Really? Is that why I’ve been purged twice in the North with Black Hand thralls that are killed in 2 hits? Thralls MORE than effectively defend them since they not only have a HUGE health pool, but also hit harder than players. You make it seem like you’ve only trained a single thrall or two, and expected these Darfari fighters to put up strong fights. A single Cimmerian Berserker with end-game gear will solo purges.

Exactly. Proving a bit of my point. Most purges are simply not difficult or menacing enough to even require more than a single thrall. Even if the stronger purges happened, have you not seen what a single end-game thrall can do on their own?

I think base defense with thrall is alreasy not very effective…So, make thralls less strong…no…bad idea.

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They’re not meant to be the main defense. That’s up to players. They are there for support. Give me a good reason why they should be able to defend EFFECTIVELY without the support of players. Being offline is not a good one since what happens when the player is online? There’s also a raid window that actually helps those who can’t be on 24/7.

beacause it’s game design part, having camp/citie/fortress with thrall defense.
And Raid off is already too easy.

It’s also game design to have a raid window. Why? So players know when others can hit them so they can be online to defend. I literally just said too that being offline is NOT a good reason, yet you still mention it. I also never said thralls can’t help defend and be a useful defense.

It’s a good reason, in fact. Saying it’s not one dont make reason not good…
Thralls efficency is bad, making them worse is a bad idea, I think, Raiding have to do a little hard, more than now. auto defenses are very more efficency in other games, like ark, and it’s ok.

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To be honest if you run into 10 + NPCs (not player owned thralls or pets) do you expect to survive ? I don’t … I expect I’ll die quickly… I’m careful to draw the number I know I can handle depending upon the known strengths of the enemy and their attack patterns.

So perhaps it’s more change your attack process for thrall/pet defended bases rather than call for damage decreases
For example:
attack in groups where some are assigned to draw the fire and keep them occupied away from where you want to set bombs or climb up.
Use thrown weapons… arrows etc or damage dealing orbs…sweep the area clear before you engage.
Send in a sacrificial pet/thrall to engage them (I imagine that’s possible if you get in aggro range of your thrall/pet and the damage the enemy thrall … at least this works with thrall vs npc)

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Yeah, Ark does have efficient auto defenses. TOO efficient. Why is auto defense a good thing all of a sudden? Players can be online to defend their base, so why do thralls need to be the ones defending it, especially when the devs have graciously added a raid window so players CAN be online during raids. Thralls were also buffed with more than double the health that they had previously. Why does their damage also need to be as high as it is when their health is already huge? You make it seem like I’m trying to make thralls useless, which is FAR from the truth.

I know how to raid a base with multiple thralls in the room. I’m not saying it’s impossible, but more difficult than, imo, it should be. If players were unable to defend their own bases, then I would be MORE than okay with thralls being as strong as they are currently. The issue is when players AND their thralls are defending that it becomes an issue.

Offline raiding is a thing, yes, but that’s no excuse to buff thralls into the skies. The devs have a consistent 6 hour raid window that allows players to be online during raid hours. If this was a 24 hour raid game, then it’d be understandable to have strong thralls, but it’s not. Players have plenty of time to be online to defend their own base.

Like I’ve said a hundred times. I’m not trying to make thralls useless. I’m just trying to balance them to be more of “support,” rather than complete defense.

Sometimes they can’t…Maybe you, but no everybody. Destroy in solo a city is not good design, actualy you can already make that, with low cost stuff…bad design. It’s not a team dethmatch game where all players are online, it’s a game what that must have an off-line defense system.

It’s a good think raiding is a little difficult in fact.

in my opinion it’s too easy, raiding a complete fortress would have to do harder than what is it.

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Raiding is still not difficult if the player is offline, even if they have a 100 end-game thralls. That is not the issue. The point I’m trying to make is when the player is online with their thralls, they become nearly unstoppable. You cannot focus the thralls since they take too much time to kill and the player will pick you off, yet you can’t ignore them since they can literally 4-shot you.

If offline raiding was the ONLY type of raiding that existed, then I’d be perfectly fine at keeping them strong.

Raiding is also a HUGE part of the game. The reason it’s quite simple to break into things is because you can build limitlessly. You aren’t bound to only be able to place “500 blocks.” If raiding was extremely time-consuming and expensive, then buildings would rarely be broken in to. This becomes problematic when a single player, especially a troll, builds 6000 different structures around the map.

when player are online, it’s balanced, raiding a base have to be hard. (maybe harder than now)

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Bases are difficult to raid when players are online, without thralls. You can literally repair and replace anything that gets broken or damaged DURING the raid. You also have an endless number of lives to go and fight back against the invaders.

Thralls don’t need to hit as hard as they do to help defend. Even if thralls hit for a 1/4 as hard, they would still be a strong defense when supporting defending players.

If you want sandbox games without thrall defense, they are other games, like Reign of king, so don’t demand games making that changing thier game design for you…

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So you want Thralls to be weaker than you. Don’t you want them to respawn too? You CAN respawn without any limitation during raid hours, they die forever. Why bother and tame fighter Thralls if they all will be killed with ease the next day?

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It’s another question,I think it’s a probleme too, but developers said it’s intended because war and raid is also about ressources etc.