Its not criticizing their game, it truly is sp00ky
Personally, my issue is happening at H12, Rockfall Canyon. The entire grid doesn’t work. I feel cords and server are irrelevant considering this a game limitation issue affecting all bases on all servers in high altitude areas, single-player or not. I’m sure the patch was intended to hit skybases, but you hit all of us high altitude LEGIT bases, too. With whatever faith I have left in funcom, I hope you make the game relatively playable again. Godspeed.
Hello Funcom, do you mind doing something about this? Do you mind making your game playable? Do you require more information?
2 weeks huh?
Fix thiiis. What the actual hell, this should have been high priority. Literally all of our previous bases are screwed. I swear Funcom has meetings over how they can chase their player base away faster each update.
Basic Info:
Platform: Steam
Issue Type: Gameplay
Game Mode: Online Official
Server Type: PvE
Map: Exiled Lands
Server Name: 1002
Mods: =MODS=
Bug Description:
Thralls and mounts cannot be placed on ANY floors or foundations (Map E/13)
Bug Reproduction:
Guild members have the same problem in the same place
Yoooooo Funcom! Been a week since my last post and three weeks since these gamebreaking bugs appeared. Do you mind doing something about them? I would like to play conan and buy your bazaar stuff but no way Im investing in a game I can’t play.
Posting again after waiting for some time. Are you planning on fixing this, Funcom? At all? Can’t move thralls, can’t open a teleportation stone, etc. So many peoples’ bases you messed up because of this…
here is another message about this bug…
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They can’t fix the bug for 20 days…? I think they just don’t care…
Hello Funcom. This bug still persists. Do you mind fixing your game-breaking bugs in less than a year? We are nearing the one-month mark of bug not fixed.
We have all already bought the game. That’s why we’re no longer interested for Funcom …
Was this ever acknowledged? Any official response?
Alguém já se interessou em enviar um ticket informando o problema para o suporte ZENDESK no link que já havia informado acima?
Se ainda não vou colar o link aqui novamente para quem ainda não informou o suporte
https://funcom.zendesk.com/hc/en-us/requests/new
Sei que isso pode ser um problema para alguns porém será a melhor solução no momento
@Funcom_Community
What does a game issue have to do with Zendesk support? This is a problem caused by the patch. So it is something developers have to fix with another patch.
Zendesk can do nothing about this.
Putting the log of my test game here as well. In case there is someone else looking. I am getting somewhat desperate on one month of nothing after these gamebreaking bugs.
I started the game and apart from moving and opening doors, did only the following:
tried to use shallow grave ritual once (error: too far away)
tried to use circle of power ritual once (error: too far away)
tried to ignite transportory stone once; (error: too far away)
Ordered a thrall thats sunk into the floor to follow me
Tried to order that thrall to move couple times (cannot move)
Then tried to “place and guard” that thrall (error: must be placed on walkable floor)
Ordered the thrall to stop following and then shut the game.
ConanSandbox.log (77.7 KB)
Ok 30 days since first report and still not fixed. If you not able to fix it then revert patch and deploy it again when u fix that or just simply let us know if you dont care about that bug overall and we can move our bases because we cant do anything with our thralls in our bases right now - Thanks
same problem in B13
This issue still persists. Any chance of Funcom doing something about it? Disabling my biggest base suddenly and then not fixing the issue for months has completely killed my interest in playing this game. It is not hard to log on and reset decays though, in the vain hope that Funcom actually fixes something.
Its not much of a help. But you can place thralls and pets somewhere else and then rescue them at your base.
You wont be able to reposition them and they will not protect your base. But they will be on guard in your base



