They were also quite rare some months ago. I have over 50 Eriis and Kisthis (each!) in a chest (or lets say in a vault for thralls).
But only 8 Dacias and 8 Spinas.
And only 3 Anos in total!! That guy is really rare. on my way to the volcano
They were also quite rare some months ago. I have over 50 Eriis and Kisthis (each!) in a chest (or lets say in a vault for thralls).
But only 8 Dacias and 8 Spinas.
And only 3 Anos in total!! That guy is really rare. on my way to the volcano
Hey, donât drag us PVE players into this. I can assure you we didnât ask for this
YesâŠbecause the wave of nerfs in the upcoming patch is there to satisfy the PvE crowd.
I cant believe itâŠzerog I actually agree with you on something here! I find the idea of Thralls being some 1400% stronger than the player pretty silly. WE are supposed to be the heros here, not the Thralls! And yet its like we are the weakest man in the Exiled Lands at level 60. Sigh. I would rather see the player characters values tweaked upwards and the thralls values tweaked downwards myself. Then enemy npcs given new and quicker animations. To me it should be a race to the top, not a race to the bottom.
Please bear in mind to, as I have repeatedly said in the past, that as a Crom zealot I rarely use thralls, and hate being reliant on them to win.
Im fairly certain once thrall commands come in and we can micro manage thralls in combat, we will see big changes and nerfs to them. For now i will accept them being overtuned so we donât lose level 20 thralls within the first day of reaching it.
I mean, I can sort of understand it from the lore point of view. NPCs are weak, itâs the wheel of pain that makes them into strong thralls. Kinda like Conan from the movie.
But.
The lore should conform to gameplay, not the other way around. Having ĂŒberthralls might be perfectly justified by the lore, but itâs boring and frustrating.
At this point, I would much rather get rid of fighters and archers, make dancers decorative, make bearers be really fragile, add a bunch of other decorative thralls, and leave the fighting to players.
Since that is certainly not going to happen, the next best thing would be to scale down the followersâ offensive capabilities significantly below those of a lvl 60 character while maintaining their defensive capabilities. By âoffensive capabilitiesâ I mean how hard they hit â the damage with any weapon should be lower than a player with no attribute points invested; whereas by âdefensive capabilitiesâ I mean how much damage they can take.
Again, thatâs not likely to happen, either, but one can dream.
Both alternatives would require a careful rebalancing of the combat. Both would bring a ton of complaints. But I feel that this âTvT metaâ is really crappy.
extremely Janet voice
Not PvP.
I canât stop watching it over and over and overâŠ
Im not, just feel like they dont understand how to balance the PvP against PvE. So many players from the current PvP community will just leave for other games, including me. There is no point to say anything to them it feels like, cuz they know best. But do they? Thatâs the question.
But sorry if u felt that way I just feel itâs more PvE for each update they releasing. Maybe they should focus on PvP and listen to the community there aswell, and bring back old players that quit after all the unnecesary weapon nerfs. :]
Nooooo bbbbbbb. Who go kill a archer in That way ??? Pvp is joke easy to wipe any big base that have spam thralls. Stop ask for easyer pvp it all ready easy to wipe.
Just use yours brain. Acids arrow spam ⊠and you wipe all thralls whit out lose 1% go⊠this game are joke easy to kill brains dead thralls. L2p befor ask for more defance nerfing now they even nerf the bubbel. There no point. Play pvp more when you can lose all stuff vs a offline trolls raider⊠or bug and other stuff. And glich inside a base. This game full off bugs.
Um. You are aware theyâre changing the whole movement/dodging/momentum system, solely in an attempt to make PvP better? Much to the chagrin of many in the PvE community.
Everyone always feels âthe othersâ (whoever they might be) are getting a bigger slice of the cake, but itâs a pointless feeling and the sooner you shed it the sooner youâll start enjoying your slice of said cake
edit: typo
Itâs a Purge Fighter you can taim
How many of him did you spawn for these stats and how often does he appear in a purge? Cos I certainly get some crazy numbers but after many many tries of lvl 20 thralls. You may never see a thrall like that on your server.
I just spawned 8 of them and then I was lucky to get this stats. But you can see, there is one perk left to get more vitality points.
I will give it a try later to see if I can achieve the same results and how many spawns it would take. We shouldnât always look what is possible but how likely it is to happen. I would love to win the 90 mil lottery because it is certainly possible but unlikely to happen.
I am aware that they are trying to do that yes. But is this the right way? No. They wanna make it harder to escape a fight, but instead they are making it even easier. The movement as it is now is crisp, the new movement is not crisp, its slow. They wanna make it easier for new players I guess. But thats not a good solution. Back in the days before the hammer, spear, sword, daggers got nerfed, we didnt have those 30 min long fights. It was 30sec-5min max if u know how to PvP. But I guess conan is a realistic game that need more realistic movement. Lol.
Add the fact that you could actually hit running players with the old long light roll and a spear. Now once they are running they keep running.
U understand that this update like u said urself is to improve PvP? So I would say this is my slice of cake. Problem is that not many likes this new âsliceâ that is coming up because it taste awful.