I stopped playing Siptah at the end of its early access, so I don’t know if my experience with the resource distribution is even remotely valid anymore. If it isn’t, then I apologize for adding noise
At any rate, my conclusion from that time is that Siptah and Exiled Lands have a different design when it comes to resource distribution, and that this was intentional. I don’t think either is inherently better or easier, they’re just focused on different goals.
In Exiled Lands, it’s perfectly normal to have “hot spots” for a resource. No matter how easy a resource is to find all over the map, there’s usually at least one spot where you’ll find high concentration of it. Some examples:
- brimstone: Shattered Springs
- wood: Oasis of Nekhet
- iron:
- Godsclaw Passage
- Tower of Bats environs
- stone:
- silver mine near Sepermeru
- volcano
And the list goes on. Point is, Exiled Lands are designed to have areas that provide strategic access to certain resources. Indeed, some resources can only be found in certain areas and are completely absent from others. This has its pros and cons, and has a strong influence on where you decide to build.
Siptah, on the other hand, seems to try to deliberately avoid having “hot spots” like that. Or at least, that was the case back when I played. You can plop your base anywhere on the map and still not be too far from the vast majority of the resources. You might not be able to get a high yield in a short time, like you can in Exiled Lands, but you also won’t have to worry so much about your location.
As for the thralls, I know for sure that changed drastically since I stopped playing Siptah, so I don’t have anything useful to say there.
In general, I still prefer Exiled Lands, even with all the changes I’ve read about on Siptah, because it sounds like Siptah is still too much gacha-esque for my personal tastes.