Too many complaints from pvp players, in my experience pvp players can ruin a game and destroy it and it can slow down and complicate the development of a game and ruin the content

I know you disagree all the time with such statement…
But think about it… if someone is already strong how should a newcomer survive or get up to speed?

In my experience with PvP servers this was 9 out of 10 times not possible, because they camped on you each and every time. It wasn’t a great experience.

(a server reset on PvP has been mentioned, which could solve most issues)

The game at its root is not well designed for PvP is all I’m saying, you can still enjoy PvP, even if its not that great.

I’ve done it several times back in the days. And now with higher rates it’s even easier.

The main problem is that most people are bad at fighting other players in conan pvp. And that’s why I say people want to be served with a silverplate and have stuff done without putting any effort in.

The game at it’s root was more a PVP game back in the days than now. Now there’s to much wierd stuff going on, and that’s all on PVE side.

Wow, then and now. It just feels like ganking still happens, especially when OP’d to raid and wipe.

I don’t do pve anymore unless it’s more pvp. I just want to be at that level where it doesn’t suck. Without building damage it is cheesy on boss fights.

I’m sure we can compromise on that. We could always through down the gauntlets. The next patch might have the fix for spears being too pvp. The meta changes, again.

If you think the problem with the PVP is the spears you are so wrong, and what more could they even do with spears? The weapon that got through most nerfs in the game but still people using it. Sure, they could remove the reach from it, but will that help PVP? No.

The issues with PVP and the game overall is that they changed direction, they dont know what they want the game to be like.

December 2019, they decided to implement horses, and with that they also added momentum movement because it was NEEDED because if not, the horses would fly out of the map. And here we are again, without momentum, and how many horses have we seen flying outside of the map? I havent seen any atleast.

They remove no animation heal to pot to have shorter fights, instead it became a running simulator.
And later it became a use immortal perks that let you run through hits or dont take dmg at all to run away/jump objects to heal.

I admit that PVP got worse during the years. And now it’s garbage. But that’s pretty much because the ones who developing it dont seem to have an understanding how the game is played. They remove mechanics that was there for a reason, or make them weaker. And now they added goblins that 1st wouldnt affect pvp, but really is.

Just by the streams watching them try to explain something about PVP or how it’s working making you cringe. Like when Den tried to explain what’s the issue was with animation cancell and took spear as the example, when spear wasnt the weapon you could do the fast attacking with. It’s embarrasing to see how little they know about their game. And people just seem to be fine with how they deal with stuff.

Here is the video about it:

Impressive being head dev (or what ever he is) for the game and know so little about it :rofl:

Also worth watching this:

Yes, they change their minds from 1 update to another. Impressive once again

Animation cancelling never was a skill. Who describes themselves as skilled players by using animation canceling are a joke and should never be taken seriously.
Animation canceling was a bullshit from the start, and thankfully (pretty late tho’) they removed it.
Making your mind mid-fight, MID-SWING and cancelling it? You were not skilled, and you miscalculated. You made a bad move, you should face the consequences, like dying and getting looted.
Animation canceling ≠ ≠ ≠ ≠ ≠ ≠ ≠ ≠ ≠ ≠ ≠ ≠ ≠ ≠ ≠ ≠ ≠ ≠ ≠ ≠ skill or part of a skill.
So the description in the video should be THE TOOL of an UNSKILLED RECKLESS player.

In case you have not noticed yet, but you can still do that. It’s called dodge roll.

Oh and the funniest thing is: 2h weapon animation canceling actually put you into another animation (equip animation). The only difference was, that you could move a bit during it.

What one we talk about? 2nd hand animation cancel? No really not a skill since people used macro for it. But without macro, it was for sure skill into doing it perfect.

The wield/unwield with spear on other hand, was making your char more free in combat and keep some momentum up. And for sure it was a skill into it aswell. To use it correctly, not always best move to unwield.

Now you have dodge, wich still is cancelling, and is used to get recovered for f ups. You also have perks like Last stand, mad berserker, double jump that dont even let you do f ups anymore.

So yes. Both 2nd hand canceling was skill included (without macros).
And unwield/wield with main weap aswell.

Bruh… good argument. i think they should implement combat that would only allow you to do full comos only and if you fak up you die and get looted by the npcs, so it would be more of a challenge for people in single player and PvE… then it would be like Dark Souls. i fully agree with you… imma do a Borat now…

NOOOOT

And @dorpie
I agree, that dodgeroll should reviece a nerf (more like balance, I would say, before anybody jumps on my throat for that word), it is basically almost the same as animation canceling.
I don’t say it should be removed (like FC often times does “nerfs”: instead of toning down or up, they completely destroy stuff), just balanced a bit. Swinging a two handed heavy sword and then immediately dodging, and even the animations don’t match with each other, seems weird to me.

Animation canceling in every way is BS, yeah, it could have an impact on your timing, but please, not with animation canceling. It’s as cheap as the mid-swing dodge. Well, almost mid-swing, because you deliver the hit, but the animation is not over completely.
I don’t know what would be a good solution, but not the dodge roll as it is now, and not the animation canceling.

And the double jump? That’s an abomination, this is not a platformer game.

Sorry if I sounded like a d**head, but I hate the animation canceling to the guts, it has no skill involved. What @dorpie said, that it is good to make your timings better, there should be better options for that. It is immersion-breaking, just like the dodge and the stupid double jump.

The current dodge-roll is perfect for heavies. It has been changed so much that I’m sure other players, like me, will be upset over loss of another good mechanic. It has been nerf’d and minimized before.

The newer combos allow for canceling (or just doing nothing). I find, however, it’s the npcs that are doing the canceling, especially on stagger. (Can’t even start the combo)

And you can guess what is being abused atm in PvP :wink:

Nerfing sorcery, nerfing certain legendary weapons like healing waterskin and life spear or whatever it is called. Some examples from the top of my head.

I didnt suggest it. So I dont agree it should get nerfed. What they need to do is buff surrounding mechanics instead. Like stagger, and remove the stagger immunity from mad berserker.

Double jump yes. I dont see a reason for it.

And no, animation canceling isnt BS. Almost all successful games have them and it’s adds a ceiling of skill. Even u like it or not, that’s just how it is.

But this is the main issue with PVP and this game. Regardless of what the dev team does, the pvp playerbase will hunt for weaknesses to exploit to maximize their wins. CE was never meant to be a competitive PVP game but that mentality has taken over the game. Earlier times were accepting of this. No one wanted e-sport style with this game and favored the idea of server social dynamics etc. Then we got the locust hordes that would bounce server to server with no consideration to those playing on those servers. These folks chased a good number of decent players away and started turning this more into a competitive e-sport but without the social strictures of e-sports and the sportsmanship associated with. This change in the culture of PVP was self replicating as those that subscribe to it chased away those that didn’t want it and at the same time encouraged others to do the same. Now we just have this toxic competitive behavior left. The only way to save PVP on officials is nuke it from orbit (it’s the only way to be sure) . Give in to the competitiveness of it and create the strictures around it like other e-sports…that means wiping PVP servers. Yes that is a complete 180 from the expressed wishes Den wanted but there is no way to salvage this to bring back the old ways because the servers’ populations and the pvp content providers all are now in sync with promotion of exploiting and sharing the exploits. This ensures all players must exploit to have a fighting chance. So I say make it so. Clearly the community wants to move this direction so just embrace it. Give servers 3 month life cycles and wipe afterwards.

I would never get to the fun part as solo over 3 months time. Maybe there is a speed build hack… (sheesh) rebuild… rebuild… rebuild… something to speed it up.

That’s something new with any part of PVP/FPS game? No. Ofc people will find weaknesses. But dont make it sound like that’s a problem or related to PVP, players who play PVE will also find the most efficent way of doing stuff in the game either it’s intended or unintended if they like the unintended way of doing it they will keep on doing it.

PVP is competetive. So including PVP into the game they should know this was coming. How would any PVP/FPS game be without the competetive part of it? Pretty boring.