Dear Funcom,
I really enjoy the fact that new DLCs come out with new optical improvements at regular intervals.
I am a player of the first early access phase.
The game has developed wonderfully, but I miss a few things that are missing for the game setup.
Conan Exiles is a rough, brutal game if you play it right.
Therefore, I simply miss various ways to lure opponents into a trap.
You can build traps yourself to a certain extent, but they are recognized and circumvented by experienced players.
Is there the possibility that Funcom is thinking about how to integrate traps, like craftable ones into the game?
There are so many great examples of traps.
Loop traps, sting/spike traps, triggering traps for arrows, killer holes, etc.
Maybe also the possibility to catch players and imprison them for a certain period of time, so to speak as a prisoner who will then be released in exchange for Ressorucen, Craftern etc.