I play on the PVP servers and fully understand what that entails (I play only the Official Servers in America, 3612 to be exact). One thing I have noticed is that when there is a major update/ hotfix implemented high level players go on a destruction path. I surmise it’s because they know people are most likely working and updates can take time so most people are not on. My clan expereinced this yeterday. and everything we had was destroyed I mean everything including workstations which honestly i didnt know could even be destroyed. So 2 suggestions in this:
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If an item or work station was not destroyed then please allow for us to put it back in the inventory (if it is an item that can do that. We expect that we cant pick up say a wheel of pain. we are speaking more of say the armorers bench or tannery ,etcc) When we see leftover things it tells us we cannot pick it up because the building is damaged. Well since it survived hatevered happned there and can be moved freely otherwise why not let it be put back in the inventory!?
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I get it, it’s a survival game and it has many true to life aspects in it . So with that being said, these higher level players destroyed many small camps and many uncocious bodies were killed and woke up at the desert. Fine like i said we understood that when playing pvp servers however if you can implement a system of continued extence in the game then how about you create a system that A. notifies you when you are being attacked and/or B. allow a system that gives clues to who attacked you. I mean maybe we want to take revenge, maybe we want to ban up with the surrounding clans impacted by these players behaviors and make life just as much a hell for them, as they have for us. Weeks building this up and we don’t even get to know who did this!? Or if you want to be simple about it and make us work hard for it fine I like to work hard, at least tell us the clan of the killers. We will do our own due dilligence in looking for them based on the path of thier distruction.