True to Life Actions

I play on the PVP servers and fully understand what that entails (I play only the Official Servers in America, 3612 to be exact). One thing I have noticed is that when there is a major update/ hotfix implemented high level players go on a destruction path. I surmise it’s because they know people are most likely working and updates can take time so most people are not on. My clan expereinced this yeterday. and everything we had was destroyed I mean everything including workstations which honestly i didnt know could even be destroyed. So 2 suggestions in this:

  1. If an item or work station was not destroyed then please allow for us to put it back in the inventory (if it is an item that can do that. We expect that we cant pick up say a wheel of pain. we are speaking more of say the armorers bench or tannery ,etcc) When we see leftover things it tells us we cannot pick it up because the building is damaged. Well since it survived hatevered happned there and can be moved freely otherwise why not let it be put back in the inventory!?

  2. I get it, it’s a survival game and it has many true to life aspects in it . So with that being said, these higher level players destroyed many small camps and many uncocious bodies were killed and woke up at the desert. Fine like i said we understood that when playing pvp servers however if you can implement a system of continued extence in the game then how about you create a system that A. notifies you when you are being attacked and/or B. allow a system that gives clues to who attacked you. I mean maybe we want to take revenge, maybe we want to ban up with the surrounding clans impacted by these players behaviors and make life just as much a hell for them, as they have for us. Weeks building this up and we don’t even get to know who did this!? Or if you want to be simple about it and make us work hard for it fine I like to work hard, at least tell us the clan of the killers. We will do our own due dilligence in looking for them based on the path of thier distruction.

I suspect you can’t pick up damaged placeables because the game can’t track their hitpoints in item form. I’m sure it could be implemented (like weapon and armor durability), but I don’t know how much trouble it’d be worth. You can always repair the placeable first and pick it up afterwards.

The identity of your attackers has been under a lot of discussion lately. You used to be able to see who killed you or robbed your base or killed your cat in the Event log, but this was changed so as to give smaller clans and solo players some protection against PVP alpha clans (so a sneaky solo player could ambush an alpha clan member or steal from their base without drawing the retaliatory ire of a big clan and as a result, get wiped from the face of the Earth).

I think the poll ended with a majority (but not a significant majority) wanting the names back on the Event log, but it remains to be seen how the story continues.

This topic was automatically closed 7 days after the last reply. New replies are no longer allowed.