Two years, there is no PvP, just Offline Raiding

Here’s the thing. Do you want to sit there and login everyday to a cracked open base and go, ‘whelp, maybe Funcom will fix this… eventually’

Or take matters into your own hands and enjoy the game? I decided years ago not to wait. Maybe I don’t have the patience you do. I’ll freely cede that virtue to you if that is the case. But I wanted to play the game in the way I think I should be able to and simply did.

There are some issues (like the chest disappearing one) that we can’t switch servers for (well the decaying issue one can be) and I would harp on them the most to get those fixed and have faith such issues will be fixed (since they affect the entire population, not just one section of servers, they have higher priorities). And those issues we can’t do anything about.

But issues that we can use workarounds for, in my opinion should be taken. Why? Because you get to enjoy the game. You can still say they are issues. You can still get feedback. Giving feedback, giving suggestions, and giving bug reports does NOT mean you have to suffer them.

Read that last sentence again. You do NOT need to suffer in order to contribute to fixing the game. You ARE allowed to enjoy the game and still able to make suggestions, feedback, and bug reports. Enjoying the game doesn’t make your contributions any less than anyone elses.

For some reason there is this notion that if you decide to not play with those settings and move on to someone else’s server or start your own, that you are running away from the problem and not fixing it. This could not be so far from the truth. I’m not suggesting you are doing this (unless you were the one who said that in another thread, I don’t remember who did, I don’t think you did, I focus on the words more than the poster so forgive me if I don’t remember who said it).

But at the end of the day, the tools are there for us to overcome the issues that the game has. Yes I understand its a bandaid fix in some situations. I understand that it doesn’t fix the issue directly. But when I purchased the game, I expected to have fun. As many of you have.

I knew without offline protection (the idea wasn’t even thought of in 2018) that PVP official was going to be crap. I knew this when I first saw the game announced. I knew this before I purchased it. So again, I made the conscious decision to not play there. It wasn’t going to be a good experience. It wouldn’t have been good then, it still isn’t now. When I heard official servers were going to be a thing in 2017, I said it was a bad idea. Five years later, I have not been proven wrong.

But yeah I agree they should turn it on. They haven’t. I don’t know why. Its been in for months. It either works or it doesn’t. I don’t know. I have never needed to use that feature. But the fact of the matter is, its off, so official PVP is offline raiding. That is a fact. We both know it is a fact.

We both have choices. We can choose to play there and just have a crappy experience. Or not, and have a better one. I chose the latter.

I don’t understand how you all have more faith in Funcom than I do. I really don’t. You all have literally sat there for years, going through crappy experiences, hoping things would get better. Meanwhile this whole time I can count only one bad experience I have had on a private server that was caused by a clanmate with mental issues (the server owner actually was really helpful in that case getting me back on my feet).

Personally by this point I doubt they will ever turn that feature on. It will be offline raiding on PVP Officials until their closure. Everything will just be offlined to oblivion for perpetuity. PVP-Official is synonymous with Offline Raiding. Its literally the server type and always has been. Only two types of people play there. Those who want to offline raid, and those who are ignorant.

But all this is fact too.

I don’t have faith enough to wait for Funcom. I don’t have patience to wait. If I can fix the problem myself I will and do. This means finding servers that have settings that overcome the issues. Or have policies that eliminate them. It means starting said servers if I have to. Or even downloading mods. Or even MAKING the mod if I have to (which I have done before).

This isn’t me dumping on Funcom either. I think they do for the most part do a great job. The fact that I have these tools and abilities to mitigate just about every nasty issue that crops up is testament to that. But they are a company. They have time schedules, priorities, labor issues, legal stuff, and all that other overhead that gets in the way. I don’t. I’m not interested in waiting behind all that. And I don’t have faith that all that stuff will suddenly not be an issue.

I hope you are wrong, but can’t argue with the track record up till now. Side joke: OFFline goes with OFFicials, see what I did there ? :stuck_out_tongue: Terrible I know, I’m old and these things amuse me. I too hope for the best, but prepare for the worse , however I refuse to go quietly.

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My clan played PVP for 1 year and in the end I wished I never played it. No matter what anybody says its a no win game. Theres always going to be someone or some clan that comes along and beats you.
My advice is get out now and move to PVE-C there you can play the game.
I recommend to Funcom make PVP so you at least can survive.

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I would love to see some actual evidince to support this wonderful “theory” of yours biggcane55. Considering just how many changes to the game have been makes specifically for PvP. No, the issue with “offline raiding” is simply down to “what is easier”. The players have an option. Is it easier to raid a well defended base with 6-10 players currently online. Or is it easier to raid an equally defended base with 0 players currently online. Guess which is easier and which one will get raided 99% of the time (and I am probably being generous with that 1%). The issue of offline raiding is PLAYER based.

Now, should Funcom provide more feature for raiding? Yes. Heck even I have suggested some potential new raid weapons they could implement myself. But to claim that list you have is pure and utter nonsense when patch after patch, nerf after nerf, system change after system change is done with the intent of making PvP more balanced without any regard to how much is effects any other game mode.

So I am sorry, but your little chart is completely and utterly flawed and biased. And I understand why, you want a better experience. I have no issues with that. But that is no reason to distort reality in the process.

In the end, the devs need to do a better job of bringing more features for ALL play types while having as little impact to the other play types as possible, which is not easy. But new siege weapons would be a good start.

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Yes, please. Last line the most. I survive but only if I am hovering over my computer 24/7 or atleast every minute of raid time a some bugs even still get passed that.

Your playstyle has had a formative effect on my PvP behavior. You put up with it, hoping there will one day be an honest fight.

I’m sorry to see you go.

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When they suddenly installed Raid time, I just about turned in my Conan Card. Only time I’ve ever been banned anywhere.

I have been a snowboarder and a PvPer, and invariably called a knuckledragger by the dominant community. One thing I won’t do is take a dump on PvE to try and score points. The majority of the game is PvE, absolutely, but we were stepped down many times from what we started with.

In PvP we originally had Blitz servers. We also had 24/7 Raid. When they started the Raid Time crap I predicted it would singlehandedly ruin the game. It was a change made without consent, desire or demand.

We’ve been stepped down, and now we’re stepped on as PvPers with rarely a peep. I’m not playing that.

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Strange…I view offline raiding as the pinnacle of PvP. But I view PvP as strategy and not some fighting game. I don’t see much difference between no offlining and pve-c, imho. You want to scrap and you don’t want to loose stuff. Ok and that is fine. That is why that play style is part of officials PvP is all of it at risk…yes that means you WILL loose, eventually. Get over it…it’s a game. Learn from your mistakes last time and rebuild. I also understand that those with no lives win battles more because they can grind more…ok and? I take solace in that I maintain a real life and can cause pain to the players that are on 10 hours a day every day.

My opinion is that fixing whatever it is that’s “wrong” with raiding would probably result in something so different from what we currently have that there’s no point. It would basically be a different game.

Better to take those resources and make a new game with better raiding mechanics. Assuming Funcom would even want to do such a thing. Given how niche sandbox full loot PvP is, they probably don’t.

Tonight three fine chaps decided they’d try to ruin my Christmas but instead I destroyed theirs.

  1. If it weren’t for my self-devised warning system I’d have missed their treb.
  2. Someone can build a treb on your doorstep and you’re powerless to do anything until Raid except hilariously wall it in with the mats they left.
  3. The “raiders” ran from me on horseback as I interrupted their little cotillion below, while the treb was in base form. This was 20 minutes to Raid.
  4. It took entirely too many explosive arrows to kill it.

They logged off after rushing home, of course. So I stole all their stuff and tossed it into the ravine. Cut all the thralls’ throats, destroyed their stables, killed their pups and stole their gruel for my troops.

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I really haven’t PvP’d in a long time, but this sounds pretty standard. The two months after Conan Exiles was free on PS4 were glorious. So many new players, so many fun fights. But, things eventually went back to normal.

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Ideal for timer made that you got offline durning pvp and made whole server into something else. It didn’t solved the problem it just allowed pve to play on pvp side. So that’s why they made new server. Never activated.

So I don’t know if it’s there bottom list. But can’t say top of their priority since nothing been really done with it either.

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I will actually second his chart as being probable. I don’t have any evidence of it except for the track record. But we’re kinda on opposite sides of some arguments in this thread so what I am saying is not biased.

He is right that PVP oriented features have been lagging behind other playstyles. And well the priority isn’t a design one in my opinion, but a business one. Simply put, no one spends money on cosmetic stuff like Roleplayers do.

Outside of mounts, you pretty much engage PVP with the same tools you did 4 years ago. Trebs and explosives.

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I have yet to get archers on wall defenses and towers to work correctly. No matter what combination of behavior and engagement settings I use, they always back away from the edge of the wall, and then lose line of sight. They get aggroed, but never fire a shot. super annoying. Not to mention half the time “archer” thralls have fighter stats and vice versa.

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The raid timer also nearly stopped me aswel. I tipickly can’t play at those times, so it made it difficult to recipercate if I was breached.

IMHO the game needs someform of anti raid that actualy works, boobytraps spring to mind, (pardon the pun)

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Yrs, please. More traps and better defenses are a great start.

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When the server first rolls out, there’s a halcyon 3 months of honest-to-goodness strife and shuffling.

Now we must be milder than usual, lest we drive off all the other players. And then defenseless during the day to probes and other BS. Obviously my defenses worked, and kept them frustrated at ground level. But as I’ve demonstrated, this pretty much has me encircling a mountain with a ring of fence.

Could we just have maybe half the number of servers wiped and put to 24/7? I volunteer mine, for the record, including 7 months of holdings.

For all the obvious reasons: 24/7 defense. No one would be able to approach my castle let alone walk or climb all over it. No one could just place a treb to be built during off time, as I could instantly kill it. Our fighters and defenders would actually be useful. It would change everything, and in many ways for the better. I’m not saying it’s the only solution but I’ll just put it out there: the way Raid is is dumb.

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Back when I was on testlive US2 before it was wiped at the prelaunch Combat update.
I regularly was raided by lets say “people from other time zones” I routinely logged in just after they logged out or were about to log out. This was the morning for me, the time I was most active.

So I would follow them, harass them, kill their characters and destroy their bases and get my stuff back.

It was awesome.

Unfortunately it ended.

There was no under meshing except for one group that I and I think @Barnes drove off the server.
Sorry I remember I had help but I don’t recall if it was @Barnes or @Cattibria or someone else entirely.

You see when I build my base, I plan on being raided. Usually the raiders see and take what will not impede my reciprocation. In the 3000 plus hours I have been playing I have been raided hundreds of times, only the first few ever hurt me bad enough to start from scratch.

Limiting raid time made things so I was helpless and defenseless during raid time and had to make special arrangements to get payback.

That is why I think no raid time is better, some people just can’t be there during raid times. It has nothing to do with cheating, under meshing is the bane of this game and should be the #1 priority fix IMO.

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If you take that purely in terms of ‘features’, then I can see the point you are suggesting. But to say that PVP does not receive the same priority as other game modes is to ignore the many changes made ostensibly for PVP that negatively impact other game modes. These may well not be entirely successful, or may not be the changes PVP players might wish for, but there is no question the changes get made. We all know how long the ‘nerf’ list is, and lets not forget that it was to defend PVP that horses lost their ability to fight (and temporarily we lost the ability to ride a horse and have a follower - which made horses pointless for most players for that, admittedly fairly brief, period). Then of course, there’s the changes to healing/food (that significantly negated the relevance of different recipes) and the changes to stamina and weapon balancing (which were frequently referred to as ‘PVP changes’ by the devs themselves). Plus there is the amount of dev/hours put into features such as undermesh protection (or indeed the seemingly failed dbd system) - hours that could have been put into other areas if PVP was such a low priority.

I’m not saying that all of these changes were bad, or that all of them successfully benefitted PVP - I’m just pointing out that these changes exist and were, often explicitly, made for PVP. Likewise, I’m not suggesting that therefore ‘PVP is favored above all’ - I think more of PVP’s problems would be successfully fixed if it was truly favored above all - but I think that claiming it is somehow treated as less than other game modes is also false. There are too many game modes, and all have different problems and different needs. If dev time was simply divided by the 5-6 primary different game modes, that would still only leave 20% (or less) going to any one mode - so is it any wonder that all modes think their mode is being ignored and that Funcom favors some other mode?

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