Game mode: Online private Type of issue: Bug Server type: PvE Region: NA
Even though I have unlocked the Iron Mace feat, and have this T4 Blacksmith in position, I am unable to repair the Exceptional Iron Mace. I can repair the Flawless Iron Mace, as well as the standard Iron Mace.
Based on the Wiki, it says you need a Tier 3 Blacksmith to do this. The Tier 4 cannot, just because they craft Flawless items?
This seems ridiculous. Why would we want to find a Tier 3 just for this purpose, when we have the Tier 4?
Steps to reproduce are explained above.
At the Crafting Station (Blacksmith) with the T4 Blacksmith Thrall.
Can repair a Flawless Iron Mace, but not an Exceptional one.
I donât throw away items of interest or usefullness.
The item in question shall be handed to a Thrall.
This is an example of a game principle. When a T4 capability is a super-set of T3 or lower skills, why would it exclude sub-elements? Is a Tier 2 Carpenter the only character which can repair an Exceptional Hyrkanian Bow?
No argument here, but that makes the âcan repairâ table expand quite a bit. I would prefer T4 (Purge) crafters able to repair anything that is craftable at that bench, but the dev reasoning may be simple memory usage.
As to your Hyrkanian Bow question, it certainly looks like it. I suppose you could test that theory in solo.
I tend to dismantle old, less capable gear and use the mats elsewhere.
I think part of the reason T4s can only make & repair Flawless (and not exceptional) is to cut down on the clutter and number of recipes that have to be loaded when a workstation is accessed. Lord knows, the fact that normal recipes are still shown in the list when the crafter is capable of making a higher quality version has caused me no end of grief, particularly where armors are concerned.
As for @bedwinâs issue in particular, if the item is going to a thrall, then itâs a moot point. Gear used by thralls doesnât suffer durability loss. You can equip thralls with gear that has only a sliver of durability left and go campaigning all over the world, and it still wonât break.
So just give those inferior Exceptional items to thralls (or toss them in a dismantling bench) and rock on with it.
Larathiel, you had me at âI thinkâ. I got so frustrated at trying to find recipes that for every armor set I make now, I find one word that filters to all the components I need. It doesnât always work, but often it does.
As the simplest example, epic flawless light armor only needs âlightâ in the search box. It returns the final product, all mats and the perfected lining for every item on one page.
For armors beyond the basic list, for epic flawless you already know you need each perfected lining, so I filter on âperfectâ for the weight: heavy, light or medium and make them first. Then I filter on one or two words that are unique to the set I want.
(win-key-V is handy for that)
This was my go to, but I am open to suggestions !
Regards
jim
PS: back on track, if a T4 had perfected schems, along with those unique T2 schems, the list would expand by 50%. My scroll wheel would start smoking.
I do much the same when crafting, âfeâ to bring up all the fences and fence foundations, âfounâ to bring up all the foundation types, âdemonâ when I want the medium Yamatai set, âperfâ if I want to make linings, etc.
Back to the OPâs topic, unfortunately, tricks like these are still only available on PC. AFAIK, the console users have no text-based search function in either their inventory or at benches, so they must scroll thru the entire list. Hence my supposition on why T4 crafters lack the T3 recipes: itâs an attempt by Funcom to cut down on the clutter and to avoid confusion.
As you say, if our our scroll wheels would be smoking, the console playersâ hands would be cramping up.
My original report was more about the fact that the item could not be repaired, not actually crafted. As you may have noticed, you can drop items into workstations elsewhere and often repair them if you know the skills, etc. In this case I was relying on the skills of the T4 Blacksmith, for this items isnât hand-crafted.
I often drop my Armor into the workstation of the Armorer to save on materials while repairing. I donât know if itâs useful but I just repaired the Rawhide Bindings at the Tannery.
I did not realize that items given to Thralls suffer no further durability loss, so that works well for me in this case.
I also am just approaching the level where a Dismantling Bench becomes available to me. Maybe that would change my play style, to recycle materials (which I would totally do).
The recipe for crafting exceptional weapons should never show once the Thrall can craft Flawless ones, but they should still be able to repair those lower grade weapons, just on principle. I can see why the developers still present the âNormal gradeâ weapons below the block that are craftable by the equipped thrall, and agree that showing as few recipes as possible is best. I do enjoy text searching for items to reduce scrolling requirements.