Power: Unveil Essence
The leech effect from hitting the target now only applies to your team members.
I’d like to see this change reverted because of 2 points:
Unveil Essence in it’s Live form might be very strong, but TestLive already lowered its leech numbers to about 1/4th of previous in a general move to lower HPS across the board. Plus even in Live/Phase 1 form it can’t proc Empowerment on anyone outside single defensive target.
Unveil Essence in it’s Live form is one of the few ways to heal characters outside your group. In cases such as event megabosses person wanting to play the role of a healer can’t expect to be grouped with someone tanking, or anyone that loses HP because of fight mechanics. So if they want to heal they’ll need to use an ability that’s not reliant on defensive targeting (it’s not trivial to target a character that has aggro in this precise moment and retarget to the next aggro holder with the reticule system) or group membership.
Abilities allowing that were: Unveil Essence, Essence Grenade (+Lingering Essence), Wild Surge (+Wild Burst), Runic Hex (+Paroxysm) and Eldritch Scourge. All have lower healing numbers in Phase 2, and Unveil Essence no longer works.
I enjoy healing playstyle in general, and even though I heard many times that such healing “isn’t needed” I’d still like to continue performing this role in megaboss fights, event or otherwise.