Mixed feelings on all of this I suppose.
I don’t have a burning hatred for Tencent, however as @CodeMage has described, I certainly don’t like their way of doing business, nor the strong connection to a powerful controlling entity, such as the Chinese government, when so much interest is placed on controlling a narrative and censoring content.
You add in the typical business practices that have been used in the past, lootboxes, microstranactions, and more, and it all so often seems like the recipe for disaster. For the controlling interest to cannibalize a product to suck the money out of it, any dirty cent they can get, leaving a shallow husk of a reflection of the original as the remains.
Hell, even games that arn’t monetized in that way are often destroyed by acquisitions like this simply because someone with a different ‘idea’ of the overall game sits down in the pilot seat. Occasionally it works out of the better, or continued success. Often though, the game is designed away from what the player base enjoys.
Not to mention, we lose out on the ideas and some of the control the current dev have (or at least that is common after acquisitions like this).
When you don’t have the creators of the idea behind the driver’s seat anymore, you get things like Disney StarWars… and nobody wants that…
Anyways, I’ll hold judgement as there is no need of a coffin being made, no grave being dug until you see the pulse of a product actually cease to beat. I’ll continue to play when it draws my attention, and I’ll stop when it stops.
However, can’t help be apprehensive as almost all acquisitions like this that I have experienced in my games (and their have been quite a few) typically go down hill almost immediately afterwards in my perspective, or at the very least, are designed away from what I enjoy and believe the game originally was.
As for a subscription based Conan Exiles? Um, yah, no…
This isn’t a subscription based game. You think the movement change upset the player base, a subscription would kill the player base. That would never fly. Thats a decision that is made before release and consumers can decide weather the product is right for them or not. Turning this to subscription would be the biggest betrayal to their customer base Funcom could ever do.
That said, I personally don’t interpret ‘Games as a Service’ as always ‘subscription’. There are many models of ‘GAAS’ and I have not seen where a subscription being implemented was implied (other then the Tencent evil overlords common practice). I hope to god this is just player worry/excitement running away with them.
I don’t look forward to a change in game direction from what was originally intended. However, if slight, and Funcom holds enough power to keep CE aligned with how its always been, I could deal, even if Tencent was involved. If they slap on a subscription, take away my ability to run my private server (and/or worse, monetize that as well) my Conan time will stop that moment. I’ll pay for Funcom’s DLC as they have been in the past. I’ll pay for a Map dlc, and hell, I am even flexible on it not being fully cosmetic (as I’d probably buy it anyhow, and eventually purely cosmetic additions get repetitive after a while).
But I will never spend a single penny on a Conan Exiles subscription. If they want to make their Dune game subscription based, by all means. I can make a separate consumer decision on that. The idea of putting a sub on a game that has been under a different pricing model all this time is entirely asinine.
Until I see actual validity on that though, I’ll take it as just gossip/exaggerated rumor, as no company can be that void of business intelligence. I wouldn’t be surprised by a merger/acquisition that gutted the game and ruined it. I would be very surprised by the decision to slap on a sub and end the game that very day.