Hotfix on the way; ETA first full week of November
We have a hotfix going through cert right now and hope to have it by next week, so between Nov 4 - 8.
Living Settlements temporarily disabled on Official servers
We are temporarily disabling the Living Settlements feature on Official servers until we can resolve issues surrounding workers.
For more information, please check this post:
Barkeepers missing after the update
We are aware of your reports of barkeepers no longer being present after the Age of Heroes update - we have confirmed the issue, indeed meaning barkeepers you had prior to the update have gone missing and must be re-acquired.
We apologize for any inconvenience or frustration this may cause you, as we realize Barkeepers were not exactly trivial to obtain. While we understand this doesn’t replace any time lost, if it is any consolation whatsoever, Barkeepers can now also be found and rescued within large camps across the Exiled Lands and not just from a Purge anymore.
Thanks for reading, and we apologize once again for any trouble caused. We’ll keep you updated, and we hope you’re otherwise having a blast with Age of Heroes!
Workaround for server owners
Private server owners may wish to check out this post by @learuis, as the barkeeper’s file location did change and was the cause of this issue. You may be able to run a query on your server to alleviate the issue on your end:
Workers going missing (ending up at 0,0,0)
We’re also aware of reports of workers seemingly disappearing from your base after placement on a station. Additional information shows characters are getting transported to (0,0,0) on the map, as seen here:
“View Obstructed” Issue
Some Exiles report difficulty building things due to an error message saying their view is obstructed, but for no apparent reason. This is something we’re looking into and investigating.
Freya Questline not advancing(?)
We’ve seen scattered reports of inconsistencies or confusion regarding Freya’s questline, particularly “returning home” and dealing with boars. We are looking into this as well, and if you encountered an issue with this questline, please let us know.
Poisoned workers
One of the first things we saw reports of were your workers somehow showing as Poisoned periodically, without explanation. We now know this is caused by an incorrect debuff being applied relating to the new ambient life and Needs system, and will be fixed.