No it’s not. There is a big difference between choosing to harvest materials and being required to do so.
My base is complete, I don’t have to mine stone ever again if I so choose. And I get more than enough materials from looting to keep gear repaired without harvesting anything. I am and have always been free to choose how I spend my time when I log in.
If you don’t find the game fun and continue to play, that’s your call. But I do find the game fun and there is no sense behind adding a mechanic that indisputably makes the game less fun.
Less fun to you…and that is key. I have no problem harvesting upkeep because I have a small footprint. It’s the small price to pay to remove the junk on the servers… something I am willing to pay because it’s the only solution out there… Unless you have an idea that can objectively weed out spammers. I’m all ears.
You are underestimating the selfishness that exists in this game. Arguing with them is a chore. And PvE is not even a real server type tbh. It is really decorate and build…DnB. Just like pvp (raid) is really just pvo. player vs offline. pve-c is the only one true to its name, but on official you can 100% avoid the conflict by not playing during that window
The game is builder Bob, with light farming and fighting on officials. Anyone who says otherwise is 100% rp. But they won’t admit it.
Here’s the thing, it’s a shared game space. It’s not my place to dictate how others play the game within the boundaries established by the game.
I’m not the one pushing restrictive game mechanic changes because something doesn’t suit me. And I don’t have to offer you ideas about anything, because I’m not the one with the issue, you are. If I don’t like a server I find a new server. If I didn’t like how officials operated I’d play on a private server or stick to single player.
And I’m looking for improvement…it’s the only way games survive. I want the game to evolve and adapt so that it remains solvent. Doing nothing is not an option in my book because spammers are one of the major reasons new players don’t stick around along with cheaters and the like…they all have on common is abuse of the open system to a point where there is no consideration for any other players. You feel limiting that ruins the game…I’m telling you doing nothing kills it for the future as it withers and dies as the game gets a bad rep and people that leave the game are not replaced.
This, I think, is the most important thing. If the desire is for a public server to be a healthy place for new and experienced players to have a good CE experience one of two things has to happen. Either:
FC takes responsibility for the experience on these servers and aggressively moderates them.
The player base takes responsibility for these servers and develops a culture encouraging such an experience on them.
Neither of those things happen currently IMO. Recognizing it’s a shared space and protecting others ability to play as they wish is a step towards the latter, but it would take a colossal effort to develop that as the CE culture this late in the games life.
Funny thing is @CodeMage frequently posts the steam numbers that clearly show that at least on the pc side numbers have been steadily increasing since launch. Not withering and dying, INCREASING.
Maybe someone should tell that to people who build right on top of someone else, or those who cover one or more whole map tiles with their theme parks, or those who build highways that span several biomes, or those who … well, either you get the point by now or you don’t. Either way, it’s useless to keep enumerating the problems caused by overbuilders who don’t give a rat’s ass about anyone else.
To add insult to injury, people build crap like that and then spend a couple of minutes per week to keep it there indefinitely. That’s why upkeep system is one of those recurrent suggestions on these forums, because the decay system just isn’t enough.
Who knows, maybe these new rules will help, but I doubt it. I’m pretty sure they’re not really “new rules” as much as they are a new rephrasing of old rules, which would mean that Funcom won’t really deal with any of these problems as long as they don’t affect server performance (or cross the line into outright griefing). And perhaps it’s best that they don’t handle it via rules, given the astonishing amount of whining this change provoked even before they started enforcing it.
Speaking of enforcement, the most generous way to describe Funcom’s track record with it is “spotty”. They can’t even keep up with the workload they get from people who report cheaters, so excuse me if I’m doubtful they would be able to deal with overbuilding reports.
So yeah, it’s a shared space, and people are treating it pretty much the same way humans are treating shared spaces in absence of proper limitations. It’s kinda like global warming of Conan Exiles – Mitra forbid someone had to be inconvenienced to make things better for everyone…
Because FC does listen and fix things. As much as we all complain about this or that bug still existing or how this or that need was uncalled for…they are actively listening to us and making the product better for us.
Do you have an extensive questionnaire you’ve mailed out to ex and current CE players or is this just simply you projecting your feelings onto others? Because I haven’t gotten one of these questionnaires and I’m pretty sure it’s just meaningless conjecture based on your limited personal experience.
Being a shared game space in no way means people are going to be considerate. That’s not what I meant and that’s not what I said. You joining that shared game space is accepting that the actions of others can and likely will impact your play experience. It can be positive, it can be negative, but at the end of the day you made the decision and you knew the risks.
Yeah but a jerk player doesn’t have to be tolerated and actions should be taken and rules redesigned because of these rude players that limit the appeal of the game. It’s a two way street in risks…if you play like a jerk, expect rules to change to limit that type of behavior. If you don’t want those rules, you need to stop doing nothing and speak up to increase the caliber of player that is willing to step back for the greater good of the game willingly. If not, accept the fate that your build will be limited eventually by some means. Now you can be part of that conversation or you can complain about how unfair it is…the choice is yours.
I have these forums and social media complaints that strongly support action to be taken against these types of players. Which is why I’m dumbfounded as how you don’t seem to see the issue.
Of course not. That’s precisely what I’m talking about. People are capable of altruism, but it isn’t our default behavior. If it was, the society would be very different from what it is.
This is also true, and ultimately irrelevant. We’re not arguing about what is, we’re arguing about what should be. Sure, people are allowed to be jerks without any limits or even counterbalancing in-game mechanics. That’s the status quo. We’re arguing about how to improve that status quo.
Public parks are a good example of a shared space in real life. You “accept the risks” of walking through a public park, but that doesn’t mean that you should quietly and stoically accept anything and everything that happens to you in a park. There’s a reason many parks have rules about picking up dog poop or keeping your dog leashed. And there’s a big difference between a reasonably clean and safe park, and one where there are used syringes in the bushes and used condoms around the kids’ playground.
Having said all that, the whole “you knew the risks” argument completely ignores the fact that official servers are the first thing a newcomer to Conan Exiles will experience. Just how do we suppose a new player would get an accurate idea of what it’s like on an official server? By wading through a bunch of forum posts? Or is there perhaps a nice “welcome to official servers, this is what they look like for PVE, PVE-C, and PVP” YouTube video somewhere?
Most likely, a new player will have seen something on Twitch or YouTube, perhaps a review somewhere, or any other bit of curated content that piqued their interest, and they decided to shell out some cash and try this thing out. Unless Funcom adds a big banner when you first join an official server, saying “lasciate ogni speranza, voi ch’entrate”, the expectation that a new player somehow “knew the risks” of playing on official servers is laughable.
The rules will change, they have, and quite recently they have been revised in fact to further address these issues. No only that but it’s been revised in a way that leads to no work around, because it’s fully at the discretion of Funcom. So if something is reported build wise that they deem damaging to the gameplay experience they just delete it.
I’ve also never suggested I like or agree with everything people build. What I said was it’s not my place to tell them how to play the game. And this topic isn’t about addressing spam in general, it’s about an upkeep system, which is not a good idea.
It’s still not about spam. It’s about an upkeep system to address spam. A subtle but important distinction.
99% of the time if you suggest a solution to a problem and go out of your way to not discuss the solution, you just create a slew of new problems.
Picture yourself plugging something in which immediately trips the breaker in your house. So you install a stronger breaker. Problem solved. Of course a week later your house is an inferno due to overtaxed electrical wiring, but there’s no way you could be responsible for that. After all, you can’t be expected to foresee every issue that might come up that you obviously had no part in whatsoever. Right?