Sure, some things within the game I believe need work. That said it was made with a small core team, and is less than a year officially released, so I’ve come in expecting there to be some work to be done. And I am glad there is, as it gives the game time to make any needed changes for longevity if needed, that might not be possible later on, based on how people outside an EA are actually playing it.
Nope, didn’t get the DLC, no interest to get the DLC. Maybe later down the road, but just not interested in the Khitan aesthetic. If it were a south of Stygia pack, or an Aquilonia Thunder River frontier in the Pict wildlands DLC, I’d have easily paid as much as I did for the base game for that. But that is just me. That said, I don’t see anything wrong with the DLC game wise, from the stats or mechanics view. Looking at the stats, the release notes, and talking to players actually using it on the servers where I do my PvP as we have skirmishes, I’m finding some reactions to it on the forum rather hyperbolic. I can say though I appreciate the work Funcom put into the DLC, and say that it definitely looks to be quality (high quality on the art and fitting the setting side), good job to them.
Also, no, not seeing any evidence that Conan Exiles is dying.
I guess my only real suggestion at this point is to just be weary of highly vocal opinions, and how they can skew what is actually the player base reaction, or reception of things.