The server was a good idea but in classic Funcom m.o., It was poorly executed with little to no forethought going in to it as to how everything would be handled throughout each level bracket, plus the lack of anticipation of backlash to implementing pay to win system the way they have.
The lack of level bracket specific gear sets that aren’t store purchasable for example. And therein lies the irony. How do you make a purist pvp server and give everyone the same gear to compete in without making them grind 6 mans? You sell it to them or give it to them for free.
What is everyone going to do once the cap raises to 40? They’ll be farming sanctum nonstop just to get decent gear and what’s the whole point of this server then? It’s a waste of time. If We wanted to farm 6 mans we’d just stay on Crom.
The whole point of this server was to hop on and just do pvp nonstop. Not 6 mans or epic white sands!! I don’t mind ponying up a few bucks to avoid having to pve for the sake of pvp.
Pay to win? I prefer that over pve to win. I’ve said it many times, 5 bucks is a measly paltry sum. If you can afford a gaming computer then you can afford 5 dollars!
Now the server is flat just like Fury and minigames aren’t even popping. It’s depressing.
Chalk it up to an exercise in failure. There’s no way the pvp saga was going to pull off the same success as the pve saga simply because the player dynamic changes when a pure pvp environment is introduced. Feelings of extreme butthurt are exacerbated and saltiness ensues.
The delicate snowflakes of AoC and the mmo genre in general aren’t/weren’t ready for a pvp saga any more than they were ready for age of conan pvp.