Hello all
ok with the fact that we now need to harvest blood and sacrifice thralls to get it what about having a cart so you can put a number of the into it and take them all back and then sacrifice them.
you still have to knock them out but going there and back is a pain takes ages and is boring and this way if others see you pulling a cart they can raid you and take the contents or not ,well it’s just an idea.
I love the idea!
I think the devs have noticed how slow the process is, and hopefully this will be featured in next update.
Carts in general would be a nifty idea. Carts for slaves and carts for resources. Stuff pulled by a draft animal of some sort. Camel, Horse, Elephant, Thralls, or Rhino.
Slaves pulling a slave cart would make sense.
2 on 2 posts, in the row, thank you @Kapoteeni, in the second I laughed so loud so my wife was curious too. Thank you mate!(the first was the opposite)
To the op, I wouldn’t mind. If I had to choose between a caravan or a cart, I would definitely choose the caravan (slave caravan, chained). Isn’t the tasmasters drivers? There you go. The only loss would be your chain bindings would remain with the slave until the release.
Great idea.
Nice idea but some obstacles.
This would mean that the NPC is an inventory item very similar to the WoP. So if it is like the WoP item then you couldn’t remove it from the cart to the wheel or alter or whatnot. If you loosen that up and allow it to be an inventory item that can’t be placed, then it can be stolen…
So is the cart lockable? If it gets destroyed, then do they collect a loot bag full of thralls?
Also with that change, would this mean that you can steal thralls on a wheel that are getting broken into thralls?
Lots of questions and potential rewrites to the design for this.
The difficulty obtaining slaves (in time) is one of the offsets of it. If we can just go out with a cart and collect 20 thralls and come back and then spam sacrifice them in no time at all, that kind of sends the needle in an abusable direction (IMO). There needs to be some drawbacks.
That’s a great idea. What happens when they wake up though?
Maybe - or it could just be a way to (technically) drag multiple unconscious NPCs at once. So rather than turn them into inventory objects, they’d remain as NPCs in the world, only unconscious and bound. And just like when dragging a single bound NPC, interacting with a Wheel of Pain or Sacrificial altar would dump the NPC(s) into the processing station.
The NPC would become a “locked” inventory item only once it reaches a processing station.
The cart could have a moderate amount of hitpoints. Breaking it would drop those bound NPCs to the ground, rather than as loot bags. Gas orbs and similar effects could still kill the NPCs in the cart, as well as anything that can cause direct damage to them.
The cart would become a follower; when the player drags a bound NPC to the cart, the NPC moves into the cart. When the cart is set to Follow, interacting with a Wheel or Altar would transfer the NPCs from the cart to the processing station. Perhaps in a random order because it might be difficult to code a “which thrall came first” feature to the cart as long as they remain actual NPCs rather than inventory objects.
The cart as a follower is an interesting way to construct it. I can see that working well.