We need the possibility to earn crom coins in game outside the battle pass

Only if this wasn’t the only investor they could find that could invest in them as much as they needed. Games development is a very risky investment. NOT saying that video game making can not make a lot of money, far from it. Just because you might want to copy PARTS of other successful games does NOT mean that you need to make your game a clone of that game.

Again I will say that if you want to play Rust/Ark go play that game and expect this game to become those ones.

Keep the lights on!
The employees of this game want to keep working on it!
The players of this game want to keep playing it!

Either the employees (devs and community) or the players can decide which is the best plan to
“Keep the lights on”.
There are people who study this economy science and move the strings!

I believe and I 've seen it in their eyes that they are no so happy too, but if that is what it has to be done, so be it! I will support because I want to keep the lights on, not only on the game, but in this forum and the other communities I participate :man_shrugging:.

Op now.
It’s early for this conversation, we must see first if the lights will remain on! If, and only if they remain on this conversation can have a solid ground!
That’s all!

Chill out m8 :+1:t6:

I hate Rust and Ark. I think neither of them are as nice of a game as Conan Exiles. I think Conan Exiles has, repeatedly, and predictably shot itself in the foot with a few self defeating decisions. I point out their higher numbers in the hopes that someone in Funcom will bonk heads and get things straight. Conan Exiles SHOULD have a bigger player base than Rust/Ark. Me comparing them is not me wanting them to be the same. I am simply frustrated that games like Rust and Ark routinely outperform Conan Exiles. It’s cause I am a fan of Conan Exiles, not the other way around.

Regardless, I don’t so much think we need to be able to earn crom coins for free, as they are providing us that in the Battle Pass.

I would much rather the prices for digital, infinitely reproduceable assets be affordable. You know, sell 1,000,000 things for a dollar, rather than 1 thing for a million dollars. Economy of scale stuff.

You will create a large player base one way, and a smaller player base the other.

Ultimately player base is king.

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We are in agreement here. We don’t need freebies just reasonable prices.

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I support them making a Battle Pass. I don’t support them charging ridiculous prices for digital tables with placeable food items on it.

We will have to wait for 3.0 to launch to see how greedy they are going to be. Players will either love the company, or hate to love the company, or love to hate the company based on how well Funcom treats them and their wallets.

See, now you’re asking me to cater to you just like you’re asking Funcom to do so. :smiley:

The problem with that is that I could give you ideas and you’ll just reject them because they’re not fun for you. For example, once I decided to grab some stone daggers and a stack of stone, plop a bedroll near the giant spider boss, strip naked, and go fight it. I wanted to see how long it would take me to kill it naked with stone daggers, and how many times I would die while trying to do so.

The point you’re missing is that different people have fun in different ways, and Conan Exiles has been designed to be extremely flexible in that sense. So this whole “I’m bored, give me something to do” thing is something that has more to do with you than with the game.

Which brings me to:

Basically, that’s just a “shut up, why are you even commenting on my thread” in disguise. So let me explain why I’m arguing here: because I want Funcom to keep developing and updating this game. They’re changing the monetization because they need revenue to keep doing so. The whole point of BP and BLB is to bring in more revenue, and your suggestion goes against that.

Now, Funcom certainly doesn’t need me to point this out to them. I’m not arguing with you to convince them. I’m arguing with you because I’m trying to explain why your idea doesn’t hold water.

Which brings me to:

Ah yes, the typical “I made a suggestion on a public forum but don’t want people to argue with me” post :wink:

It’s okay, you posted a suggestion and people are reacting to it. Your life won’t change no matter what people reply :wink:

On a more serious note, the core of what several of us are saying here is this:

Your posts seem to imply that you share the mistaken belief that whether the game is dying has more to do with how many players it has, rather than whether it’s profitable to keep it running regardless of the number of players.

It would appear that Funcom doesn’t really share your view here. Time will tell, I guess :man_shrugging:

Do you? Does anyone outside Funcom?

Even the graph I shared doesn’t really represent what most people assume it does. People on these forums talk about numbers and statistics a lot, and in the vast majority of cases it turns out that they’re really saying “the servers I play on used to look like that and now they look like this” and they call that “statistics”.

Thanks for illustrating my point.

Official servers are not 100% of the playerbase, did you already forget about that? :wink:

See, that’s the funny thing when people here try to talk about numbers and statistics: nobody outside Funcom has any really good data. Some of us are aware of that, and others just want to lend some semblance of “scientific” legitimacy to their arguments :smiley:

I would say the opposite: it’s certainly doing something right if it’s still alive and in active development and with a slowly growing playerbase, despite not being as massively popular as Rust.

That’s it, pack everything up, and let’s all go play CS:GO. It’s still the top game on SteamCharts after all :wink:

Seriously, no matter from what angle I approach this analogy, I can’t find anything good about it. I mean, it doesn’t even make sense on its own, as a non-analogy: there’s a reason apples and oranges evolved and neither fruit is extinct. Ecological diversity is important.

It’s equally bad when taken as an analogy: it means that mom-and-pop stores shouldn’t exist and everything should be malls and franchises. It means that everyone should only play the most popular games.

Whether we like it or not, Conan Exiles is a niche game. It caters to a smaller playerbase than Rust and ARK, and that’s perfectly fine. Sure, Funcom could make it much more massively popular by emulating more popular games, and they would bring in more revenue and be able to more stuff with it. And the price of that would be that it would stop being Conan Exiles as it is now.

People who chose Conan Exiles and stuck with it could have chosen Rust, but they didn’t. The apple is doing something really good.

The clearly stated goal of the BP is to bring in enough revenue to keep developing the game and offer major updates for free to everyone who bought the base game.

Or to put it more simply, BP and BLB are being added so that those of us who want optional content can subsidize everyone else. I’m okay with that.

EDIT: Forgot to address one important thing:

I’m not telling you to go play something else because you have a different opinion. I’m telling you to go play something else because you don’t enjoy the game enough to support it. Had you merely said “I’m bored and I want Funcom to implement daily quests so I’m not bored anymore”, I probably wouldn’t have replied that you should go play something else. But what you said is “I’m bored and I want Funcom to give me for free the content they’re trying to sell”, and that’s different.

Sarcasm meet generalization.

Nobody here wants Conan to be like CS:GO.

Most people here want Conan Exiles to succeed.

BP is fine.

Item Shop not so sure.

Regarding the Rust/Apples/Oranges word soup…

A few simple changes could put Conan Exiles much higher on the steam charts. Things like larger server population allowances. Siptah/Exiled Lands bridge(portal/boat ride) so that the player base was not cut in half between maps and a stronger sense of community could develop. An actual trade window. Upgraded GUI. (Which they finally briefly mentioned having hired someone to address.) Optional tabs in a vault. Scaleable hotbar. Minimized cursor info display. (Beautiful game does not need to “Box Out and Giant Print” my Tannery, or every other thing I look at. Minimize option, please. So many simple, common sense things.

None of those things would turn Conan Exiles into Rust, or Ark, but would simply elevate it above what it is today. Common Sense things. Lacking, to lacking less.

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I agree with most of that. Some of these things are more feasible and some less, but as a player I would definitely welcome most of them.

Thing is, that wasn’t what the thread was about. I was replying to you in the context of this thread, not in the context of “what Conan Exiles could do in general to improve” :slight_smile:

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I don’t ask you anything, you started that conversation in the first place by offering a vacuous statistic…

We can reverse this and say not everybody is like you and runs naked into a boss just to find joy in a dying game… most of the people I would say will simply leave when they are getting bored…

There are literally countless games using the exact monetisation I proposed and they are very successful. Non of what I proposed would prevent Funcom to make money…

Ah yes, the typical overuse of “typical”, can we stop that nonsense allready? I have no problem you arguing with me, it just doesn’t matter, since you can’t change anything regarding the game…

They really don’t, you’re 100% right and apparently they don’t give a damn about making that game grow, because everything they did so far in the last months is releasing one skin dlc after another… I bought every single one of them, but the last one, because it was getting ridiculous… the “future” of this game so it seems to me is to slowly vegetate into non-existence… since they are allready working on Dune I would say most of the team don’t give a damn about Conan Exiles anymore anyway…

I see anything wrong with have rewards of Coins for the Bazaar being available for in game events or tasks or discovers in game. I think this could add some spice to these areas of the game.

Do I expect everything for free , NO. The developer does need to make money otherwise the game online not private will go poof.

I just hope that all new cosmetic rewards in the game from 3.0 forward are NOT tied to the Bazaar and there will still be new cosmetic and other content introduced . In short if they want at cash shop, fine, however I would like to see some content provided beyond purchases of trinkets in the bazaar created by SOME of the money made in it.

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