I think that a lot of weapons need a huge rework, I feel like the changes in all the years have accumulated without giving a look to the past.
Why star metal are better than obsidian weapons? Why some legendaries are just useless and yog’s touch is so freaking op? Spears do 0 damage, 2h axes are freaking slow.
Maybe it’s just my sensation but I think that instead of like, modifying just 1 weapon at a time, using angry nerfhammers, we need time to find a balance for all the weapons, and the weapon types that there are now, possibly scaling with the difficulty to obtain them
The point is that in one way you are right and in another not. I really agree about the obsidian issue. Obsidian is very expensive but not so good. Ofcurse the balance here is way wrong. The difficulty to gain a large amount of obsidians and the materials you need to craft tools and weapons are very expensive for what you get. And if you think that dragon bone weapons are way stronger and you can repair them on your way carrying some dragon bones with you, makes all the other craft able weapons completely useless. So in this part you are tottaly right. Now Yogs touch is not easy to get, not because the boss is difficult, not at all, but because this boss is dropping to many weapons. This boss drops more weapons than the 4 skeleton bosses in unnamed city. Be careful, if we start complaining about the drop rate of this bosses we have a great possibility to make them change it and make it harder. Leave things they are, do not complain about the easy gains, we allready have a lot of changes we don’t want more for the time.
I do understand the use of yogs touch when your strenth bar is full, but when it is not i believe that lion axe or the festering one are way better, don’t you think?
The drop rates of weapons in the Unnamed City is absurd. I was able to max out my feat points and then collect another 600 shards before I even saw a Maelstrom.
All this because people where complaining for the easy gain of weapons and here we are, spending 1.000 gaming hours, to gain a weapon . When i first visited the forum i couldn’t believe how much these people listen. They do, a lot, 60% of the complaints here have been done the last 5 months, so we have to be careful what we wish for , don’t you think?
Wait I never talked about drop rates, I just think yog’s touch in pvp is way too powerful, the other axes have 0% armor penetration, that has about 40%… all the warmaker weapons are strongh, there’s no doubt, but yog’s? At moment it’s just the final weapon
As I said anyway I’m not either asking for a nerf on that precise weapon, I just feel we need a rework to ALL the system, a lot of unnamed city weapons are just useless (see for example havoc and malice, and whirlwind blades) or some axes, like the one that gives accuracy? Now that the 4° accuracy perk changed, it just makes no sense.
The whole system suffers from years of changes
On average, axes are fairly high for 1H damage and they can be modified for armor penetration. They may have faster animation with more sweeping strikes, from my subjective experience, than swords for example. I’m not saying they are balanced, but there are variables to account for and it was a decision made some time ago. It probably needs to be looked at again, and it is odd they have 0% with the a couple of exceptions. But I do feel they are generally better than 1H swords generally speaking, which does have armor pen.
Yes, it would make more sense that swords had a higher base damage but 0 armor penetration (realistically, cloth armors stopped sword cuts), and axes had less damage but higher armor penetration (because even if it doesn’t cut through something like mail or plate, some of the impact of the heavy end transfers through the armor into the person inside).
As to the OP: I think you’re on the right track, @Vlaek. I may not agree that we need a rework, but I do agree that if something is reworked, then it needs to apply to the whole picture, rather than only one corner that just happens to be in the spotlight this week. Trying to “fix” one weapon tends to lead only into another weapon becoming the “problem”, or that one weapon being changed too much. The changes, if deemed necessary, need to consider all moving parts in the context.