Rebalance Obsidian Weapons

Increase the base damage by 3 and increase the armor pen by 3-4 for every obsidian weapon to make them viable and worth the grind.

Also reduce the crafting time for composite obsidian a bit. (Maybe from 10s to 5s)

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I won’t waste oils on obsidian weapons because there are better options.

And using oils on PvP servers that wipe every 2-4 weeks is inefficient.

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You don’t get the point behind my suggestion.

And stop derailing the topic.

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I would love to see this. You can’t make any significant amount without having to fight off the respawns multiple times.

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SirDaveWolf I agree with you in both parts on this suggestion, both in regards to Weapon damage needing adjusting, and also the crafting speed of composite obsidian. I will start with what the thread is actually about weapons and crafting speed for composite obsidian, then address some other points of discussion.

Ever since its nerfing Obsidian weapons are no longer worth using. The issue as I see it is that like several other weapon types it is now redundant before we even unlock it, as there are better weapon types available when we hit level 60, which are also more readily available. So hence they serve no real purpose aside from novelty value decoration. There are a number of weapon types which are affected by this phenomenon. For example, Acheronian and Dafari weapons. Again by the time we can craft them at their required levels they are already obsolete; superseeded by better weapons types at that level requirment such as Dragonbone and Iron respectively. I see two potential solutions to this. Either I) as you suggested SirDaveWolf raise the damage values a little, or II) change the point at which they can be unlocked on the level progression. For example (*these are just ballpark figures as an example), have Obsidian and Acheronian weapons become unlockable at say around ~ level 58, and Dafari weapons at level 8, or push Iron back to level 15. Again, dont get bogged down in the levels, think of the concept of adjust the dispersion of weapon availability as whole.

Once again I agree. When we consider the lack of uses for composite obsidian and the Volcanic Forge as a whole, we should consider lowering the crafting speed as you suggested. Furthermore on a seperate note, I would also like to see it given a handful of armor or other recipes like the Frost Forge.

@bbtech just a tip I would like to put out there for you mate, there is a small alcove or ‘niche’ where you can jump into and hide from the respawning enemies diagonally behind the forge on the right and left. If you wish you can hide in there and enemies will eventually lose aggro. Or you can use a Bow or long melee weapon such as a Spear (Gavains Rusty Pike works well for me) to kill them as they reappear and do some farming as you wait. If you cant find the niche in question let me know and I will upload a picture ok.

@NeoFromdMatrix if you re-check the original post you will notice that SirDaveWolf is discussing the damage values of obsidian weapons and the crafting speed of composite obsidian bars. He did NOT at any point mention either tools or harvesting power.

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I know what he is talking about and if he would know the game he would know what i was talking about. Flawless obsidian hammer is actually stronger than yougs touch. Because sunder is multiplicative damage and if you put armour pen on it
 well u see my point. Not to mention going to get some obsidian is way too easy especially if u go there with a thrall. Come on bro he just asking for a change to suit his personal circumstances that’s all.
PS oil can last as long as 3h on the server i play and it’s not even boosted to the highest. Come on fellas

Not to mention if you know the game u will agree no better attachment for weapons or tools than oil. So let’s be real

Dude, take a hint and stop derailing the thread with your rants about flagging. It’s not only one person who has been flagging you, I’m also fed up with your tantrums. You’ll notice that the post where you actually discuss something on topic – the one where you compare the flawless obsidian hammer with Yog’s Touch – hasn’t been flagged, because it’s actually useful and on topic.

So please stop spamming the thread with useless rants, please stay on topic, and pretty please with a cherry on top stop abusing the forum mechanics with no-op edits to remove flags.

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Thanks for your input :slight_smile:

I have a feeling, Funcom wanted to have the obsidian weapons as high armor pen alternatives, but currently it’s still not enough. They should not have this high stupid damage, but compensate it with higher armor pen. Flawless Obsidian Spear has 43dmg and 11pen. Flawless Acheronian has 48dmg and 10% pen and is easier to craft. If they would buff the obsidian spear by 3dmg and 3-4pen then it would actually be better than acheronian, but crafting it is harder and also the stamina cost is different (see below).

You will be surprised, but Flawless Acheronian Spear for example is currently the way to go if you want to have a reliable, mass craftable weapon in PvP.

You might wonder about Dragonbone. Yes, the weapons have higher damage, but compare the stamina cost to Acheronian Weapons. Example:

Normal PvP Spec includes 20 Grit and 20 Encumbrance, which means 168 Stamina.

Stamina Cost First Heavy Hit Dragonbone Spear: 18
Stamina Cost First Heavy Hit Flawless Acheronian Spear: 13
Stamina Cost First Heavy Hit Flawless Obsidian Spear: 15
Stamina Cost First Heavy Hit Ancient Lemurian Trident: 13

The Ancient Lemurian Trident is from the Dagon Dungeon, which needs Scales of Dagon to craft, but has better stats than the Acheronian Spear.

Those are different animation sets you are talking about! Right click with a 1h axe is definitely easier, than using the heavy attack to apply sunder with a 2h hammer (much slower).

Also compare the base stats:
Flawless Obsidian Hammer: 49dmg 40pen, 16 Stamina used for first heavy attack
Yog’s Touch: 54dmg 40pen, 7 Stamina used for first heavy attack

Back to your original post about oils:
Why should I apply oils to a 49 dmg (hammer) or 43 dmg (spear) weapon when there are better weapons available?

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Spot on. By the time we first start seeing obsidian in the game world we’ve evolved past the point where obsidian weapons would be competitive. And as crafting them requires extra effort, it would make sense that they’d be stronger than other similar tier weapons, rather than weaker.

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Obsidian weapons should have higher armor pen. since obsidian itself breaks very sharp.

Star metal ones on the other hand should have higher durability because they surviced probably millions of years of travel, an impact in the ground and several explosions to break them open.

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Oils added to a stronger weapon will be stronger. So oils are moot. HE is talking base. What one uses to modifyis just icing on whatever cake that is.
So let’s be real, bruh. Know your basic math.
Using the numbers that exist
Oil of Agony adds 15 dmg
so:
Flawless Obsidian Hammer: 49dmg + 15 dmag = 64 dmg
Yog’s Touch: 54dmg + 15 dmg = 69 dmg.

So if you apply oil to both, the yog’s is still better than obsidian hammer even before figuring in satmins usage, and animation times. Ouch, my head hurts from having to dumb down an explanation.

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I cant really say anything to this.

I use only Lying Bastard Sword (70DMG) and Blade of the Adventurer (97DMG).

Many say Thags weapon is good, some say yog’s touch.
My opinion is that legendary weapons are not the best.
Only the fighting style that u use, made it to the best weapon.
If u put all ur points on beserk mode, the only real good weapon will be Lying Bastard Sword (Cripple and Blood)
U give a thrall Sword of Crom and no human or pet enemy will crush u.
this how i made it.

i dont really like obsidian, the only good obsidian is the blackblood tools.

and sorry for my english.
i give my best to learn everyday more in english.

Why you talking about dmg oil??? can you read my comment?

Because sunder is multiplicative damage and if you put armour pen on it
 well u see my point.

I was talking about armor penetration oil., because armor penetration is multiplicative damage while bleed is additive damage. I really hope I don’t have to explain the difference.

Lets say you have 100 melee damage from a high end weapon, around 50 weapon damage and strength modifier. If you hit someone with 50% DR then you will deal 50 damage. With 15% armour pen from the mod this will hit for 65 damage, as 100-35% because 50% damage reduction - 15% from penetration =35% reduction.

If the armour pen mod gives a flat 15% ignore damage reduction, then as long as your total melee damage from weapon and strength is 40+, you will always be better with this than a +6 damage mod.

Ouch my head hurts from having dumb down an explanation

Know your basic math brother

I’m not having a back and forth conversation on this topic anymore.
It’s a useless tread and I won’t be keeping it alive by keep commenting on it.

Sorry

This still does not address the fact that the obsidian hammer has only 49 damage, 41% AP as flawless, and dragon bone is 57 dmg and 31% ap and easier to farm and maintain. That is the main idea behind the OP post. That obsidian weapons do not match the level of crafting. And mind you. the flawless takes a t4 BS (specific one(s) if i remember). Base obsidian is 43 and 35 AP. The flawless Serpent man is 51 and 35% AP and it only takes iron and reptile hide. To craft the bars one needs to hang out by the special furnace. So again, all the oil talk in the world doesn’t prove the cost vs effectiveness of obsidian weapons is balanced. But you are so hell bent on proving your build ands tyle out, you aren’t listening to the OP’s concerns.

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I like the idea of differentiating the end game weapons by their “secondary” stats, this adds diversity to the game. And yes the volcano crafts are quite underpowered


I’ve written a small program that does the calculations for me. I tested the values ingame.

Here is the core code:

        var totalDamage = baseDamage * ((strength * 2) / 100 + 1);

        if (strength >= 20)
        {
            if (hasNegativeStatusEffect)
            {
                totalDamage *= 1.15m;
            }

            if(strength >= 30 && !isHeavyAttack)
            {
                totalDamage *= 1.1m;
            }

            if(strength >= 40 && isHeavyAttack)
            {
                totalDamage *= 1.15m;
            }
        }

        var enemyFinalDamageResistance = damageResistance - baseArmorPen;
        var finalDamage = totalDamage * (1 - (enemyFinalDamageResistance / 100));

If I take dragonbone and flawless obsidian hammer and calculate the damage with it, I get the following values with 40 Strength and 60% damage resistance on the enemy (only light attack, no negative status effects):

Flawless Obsidian Hammer: finalDamage = 77,616
Dragonbone Maul: finalDamage = 80,1306

With oil of penetration applied:

Flawless Obsidian Hammer: finalDamage = 101,8710
Dragonbone Maul: finalDamage = 108,3456

So what? Obsidian is still inferior to Dragonbone.

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And after you discover Dragonbone you can craft and repair it without any effort as there are little dragons to get as many bones as you like. Dragonbone is a bit heavier but Thralls don’t mind. There is literally no point in mining Obsidian now if you do not need Raw Ash as long as we can get a decent amount of Alchemical Base killing poor Bearers. Make Obsidian great again, Funcom! (Make one more T3 building set crafted from Obsidian, a Serpentmen one!)

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