The economy update brought changes to the crafting system that made virtually all legendary weapons inferior to craftable weapons. Dragon bone spear outclasses every single legendary spear. Lemurian Axe outclasses every single axe except yogs touch, but now with the nerf to yogs touch they are almost on par with one another.
Over the years the ‘teeter totter balancing’ philosophy has caused all legendary weapons to lose their special effects or to become useless in comparison to their cost, to name a few
DOOM/ACT OF VIOLENCE
Let me re-iterate
All legendary 2 hand swords are now outclassed by Telith’s Sorrow.
All legendary spears are outclassed by dragonbone spear or lemurian pike
All legendary axes are outclassed by lemurian axe
All legendary 1h swords are outclassed by dragon bone sword, Telith’s Lament, ancient lemurian sword
All legendary hammers are outclassed by dragon bone maul
Now your first take away from this might be “Well nerf dragonbone weapons and lemurian and bring them into line with the rest of the weapons in the game”
But I don’t agree with that philosophy. Even basic starmetal weapons are better than legendary weapons if you have crafter thralls. Legendary weapons are supposed to be special, have special effects, and be stronger than what you can make. That’s what makes them worth getting and why yog’s touch has dominated in pvp for the entirety of 2020.