What all of this means for CE and FC - Is something really big coming up?

My apologies if I missed this bit of news. Can you provide a source for it? Has the delisting happened already? A quick Google search yielded me nothing except clauses determining what will happen in case Tencent chooses to delist the company.

In any case, as far as I know, Funcom is in the process of moving its registered office from the Netherlands to Norway, after which it will be governed by Norwegian laws. Even if delisted, depending on the type of private company they choose to become they may still remain a separate legal entity from its owners, and thus not become Chinese.

well they did say there would be a paid expansion, not dlc but a big expansion in second half of 2020 so yea something big is coming, this guy explains all of the info given out so far alot better than me :wink:

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All currently known information for the paid expansion DLC: Upcoming features

See for information on the Steam Summer Sale and Epic Games Store release and sale:


See also:

Hehe… subscription model and quality as well as continuing content has been proven by Funcom that they can’t figure out how to make that work correctly… cough Age of Conan cough

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http://cdn.funcom.com/investor/2020/Funcom_2020_June_EGM_Minutes.pdf

Investor minutes, line 15:

  1. Proposal to apply for delisting of the Company’s shares from Oslo Børs (“Oslo Stock
    Exchange”). (vote)
    The Chairman addressed the explanatory notes to the agenda for the Meeting with regard
    to this agenda item. The proposal is to apply for delisting of the Company’s shares from
    Oslo Børs (“Oslo Stock Exchange”). Following completion of the voluntary offer made by
    Tencent Holdings Limited (“Tencent”) through its indirectly owned subsidiary Tencent
    Cloud Europe B.V., Tencent has acquired qualified control over the Company, and it does
    not deem the Company suitable for a listing on Oslo Børs. It has thus requested that the
    Company proposes to the Meeting to apply for a de-listing from Oslo Stock Exchange.
    The Chairman recorded that in relation to this agenda item the right to vote had been
    exercised with regard to 77,592,205 shares, representing an equal number of votes and
    95.39% of the issued and outstanding share capital of the Company on 15 May 2020, being
    the registration date for this Meeting. He subsequently recorded the fact that there were
    77,592,205 votes in favor of the proposal, nil votes against the proposal and that there were
    nil abstentions. He then recorded the fact that the proposal was agreed to by unanimous
    vote of the shareholders represented at the Meeting.

Also, line 11 points out that Tencent will take over the board of directors upon transfer to Norway. As seen throughout the minutes, both delisting and Tencent controlling ownership fully commence upon the completed transfer from the Netherlands to Norway. It’s as good as done.

Not to mention Tencent owning Funcom via buyout has been public since January: https://www.firstpost.com/tech/gaming/:~:text=Tencent%20has%20acquired%20Funcom%20Games,shares%20of%20the%20gaming%20company.

When your company buys out another company, it becomes your company, obviously. If your company is Chinese, all companies it buys are then Chinese. It’s not rocket science. Putting a Chinese company in Norway does not suddenly make it a Norwegian game company. It makes it a Chinese company based in Norway. Huge difference.

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Honestly I think the lack of new DLCs is due to them diverting resources to working on the new map. At least I hope that is what is going on.

I am not so sure it is coming to the end of its life cycle. If you look at steamcharts.com, Conan has consistently been in the top 100 steam games for a year now. Often as high at the 50th most played game. That is pretty impressive if you ask me. Unfortunately the game has bled some players recently with all the recent server problems. Hopefully people start coming back as things seem much more stable now.

I would hands down pay a monthly subscription to such an improved version of Conan Exiles. The game as is keeps steadily improving with each new update and so I still buy all their DLCs. I have over 6500 hours in this game. I don’t think I have put this many hours into a game except for maybe Everquest and World of Warcraft.

There simply is nothing like Conan Exiles out there. Games like Ark are cool but Conan is just… grittier… I dunno I cannot describe it. I guess not as cartoony? Plus the building system in Conan is hands down far superior to any of the other survival games I’ve played.

So yeah if they launched a new Conan Exiles version 2.0 and made it monthly subscription, I would jump on that. And if it was an MMO survival sandbox Conan Exiles instead of the 40 player cap, my wife would probably divorce me cause she would never see me again.

Call me a fan boy or whatever, but I like what I like.

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It’s one of the reasons I like this game so much. There are similarities with other games, but it feels completely different from any game I played before.

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Subscription model is anything but new. The earliest game I can think of that used this model was Everquest, and it probably dates even further back.

Moreover, it’s not only that it’s not new; it’s actually old, as in… outdated. more than half a decade ago, most new MMO have launched directly with a F2P model, and most that tried a subscription-based payment, both new and old, caved in to that model or outright disappeared. All those so-called “WoW killers” are now F2P. Aside from the old Triumvirate of WoW, Everquest and EVE Online, almost no MMO has survived for long using that model in full (that is, no real game without paying; WoW letting you leveling up to 20 can barely considered a tiny morsel of the content) and succeeded in keeping a large and active player base over a long time (which is particularly critical for CE; you wouldn’t pay to play an empty game, you have local for that).

It’s easier to keep churning aesthetic/vanity items and let people pay for them, and one-time access for new maps and things like that, rather than a monthly fee for a game that quickly runs out of content. Right now, I just log in a few minutes every other day to make sure my structures don’t decay and to roam around once a week to see if there are any new players in the server. If a new dungeon were to come out, I’d farm it a few times and then just go there on occasion, like I do with Warmaker’s Sanctuary or Wine Cellar (the rest aren’t even worth farming). I wouldn’t pay monthly just to do all that but in a new map.

I do hope that tomorrow brings in a huge batch of new players, and that most of them stay even when facing bugs/exploiters/hackers, and that those things are properly fixed before even thinking about mentioning the idea of a subscription-based model, optional or not.

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Pays for Internet… and Pays for PSN+… And someone wants to add a SUB to CE?

GTFO… (jokingly) Subs are abit outdated… or just offer barely anything worth getting it for.

CE is in same spot as FO76… good game with major issue that need fixing.
76 is pushing Fans with more chance take there money, and offering as little as they can in return so they reap a profit.

CE is… offering DLC, and slowly working on stuff. I’m fine with that. (as someone who has never gotten what she wants so far… thats weird)

IF new Map is 20-30$, and decent in size and we all start over, happy happy-joy joy. I’m not really interested in investing into Funcom with no return.
new hairs? character options? land claim flags, SP fixes… journal entry fixes, Crom… Windows and Bars, Placeable tree etc and yada yada yada yada yada and list of 100+ thing I want to see, That I wont.

Heck, I’m done with DLC cause menus are a cluster **** as is, And I dont even own all DLC.
So that needs a over-haul or new menu.

New Map, is pretty much -2020/2021 Big Thing. And a New map takes time… I expect them to be quiet and not saying much till there ready.

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Subscription model = no way
Paid DLC = acceptable

If they want to do both: you can EITHER pay for subscription or full DLC, and get the SAME content, I’m fine with that, too.

Why? Because the day will come when there are no more servers, I still get to keep my game and play (at least solo or co-op or run my own server) and use what I paid for instead of it disappearing.

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Funcom continues to run Conan Exiles into the ground.
Dune opens to subpar sales, because nobody trusts Funcom’s ability anymore.

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Agreed. Honestly, CE is not a game that can support a subscription model. The DLC model with an occasional paid expansion is the most they can hope to make work. I am not sure that game as a service means only subscriptions. It could be that they are diversifying their DLC approach so that there are a variety of content packs like POE: small, medium, large with prices to match.

Well yes, but no :wink:

When we get to the point when there are no more Conan Exiles servers, it’ll be either because Funcom went bust or because they shut down Conan Exiles because it’s not profitable anymore.

Let’s ignore the case where they went bust, because it’s actually easier to handle, and focus on Conan Exiles being shut down. Your game should work as long as Funcom keeps Funcom Live Services running and using a protocol that is backwards compatible with the last-CE-update-before-shutdown.

TL;DR: DRM is bad for consumers, but we’ve already known that for years and it’s not going away :stuck_out_tongue:

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Agreed. It’s part of the reason I haven’t bothered to read the threads speculating on the map and speculating on a few other things. When the time comes, they’ll make an official announcement. Until then I’ll just keep playing my game.

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@CodeMage

This has been in the works since shortly after CE released, I suspect. They’ve been reliant on the Steamworks API, but that obviously wouldn’t work cross-store. They’re probably getting an influx in funding or a reduction in cost on engine licensing from Epic or Tencent to accomplish it.

Having worked on this type of project before, the bugs we saw were probably due to the original July 2 deadline. Having this code on a branch and then pushing it in for the last “hotfix” along with the thrall stuff wasn’t a choice by the dev team.

Don’t get me wrong, I’ve seen them push unintended stuff to live before, but this just was SO broken, SO untested and SO horrible, I can only imagine someone in project management sat there and said “No option, push it into staging and then to master”.

Because no developer would make this call, if he had a modicum of skill or self-respect.

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You’re preaching to the choir. Been there, done that, don’t wanna do it again. I’ve been vocally critical of Conan Exiles as a product, but I’ve also frequently pointed out that people should stop hurling abuse at the devs, as the people.

Releasing buggy updates is nothing new for this team. Each major update has either major new bugs, or regressions of major old bugs. And I’m convinced that if you go looking for someone to blame, it’ll probably be “the suits” rather than “the beards”*. So I agree with you and sympathize with them.

However, none of that means we shouldn’t be critical of their QA processes or the quality of the product or the eldritch horror their codebase must be by now :wink:

Which was my original point: I’m pretty sure that “reworking the original tech” is a gargantuan task that wouldn’t be profitable for them.


* Cryptonomicon reference.

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They were definitely paid, either by Epic or Tencent to accomplish this. Or, it’s a contractual obligation for the merger/acquisition by Tencent.

I’ve worked in Project “Management” far too long not to know the signs of this type of colossal tomfoolery.

Okay, at this point I have to ask which tech we’re talking about, because I’m not sure you and I are talking about the same thing.

What we’ve seen with recent updates is the introduction of Funcom Live Services. That’s not a complete rework of the original Conan Exiles tech, that’s just one part of it. I’m not saying the chunk they had to rip out and replace was a tiny one, but it’s not really what I thought Ankios was talking about when I replied to him. That would be a rework to get rid of the accumulated tech debt that they’ve been dragging along since the release or before.

And I’m convinced that no matter how much they were paid by Tencent, there’s no way in hell they could rework the original Conan Exiles tech and release that expansion they confirmed for the second half of this year.

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Yeah, looks like I mistakenly thought you were discussing the Live Services/Steam API. While re-writing the APIs for online play is no small feat, it doesn’t even come close to a ground-up rework in the Unreal engine for this game.

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Sure, they abide by the host countries regulations ( at least publicly ). However, they do so at bare minimum and with prejudice. One only has to look at Smithfield Foods, a major U.S. meat processing and packaging plant bought by the Chinese in 2013. What did they do when the pandemic hit the U.S.? They lobbied to make sure they stayed open as “essential”, and then immediately exported their largest shipments ever straight to…you guessed it…China.