Just want to say… I’ve done 50 vault clears last week and the week before this is what I’ve got:
- 5 recipes which 2 pieces were double (serpentman statues and kiln)
This is not okay.
Just want to say… I’ve done 50 vault clears last week and the week before this is what I’ve got:
This is not okay.
The rant continues:
RNG would have been somewhat fine if every clear dropped at least a recipe, it would still be annoying…
But doing the vault for 50 times and getting only 5 non important recipes is worse… this is next to nothing.
Compare the 50 vault clears compared to 1 clear on Exiled Lands for the Grandmaster smiths and Midnight Alchemist.
Tbh I don’t see any reason why I should play Siptah… there only 3 good vaults out of 14. And the 3 good ones are not even close to the level of fun on the dungeons on Exiled Lands…
The pools are okay/somewhat fun to do, but its based on RNG yet again.
The only thing that’s better on Siptah are the legendaries you can craft making the real legendaries obsolete crafted with a thrall for example… (but crafting something takes out the fun of finding a unique weapon for me… so yet again it takes out the fun).
This is what buggs me the most… all strong legendaries been nerfed to death for example (I know this is Exiled Lands which can still be ported to Siptah):
You can get better stats on the Lemurrian Axe with a durabity close to Yog Touch and its lighter (the corruption is the only difference but no where close to the dmg output you can get with the Lemmurian axe).
I hate nerfs… why nerf a weapon that is hard to get? There is no reason to spend time and find the Yog’s Touch… I know bla bla bla balance bla bla bla, but has the droprate changed? I still didn’t find it -.- which is fine if the weapon was worth it.
Another example (all have cripple btw aim for legs):
The Voidforge bow with the Master fitting and crafted by damage thrall has 40 dmg and 20% pen
The legendary Derketo’s Voice has a lot less and can max out a 12% pen with a master fitting
I’ve tried on single player many tests with many build considering the 5 accuracy difference… in all my tests the Void bow came out a winner.
(Sidenote, the Voidforge bow is again hidden behind RNG it took me 125 shards to get this not joke… and I still don’t have the Voidforge shield)
Bow of the Grey Ones… can’t be crafted with thrall, and has only 1000 durabity… have fun after putting a master weapon fitting in it -.- it weighs a ton…
Sorry post came out longer than I was expecting, its just mentioned before and I mention it again since nothing has changed.
Yeah vaults are a total waste for RNG recipes. It kinda feels like a joke that you can kill 5 summoned mobs that take 5 seconds each to kill and get a recipe with a little luck (at least you almost always get a recipe after 2 multi mob summons), while you can clear 5 dungeons that take 10-20 minutes each and not get a single recipe.
And on the other hand the new RNG weapon recipes (from scrolls) are all worse than the recipes you learn in vaults and the tower, but are way more expensive to craft. But I guess at least it looks like you can also craft non epic versions of them. Could be kinda neat if you probably weren’t already at end-game gear when you’re spamming vaults/summons ![]()
Yet in about 2.5 weeks my friend has done far less than 50 surges, obtained scores of recipes, 7 edge smiths just that I know of (he’s given me 3), and 1.5 “Large Chests” of other T4 named thralls. How many slots in a “Large Chest”? I think 45… so that means he’s received so many named thralls we was able to give away about 60 in just 18 to 20 days. And he doesn’t do surges every day. Seems like he runs it 4 or 5 times in 3 or 4 hours and does so about once every three days. I’m not online 24/7 so it could be more but I’m pretty sure it’s not very much more if so.
On the recipes, he dropped about 30 to 40 duplicates in front of myself and two others and said have at. That was about 5 days ago. He has not been on the server longer than a month. I met him at level 8 or so when he was still in grass clothes - a little less than a month ago.
Vaults give you eldarium, sigils, and the armor & weapon crafting abilities of the inhabitants. Not much more. Well, funky ornamental statues… If you’re grinding them for recipes I think that’s a mistake… Unless you really love grinding. - and grinding, and grinding…
I wonder why people assume it’s the game when I find it’s much more often the case that it’s the player? I think maybe it’s these forums… Everyone is so used to blaming others - the game, the designers, the devs, etc. It’s kinda sad that is what catches… instead of the spirit of adventure, tips, and so on. It’s like, how many loooooooooong complaint threads are there - and in comparison, how many long tip or adventure threads? ![]()
I’ve only done 4-5 surges (t4 ones or whatever they’re called). only got a couple of crafters and a bunch of fighters (that are worse than what you can just go out in the world and grab). Not a lot of recipes either. Decent amount of dp from one type of surge though.
Small sample size but I think it takes luck or a lot more surges to get a lot of crafters from them.
And my comment wasn’t a complaint about T4 crafter spawn rates on Siptah. I actually don’t think it’s worse. What is worse is that EL has some guaranteed spots and some very large npc camps. So on EL you can always find some random T4, making it feel like more spawns.
When you want to find specific thralls it’s the same on both maps. You need good routes or luck. And some of them just don’t have good routes (on both maps). Fx it took me aaaages to get a cimmerian armorer on EL. I don’t think I saw one in at least a year.
And I haven’t actively tried to find an edgesmith, so that’s probably why it’s been more rare for me.
Siptah has same or bigger camps by my reckoning. I think bigger myself but it’s just my feeling as I never thought to compare - only play them. And at least three of them I know of are pretty much guaranteed to always have at least one T4 - often two or three.
Well to me the level of a grind is determined by the amount of (repeated) time and effort you need to apply in order to achieve a particular result. With a surge it’s about 12 or 18 T4 thralls (5 to 7 crafters) in about three hours if you’re being fairly casual. Raiding camps in either EL or Siptah that’s reduced to about 5 or 6 in the same amount of time. So, as I calculate it surges are about 70% less of a grind.
For recipes it’s much more. Surges pay about 2 to 5 per hour whereas vaults pay 2 to 3 per week. So you might wanna think about retaliating against whoever it was who super-glued your hand to your face there bud. ![]()
Siptah don’t have camps the size of Sepumeru, New Asgarth or Black Galleon… The biggest are closer to The Summoning Place.
The biggest I guess is Bastards Stand, but last time I checked it didn’t have any crafter thralls (or almost none, don’t remember, but not worth visiting)
And also Accursed Citadel… But I don’t remember how many crafters spawn there, I just find that place laggy and annoying lol.
Bastards stand is probably 4th or 5th and there’s almost never good thralls there. That’s were you go if you need blood for the gods… No need to even bring a truncheon…
Are you playing on a console? It’s pretty nice on a decent PC… at least it is for me
I don’t care to have a discussion if you’re going to be “mysterious” and not just say “No, this is bigger”…
But none of the camps on the southern isles are. The Ashen Core aren’t either.
So what’s left?
Only one I haven’t ever really thought about scouting for thralls in are Camp of the Castaways. Guess that has a decent number of spawns too.
But still none of them are the size of the 3 big ones in EL.
Yeah PS4 (old crap I know)… For some reason that place is the slowest to load the buildings/placables/etc on the whole map… Try to get distance on some mob and you suddenly find out you’re just running in to some barrels that has been invisible for 5 minutes or whatever lol.
With Character Transfer, why bother to start in Siptah at all? Go to EL, learn there and transfer over and learn the siptah stuff. The only thing keeping my characters in place currently is the stuff in the bases. With this merger thing going on and meaning I will have significant depletion of my stores, I may just pop over to Sitpah and learn the stuff that can’t be transfered (vault arms and armor, stygian invader, all the various building stuff) and then pop back because I do love the EL.
I simply would like to see boosted offical servers. It takes waaaay too long to harvest and build anything of value only to sign off to eat, come back on and 18 hours of farming gone in ten minutes. So…Yeah offline raid protection would also be nice.
I’d also like to see Thralls remain strong when fighting NPCs and normalized when fighting PCs. NO THRALL should be able to one shot or even ten shot an PC. Too many troll PC players leave the fighting to their thralls. In my years of playing I’ve only been killed like 3 times by a PC, the rest are ONLY Thralls killing me. Except when they offline me…which is the ONLY time I’m EVER attacked.
So…Yeah, let’s start with damage adjustments agains PCs and Farming rates and go from there.
If it didn’t take 12 hours to build my four T3 walls and a roof, there wouldn’t be (as much)spamming and getting raided wouldn’t kill the servers.
Oh…a sneak attack would be awesome to add…Where one can sneak up on a PC or NPC and get a dagger kill? Think of a “finishing move” type of attack.
Not just in theory…
19 out of 20 of those people just haven’t figured out Siptah yet and are trying to play it like EL - and the 20th person is just agreeing in order to be nice. ![]()
I dunno, I do a lot LOT less grinding on Siptah then I do on EL. And the grinding I do do pays triple or quadruple in most cases - and an order of magnitude is some cases.
I think the only mistake FC made in the whole RNG theme of Siptah was mixing in the cooking recipes with the other stuff. In that regard alone I wish they had a set location. Surges once understood, just rain down thralls, materials, and recipes… Overall it’s a LOT LESS random than EL. But since there is only three (?) cooking recipes that’s three out of about 100 others that come down - making them a bit too rare for my taste. You have to run the Leyshrine about 20 times to get them. And being so integral to other areas of progression - that’s a bit of a mistake IMO.
Had not thought about it. ~=shrug=~ I dunno… might be interesting… I kinda like watching them run along behind too tho. ![]()
Siptah is too easy, talking from a PVE-C perspective. PVP it must be brutal.
Okay so when other people think 3 recipes (midnight potions, grandmaster kits) are too hard to get, we should realize the RNG actually isn’t that bad, but when it’s the 3 recipes you want, then the RNG makes stuff too rare?
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Yeah well I got 2 cooking recipes in no time, so they aren’t rare either ![]()
Random is random.
For Siptah, for them to add more dungeons to the map. Challenging dungeons for the expert players.
Although it would be nice to have a linked EL server to bounce back and forth from, without worrying about your clan/base each time. Although, not sure there are equal number of IoS servers to EL servers so that may complicate things.
Note, I have not done any transfers since my clanmates and I never seem to play at the same time so would make it difficult to return. Not that is a big issue currently since I prefer to stay in Siptah anyway, but would be nice.
Right, I probably didn’t express myself well enough. There are many recipes in Siptah that are not random - but are location based. I’m saying, given the nature of the cooking recipes and their role
in typical character progression, I think it was mistake not to make Cooking I~V or whatever at least also location based.
You can stretch your neck around in loopty-loops
in order to see that statement as meaning there is too much RNGing if you like but it’s not the intent of the comment nor would I agree with that POV. As the RNG works in Siptah it’s about the same as in EL - which also has a lot of RNG. There are just too many recipes. Too many to be creating specific locations or bosses for each one - so they made them random is a few ways - one of which is the Surge mechanic - and it works great.
I know a lot here in these forums selfishly want the game to work the way they want (and have developed the bad habit of wining and screaming about it incessantly), but there has to come a point where you accept at least something about it. Jeeez!
I just wish Siptah was better integrated with the original map. It’s a fun map by itself and vastly improved since the changes they made with camps, the new biome areas etc. But I feel that it’s not as complete an experience as the original map somehow.
I also wish there was better use of the water on Siptah. I’d like to see waves, actual boats or better supported ways to make use of the water given there’s so much coastline.
Floating bases… Good idea!

But but but that’s exactly what you’re doing when you say cooking recipes are typical character progression… Imo you don’t need any cooking recipes at all… For me and some others Midnight alchemy and Grandmaster kits are way more important.
And there’s no loopty loop. You can’t both tell people the rng isn’t bad and at the same time say “Oh the recipies I like shouldn’t be rng”.