Keep in mind that I write this topic with the spirit of building on official PVP servers on PC. So my builds have the purpose of defence and strategy for player and raid encounters. I also use a keyboard and mouse.
I am for all intents and purposes the “builder” of my clan but have shared this responsibility with others, often we’d discuss designs, work on separate parts, together or individually. But I’ve probably spent the most time building in the clan while we’ve been together.
I’ve built, re-built, taken down, re-designed and assessed builds over and over. So I am very familiar with the spaces we choose. I know where to add a piece and its impact and understand what may happen. Call it “like the back of my hand” if you will.
So I’ve been visiting a few PVP servers since the lag issues levelled out with updates and finally spent quite a few separate plays and many hours now building. Some of my cursory looks have been confirmed but also some surprises.
I understand the concept that you can’t have light without some type of implement like a handheld torch; of course disregard light giving gear. I also understand that you can’t sword fight without a sword, so it stands to reason why a build hammer has a specific purpose: to initiate building. My first initial thoughts were “OMG NOT ANOTHER TOOL”. My feelings haven’t changed on that but ok, fine. I’ll begrudgingly accept it… I’m also not someone who shouts from rooftops “BACK IN MY DAY”, I’m adaptable.
What I can’t get passed though is the manoeuvrability issues. It’s janky, holding a tool or weapon makes your character in the way, it feels frozen and stiff. As mentioned in this thread. I can place pieces by letting the game jig the piece in, eventually the ghost finds its way. That is a bit better now but that is IF I can position myself properly to get it to actually do that. This is a time sink.
I’ve also noticed it has an issue with far vantage points, especially with height. It totally stands to reason and always has that if you’re too far it won’t work. But previously I could stand at the bottom of a particular location and I was always able to place pieces at the top. Now I have to build my own “scaffolding” and hope that I can position myself correctly. Sure, I can remove the scaffolding and rebuild it, section by section but I found it is a huge time sink.
With this manoeuvrability issue also comes with attempting to get things straight. Stacking chests for instance or benches so that they all fit properly. I have to allow the placement, then initiate the interactive menu to move and re-place the item. All. The. Time. So again, a time sink. How many times should I have to place a chest properly before it doesn’t look like my 3 year old cousin threw it on the pile right?
My other issue is why are some items in the build hammer menu while others are still only built at the artisan table or other tables? Take ladders for instance. Ladders were only craftable previously in the carpenters bench. Why are vaults only able to be made in the artisan table? Why not in the build hammer menu? Maybe I’m missing the point on this but y’know, just observations.
Some things still persist with building that were always an issue though… like gateframes. Why are they so damn hard to jig into the space? I know it fits but it just doesn’t want to do what I tell it to. That has always been a problem of course, mainly just an ongoing complaint.
On to the good stuff.
The UI of the build hammer is very organized and it is much easier to locate exactly what I need in a short time span. This is excellent. The submenus on the left make it easy to quickly break down information and they’re ordered well for the most part.
I like that you can remove placed pieces quickly by right clicking while hammer is active. A circled X appears and the ghost on the item shows red.
While this isn’t entirely a part of the building hammer itself: the change to refund items at full cost is amazing.
So, all in all?
I see the potential of it being faster but with my experience creating the same exact builds I actually spent double the time in completing the build because of the time sinks I mentioned.
Hopefully the jankiness and point of view will improve.
P.S. and sort of unrelated… it would be nice if we could assign a key to view building decay, stability and health without that damned repair hammer… sigh.