What was a Promising Thrall, turned to crap thanks to the perks

Was hoping for a Vit focused Thrall Fighter you know, make him a tank, give him a sword with vit on it. plenty of vit gear, made sure to give him food that increased his % chance for Vit. So once the Thrall nerf came, he already lost like 3500hp.

And then these two perks happened. What have no benefit to my Thrall

Now he’s relegated to Guard Duty, Thanks Perks, just wasted my entire week.

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And my cimmerian berserker Fighter was gifted with an Archery perk at level 10. Yay. Accuracy bonus. On a melee fighter. (As a reciprocal to that, a T4 archer thrall of mine gained a strength boost at lvl 10!)

He still hits hard and tanks damage, but the perk didn’t do anything positive for him.

si han destrozado los esclavos con el parche si querian nerfear por algun motivo que lohubieran echo en pvp solo en pve los han matado no valen para nada ahora haber si rectifican estos de funcom vaya desastre se han cargado el juego

So what, you lost the RNG rolls. Level another and spare us the whine.

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yes please, what mentioned @UltraViolent :ok_hand:

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We have several ‘god’ rolled Thralls and a few not so good too.
That’s why its called RNG
It is not a waste of time, sometimes good sometimes bad.

This topic is absolutely useless, and has nothing to add to the gaming community, other than pointing out that fact that RNG sometimes not in your favor.
We all know that.
Next

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The frustration is not caused by the system, it’s caused by players having unrealistic expectations of “winning” the lottery every time.

You won’t. Sometimes you get something better, sometimes something less good. People just want to get the best thing every time.

Here’s a picture of the universe I made:

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Sorry, I am here complete with Zerog. The system is crap. If it was a real lottery, then you could get anything out of the wheel of torture, no matter what you put into. This system is a system that needed minimal effort from the programmers. It is not well thought through.
I am not a person that takes a chick with flat feet as a duck.

Random - yes, but please stay in the right class. Here RND means top or flop.

Cheers.

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Funcom is against min-maxing, so if you want a perfect thrall you’ll have to do a megagrind so they ALWAYS gain a point or two in your preferred stats and ALSO get the perfect perks.

There are ways to present this topic in a constructive way, proposing alternatives to having to catch another specific thrall and level them all the way up again, like items that allow to reroll perks or something along the lines. Just coming here to say “random perks bad” (which, by the way, is a statement I agree with, just to be clear) is, by definition, a whine.

Not that OP is not entitled to it, mind you, this is the General forum after all; and complaining, even without offering an alternative, serves the purpose of letting the devs know the community isn’t exactly happy with the way things are right now. The perks and leveling systems still have room to improve, and we can only hope they will refine them over time.

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Han nerfeado a criaturas y jefes también. Proporcionalmente, los esclavos siguen haciendo el mismo daño a jefes en PvE (en líneas generales, claro; si has hecho acopio de Dalinsias y otros esclavos OP notarás más el nerfeo porque estaban desproporcionados en primer lugar y han tenido que meterles un nerfeo adicional). Lo único que ocurre es que, como ahora tienen todos menos vida y hacen menos daño, merece la pena que te metas en la pelea a ayudar en vez de quedarte mirando. Si para ti destrozar el juego es quedarte en modo espectador mientras tu esclavo hace todo, entonces me temo que se avecinan tiempos duros. A mí me pasaba lo mismo y me cuesta acostumbrarme, pero hay que entender que es una postura derivada de la comodidad, porque el juego estaba “roto” antes, no ahora (bueno, sigue estándolo, pero en ese aspecto ya no tanto).

The system may be crap.The resulting thralls, regardless of perks, are probably not crap, unless they started out crap and never had a potential to become anything but crap. Then you gotta ask yourself why you’re spending time training Exile Fighter I’s.

In the example above, we see a thrall that has lost 30 points of armor out of 900 or so, amounting to ~1 % differenc ein damage reduction. He also hasn’t gained (but also hasn’t lost) Vitality via perks, and has had a decent, if not extraordinary, luck with raising Vitality from leveling.

In any case, if you specifically want a thrall for a specific role, getting one from a Faction with a good starting point would be a smart idea. Black Hand are pretty low-tier thralls and have no starting Vitality to speak of (their T4’s start with 3, if I remember correctly), and pretty low starting hitpoints. Complaining about a low-tier thrall not becoming an endgame-capable tank is a matter of having too high expectations in the first place.

Yeah, it’s nothing to be excited about. He’s not exceptionally good for his Faction and tier. But that’s what you get when you get a Black Hand NPC.

(The -5 Vitality perk can be brutal for lower-tier NPCs, that much I can agree with. Everything else is a pretty marginal change to the thrall’s performance, whether it’s a bonus or a penalty.)

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I believe the system is designed to make multiple attempts necessary. It gives us more reason to keep taking thralls, I personally like the fact that I have to keep trying it makes finally getting good results more rewarding.

LOL, so it looks like one perk cancels out the other? Odd

I very much understand OP’s frustration.

I havent played conan as much as one of the main aspects of the game, namely thralling, is now a bit of a tedious ****show, I get the whole “add play-ability by making it more of a grind” argument, and sure there are some positives to having a more RNG based system. My problem with it has been and still is that it shouldnt punish the player for the time they put into leveling thralls. That is where most people frustration comes in.

I think many people are not understanding this as the common reply seems to be about no more min maxing and people shouldnt whine about not getting a godlike thrall after a few attempts. These are not what the problem is, I would be totaly happy with thralls that didnt get the top perks that I was hoping for, as long as those perks still improve the thrall in a useful direction, the problem thus being that when there is a chance that a thrall will get NEGATIVE perks and end up worse than before I am less likely to want to put time into leveling said thrall.

I am all for having to grind to get better thralls, heck I played ARK for over a year so grinding to find a npc with good stats and that is actually really decent is not something I am against, what I am against is a system that can potentially punish players for their time, You spend time leveling a thrall and oops you got unlucky now your thrall has - 10 vit and got accuracy instead. This is not unlucky this is down right punishment and will make one frustrated. If say it worked so that unlucky meant getting less vitality, maybe it could get between 1 - 10 points in a particular stat depending on the food they get then I would be totally on board with that, atleast then my time doesnt feel wasted and instead I just feel unlucky. Unfortunately the current system does not work like that, Instead it actively punishes you by giving you negative bonuses lol. Still seems so incredibly dumb to me… If I spend time leveling a thrall and then what he breaks his hands and gets less strength then when he started, you can bet your ■■■ I am not going to be leveling another one. It’s less like playing the lottery and more like playing russian roulette with a cash prize, yeah you can get lucky and win what you hope for but you could also get “unlucky” and shot in the face…

I am astounded people still defend such a system.

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The Thrall base stats or what he levels up on each level doesn’t bother me as so much as the two perks (Level 10/15) do more so.

Since after the two perks he really didn’t gain anything outside of 8+ Accuracy which is useless for a fighter. So a complete waste of two perks.

-3 Agility
0 Vitaility
+8 Accuracy

What a great use of 15 levels. Though i’ll level him up to 20 just to see how much worse he can get.

hahahahahahaah I lost it on this one

This is one of my hates with RNG + RNG + RNG + RNG for pet/thrall/horse system…

I’m still farming horses for decent stats… and pool to even get blue spotted has been 1 outta 70… let alone getting female, let alone getting stats %…god forbid getting right perks.

4k isnt to bad thou for a thrall in heavy armor, Most of mine I take to Bosses have 4-5k, and do just fine. (outside a few bosses with adds that can overwhelm them)

I hope we get some way to reroll perks… or change them, it would cut so much of BS RNG out of issue.

This system is absolutely not punishing, it is called RNG.
Yes sometimes you ‘‘loose’’ points on your Thrall, however even with this ‘‘crappy’’ RNG this Thrall with a good heavy armor and a legendary sword will kill everything that comes near to you, more than enough to survive if you keep your eye on the food/health, and still capable to one or two tap players.
Yes it will probably loose against a ‘‘god’’ rolled Thrall, and? You guys expect all Thrall to be viable all the time when there is an RNG involved.
Come on fellas it is unrealistic.

I don’t think it has to do with unrealistic… it has to do with really bad RNG stacked 4 times.

Not about rolling a God Tier everytime… but getting something thats itlest not trash. (trash is subjective… as 5k thrall works fine) Fact you can RNG part 1, till your eyes and finger bleed to get a decent rolled one… then have its % not even trigger… Its kinda silly.

You won the lottery… Now have to do it 3 more times. Its abit much. Hell… You don’t even have to Hit jackpot 4 times… you just need to win Powerball 2-3 times to be happy with “decent” one. XD

I’m still farming horse for past months…with nothing to show for it. I’d have better luck in Korean MMO…XD

Has probado cambiar de comida?