I get the distinct feeling that whenever I participate in discussions about the perk system, the other person is actually just skimming over my post waiting for their opportunity to tell me about how their fighter thrall got accuracy.
So, let’s bring everything into perspective. Your argument revolves around the idea that there are GOOD and BAD perks. I made an argument against this, it was ignored. You said the chances for getting a BAD perk are 50/50, which is false, but my argument was ignored. I even made the case for having accuracy on a combat thrall, which is something that can be very useful in real attainable scenarios, this argument was ignored. I mentioned that we don’t actually know all of the statistics under the hood, that different chances for levelling and different thralls will level at different speeds not just from an exp perspective but also their chances for +2 to stats. Ignored, as well. All of my points about stat manipulation, the importance of varied foods (to which your response is “AM I TO PUT ACCURACY ON A FIGHTER?” - I actually laughed out loud, it’s insane how fixated you are on this one point…), so, ignored. Finally, I made points justifying the existence of less desirable secondary stats and how important survival/agility/etc actually are with the new combat system, and this too was ignored.
Basically, my entire argument went in one ear and out the other so you could respond with “BuT mY fIgHtEr ThRaLl GoT aCcUrAcY”. But, sure, let’s “do some math”.
Firstly, it’s kind of ridiculous how you structured the argument. My point was that you can use foods to balance your stats to put you in various perk ranges… so you grab a jack of all trades that starts in range of most perks and argue “see? thralls dont need food, it’s pointless!”. Yeah, a volcano fighter wont need to buff their survival, but a cimmerian might. You still might want to buff accuracy and agility, you still have stats to round out.
But really, I’m going to ignore all the math you did, and here’s why:
We don’t know all the numbers under the hood. Chances for +2s, or whether or not certain perks are weighted, or the real chances for thralls to get certain perks based on faction. It’s publicly said that it’s all identical, but I’ll get to this in a second.
Using 1 type of thrall faction and assuming a 50% chance to level stats isn’t useful. You CAN get 40% chances to level thralls, and it doesn’t invalidate the importance of having rounded stats to roll for different perks.
And the biggest reason why I wont be listening to your “math” is that it doesn’t pan out in game. Out of pure curiosity, I spawned in 20 daicus’ in singleplayer and levelled them to 20. No food, no nothing. Want to know how many got -5 strt +8 accuracy? Two. The vast majority of them got improvements to their stats at level 20, 1 got a -str +survival (which, at 60 strength, there’s an argument to be made for this even being good). 1 Even got hallowed. Curiously, nearly every single one of them got a -x to agility +x to something else perk, which is why I say we don’t know if certain perks are weighted heavier in certain factions vs others, or even between thralls within a single faction. The few thralls that got -str + accuracy also had low % chance to level accuracy, while the fighters with -acc + str had higher chances to level accuracy, which supports my argument. With some decent food usage you can maximize the rolls on your thralls.
And for what it’s worth, even the -vitality +whatever perks are still nice. For thralls that don’t scale very well with HP, trading a little health for a boost to damage is actually super nice. Relic hunters, volcano fighters, anything with a solid starting health pool can really make the case for sacrificing health for damage, so even this “bad” perk is good in the right situation.
And ALL around, CURRENT thralls are MUCH stronger than the old thralls. With the ability to directly mold their stats and buff them with food, armor AND weapon stats, a modern fighter thrall is still a HUGE upgrade from an old fighter thrall, so even with a suboptimal perk you’re getting better performance compared to what you got before.
But, ultimately… none of my arguments got addressed, and your response is built on math that isn’t actually supported by the data or by practical outcomes, and all of this headache is revolving around the idea that it’s bad for a fighter to have accuracy when that’s not even always the case. This is why I dipped out of the last thread on this same topic, it’s absolutely mad. I’ll keep talking myself till I’m blue in the face, and the conversation will always end with
“yes, yes… BUT!”
and I’ll sigh, here it comes.
“my FIGHTER thrall…”
Oh fudge he’s gonna blow
And the conversation returns to square 1. Funcom wants top tier best in slot thralls to be hard to come by, and this system guarantees that. Nobody says you should get a sword of crom every time you kill a skeleton boss, but now everyone wants every thrall to be a best in slot top tier fighter with 100 strength and 100 vitality for no reason and no downsides with absolutely no hiccups along the way. We’re not even discussing all the hidden damage modifiers we don’t have access to. A cannibal brute with 40 strength hits half as hard as a relic hunter with 5 strength, so you can’t even easily tell what the real difference is in stats from looking at the raw numbers.
If you want a top tier thrall for any role, you have to invest. You need to make smart choices on which ones you want to level, how you level them, what you feed them and when. Your success also depends on the type of thrall, where you got them, and which thrall they are, and if you put the time in to test it out and figure out how the system works your chances of getting decent rolls and avoiding bad perks is significantly higher.
With all that said, you may now reply with “BUT MUH FIGHTER THRAAAAAAAALLLL”. I’m dipping since it’s clear we’re just going to have to agree to disagree, since the literal one and only part anyone considers is “muh accuracy”.