What would you like to see added to the game? (Encore!)

Some kind of a barber or stylist option would be nice so you could change the look of you characters without having to kill the character… loooong overdue.

All bugs fixed, offical servers with servers where it is possible to play without lag or game craching each 5 minutes. Shorter raid time during the week as most of the game buyers are people that work and it is impossible to compete with kids that play 16 hours a day. more esoteric items. Legendary armors from boss chests.

Bonjour,

Merci pour la mise en place de vos montures “Chevaux”
Cependant, serait il possible d’étudier ce système de monte sur les chameaux, sur les éléphants, sur les rhinocéros.

Pourriez vous revoir les dimensions de vos éléphants apprivoisés, une fois apprivoisé ils deviennent tout petit, c’est frustrant (qu’ils soient au moins aussi haut que les sauvages)

armadura-elefante hqdefault .

Merci pour les efforts que vous faites pour nous satisfaire.
Cordialement.

FML Zeb, right on the money! I would just say ALLLLL the outfits from that concept art piece would be a welcome addition in my book! (If it is the art piece I am thinking of with the various designs)
Such beautiful designs!

My list would be;
1- Sorcery, ability to summon demons, beast and skeletons to fight for you as well as the ability to command elements in return for lower attributes so making a glass cannon.
2- Elephant, rhino mounts.
3- New map that has a connection with the old so I can take all my items and character between both maps, and link my bases with portal for faster access. I do not want to start everything from start in the new map and do not want to lose my base that I built over hundreds of hours in the old.
4- To be able to change hair and other facial features after character creation
5- New cool armours and more weapons.
6- New building pieces but also entirely new building types like glass.
7- More quests since I only play single player.
8- Improving the thrall AI, if possible, making few special important thralls who have more of a personality and act like followers.

Hey everybody,

We’re amazed by the overwhelming response last week’s QotW has gathered, so we’ve decided to extend its duration one extra week.
Thanks again everybody for your amazing support.

Woo!

Fat of the Land DLC

I want fat thralls and players. Orca fat. And lets go for rail thin while we’re at it. Pair it with placeable food and desserts and for clothing we can have moo moos and tighty whiteys. It could even be dynamic in that if you dont eat you get thin and if you gorge you blimp up. This is CLEARLY needed for game balance.

The thing I would like to see most is additional attributes and an increase in the level cap. Attributes like: Riding, Leadership and Pet care.
Riding to improve use of mounts, Leadership to improve the use of Thralls and Pet care to improve the use of Pets.
It could also include additional Feats, like a riding shield and 2 person saddle, armour for Pets.

All Conan need is love to real optimisation.
All Conan need is fixed all existing bad things.
All Conan need is player-developer conversation.
Hard optimisation and fixes is all you need for the time being (even the start from scratch).

Best wishes and Good Luck)

Game balance, thralls have ruined PvE. They have become overpowered and more important than players.

Thralls are mandatory when people go kill bosses or run dungeons, there is no point not having a thrall to do the work for you. Most bosses and end game content are ridiculously unbalanced and can one or two hit kill players, I see no point “exploring” and “venturing” a game where the players job is to lure and dodge everything until their thralls finish the content for them.

Due to this content unbalance most players run around the same way, with the highest armor value they can get and a considerably high vitality, not because they wanna fight anything, because they need the highest chance to survive until they thralls get the job done.

I love the shortsword, so I’d really like to see it finished as a weapon type, since it feels a bit like a WIP right now.

If you want to go deeper into the mount system, it could be interesting to have one of the attributes affect how well you can ride a horse, how likely you are to fall off and so on.

Something I think the game could use is more variety of builds and more aspects that make a specific playthrough unique. Personally, I’ve joined various servers over time, so at least for me this is a game with high replayability, but I feel that there isn’t enough variety in terms of character-building to make each playthrough unique without mods. Ultimately you will have access to everything and will be able to overhaul your character completely on a whim. I get that people like that, but I can’t help but feel that it would be good to have the means to specialize your character somewhat and have options that change your playstyle at least slightly. Right now it feels like everyone is ultimately playing the same way, with very similar builds, weapons and strategies most of the time.

I wonder whether this subject is also a forum to air ideas on complete changes to the game instead of tweaks, adds and adjustments to the current game format and storyline?

After 4k hours I still love the game I joined back all those years ago. This subject made me wonder how I would react if a ‘Conan Exiles-II’ was released?

This next version would be a complete change. A game that retained the current genre, the character design, the ‘mature’ content options, paid for DLCs (as current), other paid-for content (check Firespark81’s stream content for his suggestions) - and a full open-world map design akin to what is seen in ‘Red Dead’ and ‘This Land…’, and that retained the different regions, but with levels of randomness to core placements. If there were wandering bands of NPCs and Creatures that stuck to general biome areas, but were randomised. A game that had more tools and that allowed Admins to ‘randomise’ or even regenerate overall map content to make it harder for players to get used to where things are. I wondered how I would like it if the game aim was not to get rid of ‘the bracelet’, but was rather to survive and play open-ended or follow a couple of options?

I love the realism of movement, the Conan genre, the base and village building stuff, the mods, the roleplay options (NOT the gods - may they remain in their respective planes!), I wondered whether I would be prepared to buy this as a ‘new’ game redefining the old?

I love the idea of a game that leverages off all the new ideas and changes seen since CE appeared on the scene that will let me play open-ended for many more thousands of hours (maybe we’ll see some of that in Dune?)

This can already be addressed using the various server settings. Rather than make base game changes, perhaps Funcom could add more variety to the available servers with differing options (some with thralls as they are, some with nerfed thralls, etc) and see how people vote with their feet.

@Ignasi

Again please forgive me if I keep at you all but I would like to see added the new patch that will fix the fact that thralls do not eat if on a modded server. I know I keep at this but it was said before holidays had a fix, had a patch in works be out as soon as Possible but its over a month.

Anyone who plays on a modded server gets no benefit from food at all when leveling thralls. Is this going to get fixed and if so could we have a bit of an idea when as it sure makes thralls leveling a huge pain in my ■■■■ so many are on modded servers with no fix yet. So what I want added is a fix that fixes some of the issues added in December or at the very least an update on when???

Yeah, but if I gorge up and then start sprinting, how will I Breathe? It’s not like I can hop in a car, because Conan Exiles doesn’t have Diesel Power. I’m sorry if this reply is a bit of a Firestarter, but there’s something about this proposal that just doesn’t Fuel My Fire :wink:

(sorry, couldn’t resist)

You will wheeze like an elephant… and ripple in the wind.

(Choosing to ignore said obvious references…)

  1. Sorcery
  2. Fix Thrall AI
  3. Rebalancing of pets versus thralls. Right now pets are somewhat crap considering thralls get armor. Also rebalance and give undead pets some love. They are very resource intensive and are not worth it compared to thralls. Especially in light of the new upcoming pet/thrall/mount limit. Why would I pick an undead pet or regular pet when Thralls are so much stronger and I have a limit of the number I can have?
  4. City life for thralls as promised in early access
  5. New map

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i think that it would be nice to see some of the pots as containers, including some that might lock, as well as a t1 wooden building set, kind of like what the pirates use. Other then that, perhaps a bastard sword type weapon, two handed like what valeria uses, but not so giant and slow like whats in the game now, and a whip or bladed whip might be nice as well. Sorcery, obviously, is a big want, but i imagine you’d have to balance it so as not to make the game a D&D fest, more rituals and such to restore mana in the privacy of your base with a lot of summoning and the occasional healing or attack spells. Beyond that, i’d like to see some of the new build blocks from arena and stables translated across the dlc and native building blocks. And anything to do with ships and boats like galleys!

I keep updating my original post, but that might not be noticed (as I’m sure the Devs are compiling a master list of feedback suggestions to compare with their own plans/notes).

  • Add more entertainer outfits and “civilian” RP clothing options (such as Aquilonian togas).